Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

J_Battle Overhaul Mod
 This topic has been pinned, so it's probably important
Jaime Han  [developer] Aug 22, 2019 @ 10:13pm
Mod Patch Contents
10/17 3.6 Update
Skill Change
Experience bonus of 'Scholarship' is increased.

Kong Rong's Units
Their reload speed & ranged damage are increased.





10/12 3.5 Update
Units changes
*Governors can recruit new unit 'Imperial Infantry' instead of 'Jian Swordguards'.

*Kong Rong's unique units have shield now.
Specially 'Thunder of Jian an' can use mixed range formation with charge negation effect.
But their reloading have decreased.


Skills changes
*Liu Bei has 'Support'.
'Support' effects factionwide buff for militia units.

*Dian Wei's 'Stone Bulwark' & 'Unyielding Earth' are chaged to 'Steel Bulwark' & 'Full of Strength'.
And 'Cry of Forest' has changed for gradual buff.

*'Tempered Deflection's effect range has increased to 75.

*Zhou Yu's special ability name has changed to 'Musician of Flame'.

*Pang Tong has special ability 'Chain of Stratagem'.

*Zhang Liao has new special ability 'Thunderstorm'.
It's very good at change the progress of battle situation.





9/29 3.4 Update
Skill Fixed
*Re-fixed skill mastery of Guan Yu & Xiahou Dun.

*'Final Rush' changed exactly same with 1.3v of banilla.

*'Charisma' has added to Cao Cao, 'Virtue' has added Liu Bei.

*'Inspiring Words's effect has changed.

*Zhou Yu has new skill 'Musician of Flame'
he can use ability 'Strategy with Fire' with learned new skill.


Heroes Dismount
Dismount ratio has decreased to 30%.





3.3 version bug fix
Fixed lacking phenomenon of skill points at starting point.
So, changed positions of commander's 'Mobility' and 'Perception'.
and champions lose 'Flexibility', get 'Reach'.





9/24 3.3 Update
General Level & Skill Point
Increased general's level limit to 15.
Changed skill point:
2~8 lv = 1 point
9~15 lv = 2 points


Fixed Skills
*Commanders can enable all formations when commanding with learned "Nature's Ally".
Yuan Shao can enable all formations with learned "Distant Courage".

*Changed effect of "Final Rush".

*Changed effect of "Blazing Saddles" of Xiahou Yuan

*Champions mastery is changed:
Mobility -> Destroy
Reach -> Meditation

*Zhang Fei has Destroy skill.

*Zhao Yun's Elemental Vigour is changed naming "Glorious Warrior"
Melee defence effect changed to resistance physical damage.

*Zhang Liao's Resolve of the Righteous has changed.
Melee defence -> resistance physical damage.

*Changed Zhou Yu's mastery. He has Strategist + Commander mastery.





9/16 3.2 Update
Wave of Yangtze River
Decreased ammo.
Increased recruitment cost.


Skill Mastery
All mastery skills are changed to 2 levels except main skills.
And changed skill point for each level.
2~4 lv : 1 point
5~7 lv : 2 points
8~10 lv : 3 points


Changed Zhang Yan's Skill
Zhang Yan's 'Flames of the Phoenix' is changed to 'Advance of Black Mountain King'.





9/13 3.1 Update
Fixed Skill Effects
'Adamant Resolve' - 15% resistance for physical
'Stone Bulwark' - 60% missile block chance


Shadow Runner
Fixed Shadow Runner's mass to 2000 from 200 at romance.





9/12 3.0 Update <The Attack of Outlaws>
Change the Unit Pool of Outlaw factions
Outlaws can't use public units.
They can use only bandits units, but each general can use win-win element units.

Added Outlaws-only units:
Bandits Cavalry - base
Bandits Assault Cavalry - available 6 or higher
Fury of the Nature - final technology
(Above melee cavalry - available for Earth, Fire)

Bandits Vanguards - 4 or higher
Outlaws of the Storm - final tech
(Above shock cavalry - available for Fire, Wood)

Bandits Infantry - base
Bandits Combatants - 6 or higher
Boogeymen of the Mountain - final tech
(Above melee infantry - available for Metal, Earth)

Bandits Spearmen - base
Bandits Warriors - 6 or higher
Roar of the Forest - final tech
(Above spear infantry - available for Wood, Water)

Bandits Archers - base
Bandits Crossbowmen - 4 or higher
Whisper of the Mountain - final tech
(Above archers - available for Water, Metal)


Zhang Yan Faction
increased the charge bonus of Black Mountain Marauders
Can config Black Mountain Leaders on Faction select screen.
Black Mountain can guerrilla deploy.


Added Special Unit for Zheng Jiang
Horse archer unit "Vanguards of the Bandit Queen" is added for Zheng Jiang.


Plunder of Bandits
Bandits units can siege even they don't have artillery.
There's armour and speed are fixed.


Weapon Breaking
Ability "Weapon Breaking" is added for two-handed axe and "Boogeymen of the Mountain".
If units weapon is broken, they lose 15 melee damage(base & ap both).
For instead, units that have this ability are decreased melee damage.


Experience Bonus for Units
Experience Bonus is fixed.
Melee defense, melee attack interval, reload bonuses are decreased.


Razers
Razers are bigger than other units now.


Yellow Dragons
They aren't affected by bonus effect for earth units, but bonus effect for metal units.
And can recruitment them when researched same technology with Pearl Dragons.


Jade Dragons
They haven't shield anymore.
Decreased missile block chance.


Crimson Dragons
Melee cavalry unit "Crimson Dragons" is added.
Can recruitment with original technology for Yellow Dragons.


Five Elements Bonus
Each Element gives a bonus to own element units and units of element that have win-win relationship.
Own element=Retinue bonus
Win-win element=Forcewide bonus when commanding

Expertise <Metal win-win Water>
- When commanding: increase reload for range unit.
- Retinue own: increase melee damage base & ap both for melee infantry.

Cunning <Water win-win Wood>
- When commanding: increase melee attack interval for spear infantry.
- Retinue own: increase missile ap damage for range unit.

Resolve <Wood win-win Fire>
- When commanding: increase missile block chance for shock cavalry.
- Retinue own: increase missile block chance spear infantry.

Instinct <Fire win-win Earth>
- When commanding: increase mass for all cavalry units.

Authority <Earth win-win Metal>
- When commanding: decrease fatigue for melee infantry.
- Retinue own: increase armour for melee cavalry.


Hit Chance of melee
Minimal hit chance is introduced now.
All units have 15% minimal hit chance.


Technology Preference or AI
AI researches technology that connected recruitment first.
Unique faction leaders research different tech according to there element.
Clone leaders research according to base line.


Fatigue
Decreased fatigue effect.





9/1 2.5 Update
Also fixed order of fire angle buttons for Yellow turban.
Blazing Army's shield is removed.
Missile block chance is still valid





8/31 2.4 Update
Fire Angle Button
Fixed order of fire angle buttons.
Generally normal / normal high / flaming / flaming high.
(It can be different for Yellow turban units. please tell me if you find it.)


New Units
Dong Zhuo - Razers
It's small size elite unit that use two handed axe.
Available for research 'Shock Warfare'.

Zhang Yan - Black Mountain Leaders
It's shock cavalry that use double weapons-short ji or axe-.
It has medium cavalry's speed, but more heavy mass.(but light than Heavy cavalry)
And it has little more hp pool.
Available for rank 7 or higher.


Wave of Yangtze River
Upward flaming arrows of them.
Special flaming arrows have short range but high damage.
But have less ammo.





8/27 2.3 Update
Recruit preference
Fixed recruit preference of AI generals.





8/26 2.2 Update
Fixed cavalry's mass
Increase mass of heavy & medium cavalry


Archers
They can choose angle of fire.
Normal fire & High angle fire.


Polearm Unit
Enhanced polearm unit.


Imperial Defenders
Imperial defenders & Heavy imperial defenders became shared units for governor factions.
And fixed stats of them closely spear guards.
Governor factions can't recruit spear guards & heavy spear guards.
(**Governor factions: Han empire, Kong Long, Liu Biao, Ma teng)

Available for:
Imperial Defenders - characters rank 2 or higher
Heavy Imperial Defenders - rank 6 or higher


New units for Liu Biao
Added new units:
Jing Corps - sabre infantry
Jing Warriors - spearmen(good at melee, they can fight against sword infantry)


autoresolver
high tier units have more value at autoresolver.


Blazing Army
Slightly decrease recruitment cost of Blazing Army.




-----------------------------------------------------------------------------------------------------------------
Fatigue change
Unit feel tired slowly at melee, and more fatigue recovery at idle.


Morale change
There is more morale penalty at attacked by flank & rear.


Cavalry balancing
Cavalry attempt less jump attack.
Charging have more risk.


spearmen with shield
They can't reflect charge damage. Only negate that.
And i added new icon for them. (spear with shield icon)


Change Speed
All units slightly faster.


Unit Size
Change size of infantry, cavalry and yellow turban's elite units.
They have less bearers.
Not change archers.
*Infantry -> 180
cavalry -> 50


Battle Balance
Fix battle balance by class.
sword/axe >> spear >> cavalry >> sword/axe
sword of axe infantry are more important for tactics.
(specially increase axe infantry. they are real shock infantry)

Fix weapon's damage/ap damage & attack interval.
Change armour value.


Downward Archers
Change ranged attack damage.
Same to catapult and Defenders of Earth.


Change Unit Cost
They become cheep for requirment & upkeep.


Yuan Shu's Units
Rapid Tiger Infantry & Warriors of Left are more useful.
They have more value.
So, can requirment them 4 & 8 level.


Pearl Dragons
They can reflect charge damage.


Zheng Jiang's Units
Fist of Bandit Queen have stalk, snipe, etc... like Hidden Axes.
Can requirment them 4 & 8 level.


New Units
"Wave of Yangtze" - archers for Sun Jian.
"Blazing Army" - sword infantry for Liu Bei. They have poisoned arrow.
"Qingzhou Troops" - spearmen with shield for Cao Cao.
"Guardians of People" - melee cavalry. It is special tear unit like Protectors of Heaven.
"Snipers" - elite sniper unit. Has great ranged damage but only 30 members to each unit.


Mercenary Infantry
It'll be shared metal unit for all han factions.
Available for research 'Office of arts and crafts'.


Liu Biao's Units
Change name and model.
Infantry of Jing -> Imperial Defenders
Imperial Defenders -> Heavy Imperial Defenders


UI Change
Can check Anti-cavalry & Anti-infantry bonus at unit UI.
And added unit cards for new units.
(Don't check alternated card!!!)

Can see new unique units at Faction selection UI.
Last edited by Jaime Han; Oct 17, 2019 @ 6:25am