Dawn of Man

Dawn of Man

Nemesis in the Stone Age
Ronald Gordo  [developer] Aug 13, 2019 @ 8:05pm
Nemesis in the Stone Age Tips
- Nemesis in the Stone Age is a scenario for experienced players only and there are many traps along the way;

- when turning off the KPs, key 8 is also turned off but keys 6, 7 and 9 continue to function;

- technologies continue to belong to their specific age (except Nahkia's bonus);

- winter is very hard and without tents the villagers will not survive long;

- in the beginning, survival is everyone's fight against everyone ... take advantage of it whenever possible;

- hunting large animals is a collective task;

- the trader is your best friend;

- eating many nuts helps carry heavy loads;

- the three lost hunters have tasks to accomplish in this story. Buhds and Nahkia have unique bonuses and Zchwifty guarantees peace with the other tribes living in the area. Zchwifty's untimely death will be catastrophic!

- don't let Nahkia die before you have collected 10 grains and 10 straws;

- if you want to live a nightmare, try the Lake Ishtar map;

- until you have a stable economy and a population of at least 40 villagers dont let Zchwifty die!
Last edited by Ronald Gordo; Aug 20, 2019 @ 7:35am
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Showing 1-10 of 10 comments
buds Aug 17, 2019 @ 7:19am 
I’m in (hardcore) Neolithic now. Very nice Stone Age game! Raiders with copper weapons against flint weaponry.

I hope flint mines appear when underground milestones is achieved.

Quite agonizing but when the game becomes polished it will be a better realistic gameplay.

Also I hope you can make #8 key work to ease up to more efficient strategy.
haroldmchugh Aug 30, 2019 @ 7:33am 
no mines, flint deposits get so far away, so hard to track progress toward milestones without the kp page showing how many of each animal killed, etc.., cool idea but not implemented well, needs to be polished
Ronald Gordo  [developer] Aug 30, 2019 @ 7:43am 
Originally posted by haroldmchugh:
no mines, flint deposits get so far away, so hard to track progress toward milestones without the kp page showing how many of each animal killed, etc.., cool idea but not implemented well, needs to be polished

When knowledge points are turned off, this also turns off the 8 key. I even asked DoM developers, but couldn't find a solution.

Tomorrow will be released a new version with more flint mines. It is impossible to modify the original file without ruining all saves files that players have already created.
Fimbultyr Sep 14, 2019 @ 8:29am 
Two quick questions:
If i learn all techs, do i ascent to new age?

How i am suppose to save the 3 off-wanders at ishtar-lake map? Even if i immediately rally they to base, where i already built skin-dryer and layed down the basic structur for 1-2 houses (only skins missing) AND if i have animal nearby which give me enough skin to built these, these threse just freeze to death and my other 3 barely survive by the houses just in time.
buds Sep 14, 2019 @ 9:05am 
Delete the storage house and build the tents from the recycled materials. That’s your first thing to do.

Press #6 and click on each of the the 3 hunters who have no clothings😜. Make them sprint! Back to base.

Also you can make a sticks work area after the 3 villagers start dismantling the storage hut. This way the 3 missing hunters will move to collect the sticks near your base.

Just keep pressing the #5 milestones and try to complete what is needed and you will be able to get the tools or weapons etc etc.

It will just transition I guess without being noticed which is more realistic.

I think there is a notification that you reach Mesolithic and then Neolithic but I didn’t notice those. I just keep playing until I can build or produce things.
buds Sep 14, 2019 @ 9:07am 
I think it’s missing the #8 hotkey so bear with it and hope you can manage things.
Remember there’s no knowledge points on this mod.
Fimbultyr Sep 14, 2019 @ 12:43pm 
Thanks, it worked^^ Recycling was completely out of my mind
Black/Hat Feb 26, 2020 @ 2:17am 
When counting the number of kills of mammoths, rhinos, etc does it only count adults, or are young and old animals also included?
buds Feb 26, 2020 @ 2:29am 
All included
Infradig Sep 4, 2020 @ 2:23am 
Originally posted by buds:
Delete the storage house and build the tents from the recycled materials. That’s your first thing to do.

Press #6 and click on each of the the 3 hunters who have no clothings😜. Make them sprint! Back to base.

Also you can make a sticks work area after the 3 villagers start dismantling the storage hut. This way the 3 missing hunters will move to collect the sticks near your base.

Just keep pressing the #5 milestones and try to complete what is needed and you will be able to get the tools or weapons etc etc.

It will just transition I guess without being noticed which is more realistic.

I think there is a notification that you reach Mesolithic and then Neolithic but I didn’t notice those. I just keep playing until I can build or produce things.


Thanks! Didn't even think to recycle the storage!! I've tried this scenario so many times and thought it was just broken, or impossible. Deleted the storage and am currently on my 14th winter! Thanks again! :breakfast:
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