Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Radious Total War Mod - Part 1
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Radious  [developer] Jul 4, 2019 @ 4:17am
Complete Changelog
Good day Everyone!

Yes today is the day! Today we present you our 7th Overhaul for TW games. Yep 7th, we support every TW game since Shogun 2 with complete Radious style overhauls. Three Kingdoms are no different and today we can present you our first version of new overhaul on which we spend past several weeks to have it ready for you exactly today!

Big thanks to CA for creating another fresh and unique TW game, without them we would not be able to make any mods!

Before we go into mod release details please consider supporting our work, joing our Patreon so we will be able to support all released titles further, future dlcs and mainly massive mod updates for current and upcoming TW titles. Amount of work cant be really described by words, but we put into this thousands of hours and we are so happy you enjoying our mods for so many years!

And now is time to present you our latest creation, Radious Total War Mod for Three Kingdoms!

Its the first version! There will be dozens of updates, additions and much more as you are used to receive from us! But this release version is bringing back classic Radious gameplay with completely rebalanced economy for more armies, completely rebalanced unit stats for more enjoyable battles and reworked campaign AI for more agressive and challenging gameplay! Lets move to full changelog now!


Here is full release changelog:

Campaign changes:

- Economy rebalanced and reworked - every single effect is edited, tweaked and carefully balanced for that famous Radious feeling,

- Food system comprehensively reworked - food amounts from all building are rebalanced, food consumption altered. Rebalanced effects of food shortage. Army supply system tweaked to enable the player and AI to field more armies,

- Almost all building effects are rebalanced. Many buildings got additional effects making them more adequate to the players and AI needs resulting in a larger variety to choose from.

- Building costs rebalanced, higher tiers are more expensive. Instant build options cost double regular building prices,

- Trade and resources are far more important and have a larger impact on your economy,

- Unit upkeep reduced by 30%-50% for increased number of possible armies on the battlefield,

- Unit recruitment strength set to 50% (compared to vanilla 25%),

- Several early units no longer require advanced techs to be researched, instead you can get them once your generals reach ranks 2-4,

- Almost all technologies rebalanced - more interesting effects, wider tweaks again to bring them in Radious mod standards,

- Each technology takes 4 turns to research instead of 5,

- Skill points gain changes – starting at level 8 all generals get 2 skill points per level,

- Increased Governor/Army/Trade Caps on each Imperium level,

- Character skills/traits rebalanced to be more fitting for our overhaul,

- Various political and campaign effects rebalanced and edited - loyalty systems, character satisfactions and much more,

- All Ministerial positions edited to offer different effects and bonuses,

- Different effects for wives, slightly higher % chance of getting children,

- Various attrition changes,

- Added a 10% movement bonus in own regions,


Battle Changes:

- New morale system - Progressive, changes during battle rapidly, various effects tweaked. Overall results in longer and more interesting battles,

- Complete unit rebalance - Every single unit has reworked its stats, wider differences between unit types and classes. Each class has different speed, different health and much more,

- All unit tiers and classes rebalanced. Bigger differences between Levy, Regular and Elite units,

- Many new weapon classes for every unit to have wider variety of damage models (unlike vanilla 2 spears, 2 swords and 2 axes...),

- Many new armors and shields, all with rebalanced values to have greater differences between units,

- Every single weapon has its stats rebalanced, same as bonuses vs cavalry, AP damage. Every single armour and shield have also been rebalanced,

- Battles last longer - Reworked attack speed, melee defence, hit points, all unit stats to ensure it’s not over within 2-3 minutes of units clash. Far more enjoyable battle to watch and to control due to time for more strategic moves,

- Slightly increased chances of unit kill animations,

- Complete rebalance of all projectiles - Every single bow, crossbow and tons of other missile weapons has been edited to offer larger differences between types including reworked ranges, standard and AP damages, reload times etc,

- Towers rebalanced and nerfed - no longer act as gatling laser guns,

- Fatigue numbers and its effects rebalanced - Units won’t get tired anymore after 30 seconds of fighting. Various balance changes to fatigue effects like losing speed, melee and defence skills and much more - Different in Romance/Records mods, where in Records unit do tire bit faster,

- Rebalanced experience bonuses/chevrons for units - More experienced units will play higher role, will get better stats. Amount of experience for each unit and each chevron also edited.

- All General Bodyguard units have better stats to represent better their elite status on the battlefield - Records mod only.

- All General/Unit abilities and formations rebalanced - Different effects, durations, bonuses and negative traits.


AI Changes:

- Reworked AI recruitment system - AI army composition improved, and recruitment reworked so AI builds more balanced armies with larger variety of units (prepared for additional custom units),

- Rebalanced AI campaign difficulty bonuses - on higher difficulties it will be really challenge for players,

- Rebalance AI conquest decisions, AI will occupy more settlements and sack less.

AI budget slightly reworked, added higher funds limits to operate with every turn.

- Completely rebalanced AI profiles and their attributes - Overall AI will be way more active and aggressive, to offer more action and less passive gameplay to player.


Graphics Changes:

- Removed dust effects when arrows hit the ground on places where no dust would ever appear.

- Removed various dust effects when army marches on places where no dust would ever appear.
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Showing 1-15 of 74 comments
Radious  [developer] Jul 4, 2019 @ 4:18am 
Updated - 26.05.2019:

- Rewrote some mod tables.

- Several additional unit balance changes.

- Garrison Overhaul - new progressive system of garrisons - every Major town, Resource region and additional garrison building now has different garrisons. Higher level = more troops and better units. Vanilla game upgrades garrisons only every 2-3 levels and major town garrisons are super small, that is now completely changed and reworked. Its fully savegame compatible, but current garrison retinues will be replaced only if killed or you upgrade to next tier.

- Yellow Turban garrisons are sofar vanilla and will be changed in future updates, they have own unique ones compared to rest of factions.

- Fixed bug with Zhang Fei hero very low morale.

- Higher tier towns require slightly more food.

- Building costs slightly increased on higher levels.



Updated - 27.05.2019:

- Slightly rebalanced character salaries.

- Additional unit balancing.

- Fixed garrison UI and retinues - more then 6 units in single retinue causes issues, so i created another retinue when garrison is suppose to have more then 7 units (captain + 6). For major towns level 5-10 and minor towns level 2-5.

- Few minor bug fixes.



Updated - 28.05.2019:

- Slightly increased shields/formations protection vs missiles.

- Additional unit stats balance changes, few new shields for larger diversity between unit types.

- Minor recruitment and upkeep costs changes.

- Empty Regular palace attendants technology now has proper effects.

- Various balance changes to many projectile weapons.

- Cavalry running speed slightly increased.

- Additional Security buildings no longer provides additional garrison units - since there is limit of max 2 retinues for garrison units (14 units) i buffed main town garrisons instead and this building is providing additional supplies, public order and siege weapons on walls.



Updated - 02.06.2019:

- All playable factions have uniforms and banners recoloured to be more fitting Dynasty Warrior/Romance of Three Kingdoms colours.

- Generic lords/heroes now share their faction colours - no longer blue - water, red - fire, yellow - earth, green - wood, pink - metal

- Many faction special units now properly share their faction colours.

- Unit stats card now shows bonus vs cav numbers.

- Slightly increased range and effect of general inspire aura.

- Complete garrison rework for Yellow Turbans, now on the same level as all other factions, progressive system, more units in main towns.

- Several changes in unlocking various Yellow Turban units.

- Yellow Turban building efffects further rebalanced.

- Various balance changes to Yellow Turban units.

- Both bandit factions share their unique bandit units.

- Governor factions share their unique units - Liu Biao, Ma Teng and Kong Rong

- These Coalition faction share their unique units - Cao Cao with Liu Bei, Yuan Shu with Sun Jian, Yuan Shao with Gongsun Zan

- Additional weapon balancing.

- Reinforcements for attacker in ambush battles will now join the battle after 60 seconds instead of 180.
Radious  [developer] Jul 4, 2019 @ 4:19am 
Updated - 09.06.2019:

Changelog:

- Additional unit balancing.

- Additional small increase to matched combat percentage.

- Several unit recruitment changes, all dragon units require general rank 5 + technology research.

- Slightly increased replenishment of character recruitment pool.

- Additional small buff to repeating crossbows and addd small anti cav bonus to them.

- More fitting special units sharing to fit the lore - Liu Bei with Liu Biao, Gongsun Zan with Yuan Shu, Kong Rong with Yuan Shao. Cao Cao keeps his own unique cav for himself + can use Yuan Shao’s units. This change is only temporary, once we start adding unique custom units for playable factions each will keep their own only.

- Loading screens after winning/losing battle will now show our mods logo.

- Most of the campaign loading screens will now show our mods logo.

- Further changes to various faction colours to better fit Rotk and Dynasty Warriors.

- Complete armor, weapon and shield system rework. Introducing T5 system, where each type of weapon, armor and shield has 5 different variants divided between all ingame units to increase variety in stats and quality of gear depending on unit class and role.

- Complete missile weapon rebalance - each type of bow and crossbow has now 3 variants instead of 1-2.

- 25% more men for melee infantry and cavalry, archers remain the same but received increased ammo capacity - Ultra unit size - melee inf - 200 men, archers 160, cav 50. Extreme unit size - melee inf - 300 men, archers 240, cav 75.


First Unit Addon: 11 brand new unique units!

Unit pictures can be found on our FB gallery


Liangkai Spearmen - requires general rank 4, available for all generals

Liangkai Swordsmen - requires general rank 4, available for all generals

Liangkai Archers - requires general rank 4, available for all generals

Axe Warriors - requires general rank 3, available for metal element generals

Armored Jian Swordguard - requires general rank 5, available for metal element generals

Liangdao Swordsmen - requires general rank 4, available for metal element generals

Yanyuedao Infantry - requires general rank 4, available for metal element generals

Heavy Spear Warriors - requires general rank 5, available for wood element generals

Heavy Lance Cavalry - requires general rank 5, available for fire element generals

Sapphire Dragons - requires general rank 5, available for all generals, technology requirement Mandate of heaven

Emerald Dragons - requires general rank 4, available for all generals, technology requirement Way of great peace
Radious  [developer] Jul 4, 2019 @ 4:20am 
Updated - 14.06.2019:

Changelog:

- Full support of latest official Update

- Additional unit balancing.

- Various unit costs and upkeep changes.

- Several recruitment changes.

- Slightly improved replenishment when garrisoned.

- Further faction colours tweaks.

- Character cunning now unlocks formations: Shield Wall - 45, Wedge - 55, Spear Wall - 65, Loose - 75, Pike Wall - 85, Hollow Square - 95, Diamond - 110, Testudo - 120 and Circle - 125.

- Added bonus vs infantry - all sword units + several other types now receive small amount bonus when they fight vs any inf unit. Unit Stats card also updated to show this new values properly.

- Additional weapon balancing.

- Yellow Dragon reskin - more armored and elite. (credits for visulas - Takilung).

- Orinal visuals of Yelow Dragons used on new unit Yellow Axes (Rank 4 Earth Generals) - credits to Havie.


Unit Addon 2:

Unit pictures can be found on our FB gallery

11 brand new custom units, this time 4 unique units for Cao Cao, 4 unique units for Liu Bei and 3 unique units for Sun Jian. Each playable faction will have 6 unique units in total once we are done with all (so vanilla unique units + our additions to each faction)


Yanzhou Ji Infantry - requires general rank 3, available for all generals

Heavy Yanzhou Ji Infantry - requires general rank 5, available for all generals

Zhongyuan Infantry - requires general rank 6, available for all generals

Wuhuan Cavalry - requires general rank 3, available for all generals


Xu Veterans - requires general rank 3, available for all generals

Xu Vanguards - requires general rank 5, available for all generals

Nanzhong Infantry - requires general rank 4, available for all generals

Elite Nanzhong Infantry - requires general rank 6, available for all generals


Jiangdong Warriors - requires general rank 5, available for all generals

Jiangdong Swordsmen - requires general rank 3, available for all generals

Flying Serpents - requires general rank 6, available for all generals
Radious  [developer] Jul 4, 2019 @ 4:21am 
Updated - 25.06.2019:

Changelog:

- Full support of latest official patch

- Characters get 1 additional live when their stats reach 100 points.

- Higher prestige requirement for last 2 faction levels.

- Negative satisfaction bonus to Han Empire, unique characters will more likely leave this faction.

- All unit cards now have its own Ink version (excelent work by Mr.Austere).

- Few more factions recoloured to be more closer to Dynasty Warriors.

- Small balance changes to various formations.

- Additional unit balancing and recruitment changes.

- Several smaller bug fixes.

- Several edited loading screens added.


4 brand new custom units for Yuan Shao:

Unit pictures can be found on our FB gallery

Jizhou Veterans - requires general rank 3, available for all generals

Jizhou Peacekeepers - requires general rank 5, available for all generals

Bingzhou Riders - requires general rank 4, available for all generals

Bingzhou Wolf Cavalry - requires general rank 6, available for all generals


- We are also releasing the official increased upkeep submod! It is available in two variations; 50% increase and 30% increase. It can be found under the link below. The installation instructions are identical as with the base Radious, but the user.script file must overwrite the one found in base Radious.
Radious  [developer] Jul 4, 2019 @ 4:21am 
Updated - 29.06.2019:

Changelog:

- Additional unit balancing.

- Several recruitment changes.

- Anti cav bonuses reworked - 2 handed polearms and spears are more effective vs cav, one handed spears with shields are less effective.

- Faction special units have on their unit cards tiny chinese letters with the surname of their lords.


12 brand new custom units for Yuan Shu, Gongsun Zan and Liu Biao:

Unit pictures can be found on our FB gallery


Chixing Company - requires general rank 4, available for all generals

Black Phoenix Warriors - requires general rank 6, available for all generals

Nanyang Warriors - requires general rank 3, available for all generals

Nanyang Enforcers - requires general rank 5, available for all generals


Gaoli Spearmen - requires general rank 3, available for all generals

Gaoli Swordmasters - requires general rank 6, available for all generals

White Horse Lancers - requires general rank 4, available for all generals

White Horse Cavaliers - requires general rank 5, available for all generals


Stalwart Tortoises - requires general rank 4, available for all generals

Indomitable Tortoises - requires general rank 5, available for all generals

Marksmen of Jing - requires general rank 4, available for all generals

Imperial Master Archers - requires general rank 6, available for all generals
Radious  [developer] Jul 4, 2019 @ 5:00am 
Updated - 04.07.2019:

- Additional unit balancing.
- Several abilities slightly rebalanced, some effects reduced, some buffed.
- Minor economy tweaks and changes.
- Qiang Hunters have now same unit size as all other Mounted Archers.

11 brand new units - 4 for Ma Teng, 4 for Kong Rong, 1 Liu Bei, 1 Sun Jian and 1 for Yuan Shao:

Unit pictures can be found on our FB gallery

Qiang Despoilers - requires general rank 5, available for all generals
Xijun Elite Lancers - requires general rank 6, available for all generals
Xijun Elite Cavaliers - requires general rank 6, available for all generals
Qiang Falcons - requires general rank 5, available for all generals

Defenders of Qingzhou - requires general rank 4, available for all generals
Iron Bulwark - requires general rank 5, available for all generals
Qingzhou Marines - requires general rank 4, available for all generals
Enforcers of Virtue - requires general rank 5, available for all generals

Wudang Warriors - requires general rank 6, available for all generals
Dangyang Recruits - requires general rank 4, available for all generals
Vanguard Militant - requires general rank 6, available for all generals
Radious  [developer] Jul 6, 2019 @ 8:39am 
Updated - 06.07.2019:

Changelog:

- Additional unit balancing.
- Additional small speed increase for cav units.
- Several types of Arrow Towers further rebalanced.
- Burning forests will now cause damage to nearby units. (fixed base game bug)
- Several unit description fixes and corrections.
- Many unit cards updated with further fixes and better positioning.
- All characters will now live much longer, chances of death are starting to raise around age of 80, but still are like 50% smaller then base game.
- Several custom units assigned to proper sets (bonuses from skills/techs/traits).
- Several additional improvements to AI recruitment system and army building.
- Faster replenishment of characters in recruitment pool.
- Reduced number of turns between 2 children from 10 to 8.
- Many assignments have rebalanced its effects and rewards.
- Further recolouring of various factions to be mor fitting Dynasty Warrior style.

5 brand new custom units for Dong Zhuo:

Southern Army Guardsmen - requires general rank 3, available for all generals
Northern Army Elite Guardians - requires general rank 5, available for all generals
Southern Army Archers - requires general rank 4, available for all generals
Northern Army Elite Crossbowmen - requires general rank 5, available for all generals
Flying Bear Cavalry - requires general rank 6, available for all generals
Radious  [developer] Jul 8, 2019 @ 12:19pm 
Updated - 08.07.2019:

Changelog:

- Additional unit balancing.
- Minor economy changes.
- Several recruitment changes.
- Several improvements to unit visuals.
- Reworked unit spacing, removed clipping between units in extremely tied formations.
- Several unit cards improved.

6 bran new custom units for Zheng Jiang and Zhang Yan

Black Mountain Bandits - requires general rank 3, available for all generals
Black Mountain Warriors - requires general rank 5, available for all generals
Black Mountain Raiders - requires general rank 4, available for all generals
Taihang Mountain Elites - requires general rank 6, available for all generals
Hidden Spears - requires general rank 3, available for all generals
Black Mountain Ambushers - requires general rank 5, available for all generals
Radious  [developer] Jul 11, 2019 @ 9:12am 
Updated - 11.07.2019:

CHangelog:

- Additional unit balancing.
- Small garrison increase for towns from level 5.
- Several unit cards further improved.
- Minor unit visual fixes.
- Increased character capture chance: Pyrrhic Victory - 10% (from 5%), Close Victory - 15% (from 9%), Decisive Victory - 25% (from 17%) and Heroic Victory - 40% (from 30%).
- Small buff to defensive Towers, slightly increased damage and range (base nerf was bit too much).
- Additional lives for Player and AI characters - reaching 50 points in any of the 5 elements will grant your character 1 additional live, another 1 is granted when reaching 100 points and last is granted when reaching 150 points.
- All faction unique units require 1 additional character rank to be unlocked, most of the units are mid to high tier and they were available way too early.

8 brand new custom units. These units will be unlocked once you reach Emperor rank and required general level. Models created by very talented Kostaros Lanorasiositas. All fully adapted to work properly within Radious mod.

Martial Guardians - requires general rank 6 + Emperor Tier, available for all generals
White Tiger Guard - requires general rank 6 + Emperor Tier, available for all generals
West Court Emperor's Guard - requires general rank 6 + Emperor Tier, available for all generals
Voice Chaser Marksmen - requires general rank 6 + Emperor Tier, available for all generals
Heroine of Han - requires general rank 6 + Emperor Tier, available for all generals
Feather Forbidden Guard - requires general rank 6 + Emperor Tier, available for all generals
Tiger Rush Guard - requires general rank 6 + Emperor Tier, available for all generals
Thunderclap Trebuchet - requires general rank 8 + Emperor Tier, available for all generals
Radious  [developer] Jul 17, 2019 @ 8:53am 
Updated - 17.07.2019:

Changelog:

- Full support of latest official Beta Update - The Family and Court patch(this update is now required - https://www.totalwar.com/blog/total-war-three-kingdoms-patch-1-1-1-family-and-court/ )

- Small global unit upkeep increase.

- Additional unit balancing.

- Several changes to various unit recruitment costs.

- Many balance changes to various hero weapons.

- Many balance changes to various regular units weapons.

- Corrected rate of gaining Dong Zhuo unique intimidation resource.

- Anti corruption technologies slightly buffed.

- Various unit cards improved.

- Experience requirements for generals from level 7-10 slightly reduced, on levels 7-8 generals receive 2 skill points instead of 1.

- First extra live for characters is granted by reaching 65 of each atribute (previously 50), second on 110 points (100 previously) and third on 160 points (150 previously).

- AI diplomacy changes - Client States and Vassalage will depend more on factions relationship, they can also be canceled between factions more often if one faction will be unsatisfied with the deal, Confederations will happen less often.

- Reworked ground/terrain effects: Purpose of this is to create more difference between various unit types (light, medium, heavy) for cavalry and infantry + add more different effects.


1. Forest:

- Light Infantry: +30% missile resistance, -5% speed, +10% melee evasion, +10% mass

- Medium Infantry: +30% missile resistance, -10% speed, -5% melee evasion

- Heavy Infantry: +30% missile resistance, -20% speed, -15% melee evasion, -5% mass

- Light Cavalry: +30% missile resistance, -10% speed, -5% melee evasion, -5% mass, -5% charge bonus

- Medium Cavalry: +30% missile resistance, -15% speed, -15% melee evasion, -10% mass, -15% charge bonus

- Heavy Cavalry: +30% missile resistance, -25% speed, -20% melee evasion, -15% mass, -25% charge bonus


2. Snow:

- Light Infantry: -10% speed, -20% melee evasion

- Medium Infantry: -15% speed, - 5% melee evasion

- Heavy Infantry: -20% speed

- Light Cavalry: -5% speed, -20% melee evasion

- Medium Cavalry: -10% speed, -5% melee evasion

- Heavy Cavalry: -15% speed


3. Shallow water:

- Light Infantry: -25% speed, -5% melee evasion

- Medium Infantry: -35% speed, -15% melee evasion

- Heavy Infantry: -45% speed, -20% melee evasion

- Light Cavalry: -5% speed, -5% melee evasion

- Medium Cavalry: -15% speed, -10% melee evasion

- Heavy Cavalry: -20% speed, -15% melee evasion


Massive Roster update for Yellow Turbans - 16 brand new custom units:


Axe Wielder Vulgars - requires heaven technology, available for earth/metal generals

Formation Crushers - requires heaven technology, available for earth/metal generals

Faith Preservers - requires people technology, available for water/metal generals

Sacred Garden Watch - requires people technology, available for water/metal generals

Metal Arm Macemen - requires people technology, available for water/metal generals

Yellow Turban Temple Keepers - requires land technology, available for wood/fire generals

Ba Veterans - requires land technology, available for wood/fire generals

Yellow Turban Peacekeepers - requires land technology, available for wood/fire generals

Typhoon Bowmen - requires heaven technology, available for wood/fire generals

Holy Arrow Archers - requires heaven technology, available for metal/earth generals

Five Bushels’ Rice Mounted Archers - requires land technology, available for wood/fire generals

Protectors of God - requires people technology, available for water/wood generals

Five Bushels’ Rice Ravagers - requires people technology, available for water/wood generals

Yellow Turban Axemen - requires general rank 4, available for water/wood/metal generals

Yellow Turban Ambushers - requires general rank 4, available for water/wood/metal generals

Yellow Turban Warband - requires general rank 4, available for water/wood/metal generals


Our mod has now 85 custom units in total!

Our submod collection is getting bigger, you can pick already from various upkeep submods and 2 chinese translations: https://steamcommunity.com/workshop/filedetails/?id=1791386080
Radious  [developer] Jul 19, 2019 @ 4:36am 
Updated - 19.07.2019:

Dont forget that this update still requires Latest official beta patch The Family and Court patch - https://www.totalwar.com/blog/total-war-three-kingdoms-patch-1-1-1-family-and-court/

Changelog:

- Additional unit balancing.
- Yuan Shu faction color changed.
- Several recruitment changes.
- Minor AI recruitment priorities improvements.
- Characters getting 2 skill points at levels 7,8 and 9 (previously only 7 and 8).
- Complete rebalance of all unit costs, less crazy differences between unit costs, more connected to unit stats, role and tier. Campaign and Custom battle costs are now in line.
- Additional minor global upkeep increase for t3-t5 units - almost all units received additional upkeep increase to properly reflect unit costs changes.
Radious  [developer] Jul 29, 2019 @ 10:01am 
Updated - 29.07.2019:

Changelog:

- Additional unit balancing.
- Several unit visual fixes.
- Various unit cards improvements.
- Minor bug fixes base on your feedback.
- Rebalanced Kong Rongs trade influence to be more fitting other mod changes.
- More minister slots (in this period there were far more political slots) - you can now have 2 Prime ministers and 2 of each element. Liu Biao can now have 3 student slots and 2 tutor slots. Yellow Turban base slots are also doubled. This allows futher depth into political and character systems, where relations between characters play more important roles.
- All ministerial effects rebalanced to do not provide bonuses too high when you can have more positions now.
- From faction rank 3+ 1 additional governor slot unlocks.
- Minor balance changes to character salaries.
- Undercover characters getting now 2 cover points per turn (base was 1).

9 brand new custom units:

Problem Solvers - available to Sun Jian faction, requires general rank 6.
Great Ji Guard - available to Yuan Shao faction, requires general rank 6.
Qiang Kirin Orphans - available to Ma Teng faction, requires general rank 4.
Yuan Keep’s Watch - available to Yuan Shu faction, requires general rank 6.
Qing Surrenderous - available to Cao Cao faction, requires general rank 4.
White Horse Entouragers - available to Gongsun Zan faction, requires general rank 6.
White Plume Guard - available to Liu Bei faction, requires general rank 7.
Scholar Crossbowmen - available to Kong Rong faction, requires general rank 5.
Army Crushers - available to Dong Zhuo faction, requires general rank 7.
Our mod has now 94 custom units in total!
Radious  [developer] Aug 9, 2019 @ 1:16pm 
Updated - 09.08.2019:

Changelog:

- Full support of newest DLC - Eight Princes and latest official update 1.2.0
- All changes properly adapted to Radious mod standards.
- All new units fully rebalanced to match with all other units.
- All new buildings, effects, skills, techs and abilities fully rebalanced.
- Dao units from Eight Princes DLC unlocked for Three Kingdoms campaign, Jian units unlocked for Eight Princes campaign.
- Fitting custom units enabled in Eight Princes DLC - various requirements, elite units require technology research.
- Edited minister positions, army limits, admin slots for Eight Princes DLC.
- Additional unit balancing.
- Included fix for potential values of several factions which could cause overflow bug (various AI bonuses not applying properly).
- Several building effects edited.
- Small recruitment changes.
- Fixed wrong recruitment cost reduction on T5 of Horse Pastures.
- Research of new reforms now takes 3 turns per year (previously 4), research all techs still takes over 220 turns.
- Small balance changes to unit speeds.
- Besieged towns will now lose 15% men per turn instead of 20%.
- Garrison Rework - Most of the later garrisons now contain various custom units to provide better variety and increasing quality with higher building tier - for all factinos including Yellow Turbans and Eight Princes.
- All unit cards edited and received coloured elemental emblems on their backgrounds.
Radious  [developer] Aug 13, 2019 @ 8:49am 
Updated - 13.08.2019:

Changelog:

- Additional unit balancing.
- Various changes to public order (some effects increased, some decreased).
- Several changes to high level food buildings.
- Further balancing to Eight Princes content.
- Additional small speed increase to various cav units.
- Slightly reduced character experience requirements for ranks 6,7 and 8.
- Instinct atribute now increases character chance to espace capture - 55 - 5% higher chance, 70 - 10%, 90 - 15%, 110 - 20%, 130 - 25% and 150 - 30%.
- All Ink unit cards receive small visual improvements, to make them more visible with elemental backgrounds.

5 brand new units for Sima Yong:

Xianbei Nomad Riders - require general rank 5
Hejian Armoured Spearmen - require general rank 4
Hejian Steel Guard - require general rank 5
Xianbei Mercenary Fighters - require general rank 4
Xianbei Huntsman - require general rank 5
Radious  [developer] Aug 17, 2019 @ 1:02am 
Updated - 17.08.2019:

Changelog:

- Additional unit balancing.
- Several minor bug fixes.
- Many balance for general weapons in records mod.
- Small additional bonus vs inf for swords and slightly increase AP damage for axes.
- Several wrong unit formations corrected.
- Military Markets technology received additional effect on top of more supplies - increases retinue deployment limit per turn.
- Government Controlled Granaries technology received additional effect on top of more supplies - slightly reducing corruption.
- Permission to Forage technology received additional effect on top of more supplies - additional assignment slot.
- Small balance changes to various eIGHT Eight Princes technologies.

5 brand new custom units for Sima Jiong:

Qi Axemen - requires general rank 4.
Qi Sword Guards - requires general rank 5.
Qi Warriors - requires general rank 4.
Qi Gatemasters - requires general rank 5.
Qi Noble Brothers - requires general rank 5.
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