Tabletop Simulator

Tabletop Simulator

Magic! Uno [V4.5]
claytja  [vývojář] 9. čvc. 2019 v 0.12
Suggestions and Ideas
Feel free to post any suggestion and ideas about this project like rules or special decks.
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Zobrazuje se 115 z 47 komentářů
Going over what shows up on the workshop for 'uno', here's a few that might be fun to add.

I'm not sure how hard it would be to implement, but UNO Flip! might be a neat addition.
https://steamcommunity.com/sharedfiles/filedetails/?id=1716754864

Same goes for UNO Spin. (Maybe replace the spinner with some other method of random selection? A die perhaps?) https://steamcommunity.com/sharedfiles/filedetails/?id=1618937831

South Park UNO has a unique card - Dead Kenny. https://steamcommunity.com/sharedfiles/filedetails/?id=1635285947

Star Trek UNO has special Starfleet Command cards. https://steamcommunity.com/sharedfiles/filedetails/?id=1272881401

I mentioned this in the game last night - If you used all of this guy's addons plus the original four colors, you'd end up with a 15 color deck. He also has cards from the DS/GBA UNO game, some of which wouldn't work in a RL game. https://steamcommunity.com/id/Dragonkid3779/myworkshopfiles/?appid=286160&p=1

Comedy suggestion: NO U, the deck that is nothing but reverse cards. https://steamcommunity.com/sharedfiles/filedetails/?id=1700290749
Naposledy upravil Emtu; 14. čvc. 2019 v 1.31
I really love your mod and all the options it includes. The dark card set even makes it super easy for me to see the cards well where I'm visually impaired, but I was wondering if you could possibly create a way to turn off the timer before the game starts. The pause option is nice, but it's difficult to remember to do it every turn. Again, where I am visually impaired it would be easier if I had all the time I needed to choose my play. I also play with a friend who needs extra time. So if you could implament a way to turn off the timer before the game started it would be helpful. Again, love the mod, just need that option. ^w^
claytja  [vývojář] 14. čvc. 2019 v 15.50 
Emtu původně napsal:
Going over what shows up on the workshop for 'uno', here's a few that might be fun to add.

I'm not sure how hard it would be to implement, but UNO Flip! might be a neat addition.
https://steamcommunity.com/sharedfiles/filedetails/?id=1716754864

Same goes for UNO Spin. (Maybe replace the spinner with some other method of random selection? A die perhaps?) https://steamcommunity.com/sharedfiles/filedetails/?id=1618937831

South Park UNO has a unique card - Dead Kenny. https://steamcommunity.com/sharedfiles/filedetails/?id=1635285947

Star Trek UNO has special Starfleet Command cards. https://steamcommunity.com/sharedfiles/filedetails/?id=1272881401

I mentioned this in the game last night - If you used all of this guy's addons plus the original four colors, you'd end up with a 15 color deck. He also has cards from the DS/GBA UNO game, some of which wouldn't work in a RL game. https://steamcommunity.com/id/Dragonkid3779/myworkshopfiles/?appid=286160&p=1

Comedy suggestion: NO U, the deck that is nothing but reverse cards. https://steamcommunity.com/sharedfiles/filedetails/?id=1700290749

I can't add UNO Flip! or UNO Spin to the table.

South Park UNO Added in V2.2

Star Trek UNO Can't add dew to Special Cards

16 Color deck added in V2.2
claytja  [vývojář] 14. čvc. 2019 v 15.51 
Tobean původně napsal:
I really love your mod and all the options it includes. The dark card set even makes it super easy for me to see the cards well where I'm visually impaired, but I was wondering if you could possibly create a way to turn off the timer before the game starts. The pause option is nice, but it's difficult to remember to do it every turn. Again, where I am visually impaired it would be easier if I had all the time I needed to choose my play. I also play with a friend who needs extra time. So if you could implament a way to turn off the timer before the game started it would be helpful. Again, love the mod, just need that option. ^w^


Added as Chill Mode in V2.2 and Thanks for the heads up.
I haven't looked heavily into it, but how doable would Extreme UNO be?
https://steamcommunity.com/sharedfiles/filedetails/?id=1811726058
claytja  [vývojář] 22. čvc. 2019 v 4.04 
Emtu původně napsal:
I haven't looked heavily into it, but how doable would Extreme UNO be?
https://steamcommunity.com/sharedfiles/filedetails/?id=1811726058
Yeaaaa that's not going to happen there is a LOT in that
I have an UNO variant I like to play. When dealing, three of your cards are placed face-down on the table and you're not allowed to look at them. If your hand is empty on your turn, you can look at *one* face-down card and play it if you can; otherwise, you draw a new face-down card to replace it, then draw cards into your hand until you get one that CAN play.

Other than that, no other optional or house rules are used. You don't WANT to make it more complicated when that surprise card might turn into fifteen.

Do you think you'd be able to automate this?
Setting ideas - Team play setting.

Team play - When enabled, Teams will matter, and you can see your teammates'/'s cards.
Special Cards:
On turns them on
Off turns them off
Shuffle: Shuffle all special cards and put 4 in the deck!

Additional Idea - Non-Binary setting selections - like this:

(First option is default, separated by comma)
Randomized settings: (Random Deck, Random Settings, Roulette)
Stacking rule: (None, Basic, Advanced, Crazy, Alternate)
Zeros: (Off, On)
Sevens: (Off, On)
Jump-In rule: (Off, Standard, Mayhem)
Timer: (Standard, Turbo, Chill)
Draw rule: (Draw one, Multi draw)
Forced play: (Off, On)
+4 challenge: (On, Off)
Teams: (Off, On)
Special cards: (On, Off, Shuffle)
claytja  [vývojář] 14. srp. 2019 v 17.34 
Maxio68 původně napsal:
Setting ideas - Team play setting.

Team play - When enabled, Teams will matter, and you can see your teammates'/'s cards.
Special Cards:
On turns them on
Off turns them off
Shuffle: Shuffle all special cards and put 4 in the deck!

Additional Idea - Non-Binary setting selections - like this:

(First option is default, separated by comma)
Randomized settings: (Random Deck, Random Settings, Roulette)
Stacking rule: (None, Basic, Advanced, Crazy, Alternate)
Zeros: (Off, On)
Sevens: (Off, On)
Jump-In rule: (Off, Standard, Mayhem)
Timer: (Standard, Turbo, Chill)
Draw rule: (Draw one, Multi draw)
Forced play: (Off, On)
+4 challenge: (On, Off)
Teams: (Off, On)
Special cards: (On, Off, Shuffle)
If you want to play teams you can just use the built in teams from tts.

I can only add a disable option for special cards b/c all the different decks have different backs. Also if you don't want special cards just use a deck that doesn't have them.

Ajusting how the options are displayed would require me to recode quite a bit.
Ok, round 2 on suggestions from me.

Random Turns (from UNO flash, off/on): Here, turns are random (however I would suggest each player still gets equal turns, so controlled randomness), so where you sit doesn't matter. Therefore, you can +2 or Skip yourself, and oof. However, this would probably make Reverses suck. Fear not, they become Slap cards. Here, a button appears in front of everyone (except the one who played the card) and everyone has to hit their button. Last person to do this gets 2 cards, and play continues.

Attack (Uno attack, off/on): Each individual draw can give 0-5 cards!

Decks:

Uno Flash Deck: Turns reverses into slaps, I understand if you can't make this.
Uno Attack Deck
Uno Rush Deck
Super Mario Deck

Edit: Additional setting: Score: Shows everyone's hand score in front of them at the end of the round, the total displayed in front of the winner.

0-9 are face value
Skip, Reverse, Draw 2, 20 points.
Wild or draw 4 are worth 50 points.
Not sure on custom cards, your call!
Naposledy upravil Maxio68; 30. srp. 2019 v 18.20
I might just be missing an option or something but is there a way to stop from autodealing or collecting the cards at the end of a game so you can score each losing hand. I guess better would be to add in something to automatically keep score. Otherwise this is an amazing table and I can see you put a lot of time in.
claytja  [vývojář] 31. srp. 2019 v 18.10 
Trampoline Abortion původně napsal:
I might just be missing an option or something but is there a way to stop from autodealing or collecting the cards at the end of a game so you can score each losing hand. I guess better would be to add in something to automatically keep score. Otherwise this is an amazing table and I can see you put a lot of time in.
Added Score tracking in V3.0
claytja  [vývojář] 31. srp. 2019 v 18.11 
Maxio68 původně napsal:
Ok, round 2 on suggestions from me.

Random Turns (from UNO flash, off/on): Here, turns are random (however I would suggest each player still gets equal turns, so controlled randomness), so where you sit doesn't matter. Therefore, you can +2 or Skip yourself, and oof. However, this would probably make Reverses suck. Fear not, they become Slap cards. Here, a button appears in front of everyone (except the one who played the card) and everyone has to hit their button. Last person to do this gets 2 cards, and play continues.

Attack (Uno attack, off/on): Each individual draw can give 0-5 cards!

Decks:

Uno Flash Deck: Turns reverses into slaps, I understand if you can't make this.
Uno Attack Deck
Uno Rush Deck
Super Mario Deck

Edit: Additional setting: Score: Shows everyone's hand score in front of them at the end of the round, the total displayed in front of the winner.

0-9 are face value
Skip, Reverse, Draw 2, 20 points.
Wild or draw 4 are worth 50 points.
Not sure on custom cards, your call!
Added random turn order in V3.0

Uno Flash Deck / Uno Attack Deck / Uno Rush Deck / Super Mario Deck are not on the workshop so i have no easy way of adding it.
One more time:

Hotseat: This allows playing of other's cards, and doesn't give cards to new players. (This should fix a hotseat bug in TTS.)
correct me please if i remember wrong, but it is possible to cancle someone's +4 color wish when you put your +4 color wish (on mayham/jump in mode). but unfortunately it is not possible to cancle someone's "steal" when put a 7 (when 7 rule is on).
here is an example situation: my last card is a 7. mayham rule is on. the enemy places a 7 to steal my card. but i cant put my 7 on the other 7, because the "steal" blocks me and it wont allow any cancling. so i need to wait until the other player steals my card. and then he can put that 7 quickly on his previous 7 and wins the game.

so to sum up.. is it on purpose you cant cancle a 7 steal? i mean you can cancle everything else, even a color wish (if i remember correctly..). wouldnt it be better to be able to cancle a steal, too, with antother 7 on mayham and jump in rules?
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