Tabletop Simulator

Tabletop Simulator

Magic! Uno [V4.5]
claytja  [sviluppatore] 9 lug 2019, ore 0:11
Bug Reports
If you find a bug let me know.
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And also sometimes if you click sort a few times, it copies the whole deck. And you end up with 2x or 3x the same deck :-)

But I guess its due to lag, don't know if you can do anything against it.
Ultima modifica da Meister-Yoda; 4 ott 2019, ore 15:40
claytja  [sviluppatore] 4 ott 2019, ore 15:52 
Messaggio originale di Meister-Yoda:
And also sometimes if you click sort a few times, it copies the whole deck. And you end up with 2x or 3x the same deck :-)

But I guess its due to lag, don't know if you can do anything against it.
Should be fixed after 2ed Hot Fix.
While you're in the middle of a game, if you perform a host transfer you end up with the correct cards in everybody's hands, but the script has reset to the configuration menu (to its defaults, even), meaning that we cannot continue with the same game.

The same thing occurs if you save and load in the middle of a game (tested w/ hotseat) so I'd bet that's the root cause.
claytja  [sviluppatore] 4 dic 2019, ore 23:11 
yes the script is not set up to work with rewinds/reloads I may try to add support in a future update but it may take time do to the amount of re coding I will need to do.
i mean i am being naive here, but is it not currently possible to serialize all the current state in onSave and deserialize it in onLoad? currently too complicated and spread out to do that?

Good work regardless, I enjoy Magic UNO. It has inspired me to get into scripting... at some point.
- On the deck selections, there are a few typos. Every mentions of "Special" Is spelled "specal", "Harry potter" is spelled "Herry potter"
claytja  [sviluppatore] 13 gen 2020, ore 20:00 
Messaggio originale di TheSevenSins:
- On the deck selections, there are a few typos. Every mentions of "Special" Is spelled "specal", "Harry potter" is spelled "Herry potter"
Thank you I will fix it next update.
bug report: invisibility can be stacked on any + cards, even in "classic" stacking
claytja  [sviluppatore] 18 mag 2020, ore 12:10 
Messaggio originale di TheSevenSins:
bug report: invisibility can be stacked on any + cards, even in "classic" stacking
That is not a bug. The card description tells you it ignores any stacked cards aka can be played on + cards even in "classic" mode.
Copying what I said in the main comments in here, but lighting appears to have been recently broken in regards to this. In normal UNO, all cards are fullbright except yellow, the pink player color is basically white, and it becomes impossible to judge cards. This is also the case with UNO Dark Mode, so there is something fundamentally wrong with the lighting currently.
The colourblind deck doesn't work it just gives an error
South Park Deck says basic Uno when it adds in the Kill Kenny Card which IS a special card.
I think it is programmed to be impossible to win 16 color uno. I have put countless hours in and we get literally no where. One person will get down to 3-4 cards, then suddenly no one has cards to play so we end up drawing numerous cards, and then its just like that cycle over and over. It is just like it is designed so no one can win
Looks like there's a memory leak in this (unless TTS has a bug right now). Freshly launching it/TTS it uses 1.1-1.5GB of RAM but by the end of my session with friends it was up to 6GB of RAM and one of my friends wound up crashing (presumably due to an out of memory error).
I think the discoball assetbundle is missing, the URL just returns an error. I can't find it on the chry.me site either.
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