Stellaris

Stellaris

Kurogane Expanded
 This topic has been pinned, so it's probably important
Paragon  [developer] Jun 23, 2019 @ 4:08am
Bug Reporting
A place to report any bugs you find. Please note this mod is built to be very flexible and nonreactive so any issues with it are likely due to mod conflict rather than something innately wrong with the mod.

Please follow the troubleshooting link in the mod description or below BEFORE posting here. Also disable ALL OTHER MODS you are using and see if the issue persists. If it does not, the issue is caused by a mod conflict.

Once you have done all the above, please describe your bug in detail, what other mods you are using, and your mod load order.

Troubleshooting link: https://steamcommunity.com/workshop/filedetails/discussion/1777266185/1606022547929406046/
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If you see odd or scrambled ship section names move this mod up in load order (REMAINING BELOW NSC) until they resolve themselves.

If this mod causes your game to crash on startup, it is because your total mod load size is too large for Stellaris or your computer to handle. You must disable a few mods to proceed.
Last edited by Paragon; Apr 12, 2020 @ 9:28pm
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Showing 1-15 of 56 comments
Bainzy Jun 23, 2019 @ 3:49pm 
my game just crashes every time i try to boot it up
Benoist Aug 13, 2019 @ 1:54am 
Hello
the ion gun has a cloudy texture.
the carrier has a texture that is not finished.
The cruiser is still the same
Paragon  [developer] Aug 13, 2019 @ 2:09am 
Originally posted by T3ranyx:
Hello
the ion gun has a cloudy texture.
the carrier has a texture that is not finished.
The cruiser is still the same

Oops, the ion cannon isn't supposed to be out yet. As mentioned in the dev update, its got a comp issue when using standard patches designed for the base mod.

I can't change the science cruiser model without also redoing all the comp patches, so that'll come out along with the ion cannon and engines.

I'm not sure why the main branch had the WIP carrier dds but i'll fix it.
Last edited by Paragon; Aug 13, 2019 @ 2:24am
Benoist Aug 13, 2019 @ 2:29am 
Its working, thank you for your work, in any case I had a glimpse of the good job cannon ^^
Yuj Aug 15, 2019 @ 1:15pm 
sind today all my trooptransporter are colerfull boxes with numbers. seems like the Skin is missing or somethink like that.
Nathan2000 Aug 18, 2019 @ 7:50am 
Like Yuj said, transport ships seem to be untextured completely. Not the worst thing ever, as it's just transport ships and they're not really looked at too much, but still.
Day Aug 22, 2019 @ 8:39am 
I notice it's impossible to make carriers as the thruster component slot is empty and cannot be fitted.
djamesds Aug 23, 2019 @ 3:21am 
Colony ship is spacebox with X and Y
djamesds Aug 23, 2019 @ 3:22am 
Also all ship dont move when in combat, just stand still and fire
✨ Born ✨ Sep 18, 2019 @ 2:53pm 
The Escort Carrier has no model, at least for me, whatsoever.
AmberGoldPL Oct 19, 2019 @ 3:15am 
Possible bug report - I checked with 1.5 level 3 NSC fighters/bombers/scouts mix:
https://steamcommunity.com/sharedfiles/filedetails/?id=1893113242

However, when I see launched ships, I only see new fighter model, but no new bomber - is it possible that lvl3 have incorrectly assigned models?
My assumption:
strike craft = bomber
Fighter wing (PD) = fighter

P.S. it is probably low priority, but it would be nice to have a model for scout fighters:
https://steamcommunity.com/sharedfiles/filedetails/?id=1893113219
AmberGoldPL Oct 20, 2019 @ 7:49am 
OK the latest update solved the issue and now all strike crafts have proper models.
A. Square Oct 30, 2019 @ 11:59am 
Game crashes with this:
plication: Stellaris
Version: 2.5.0
Date/Time: 2019-10-30 11:06:12

Unhandled exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FF6A0CDA1CF

Stack Trace:
1 stellaris.exe (function-name not available) (+ 0)
2 stellaris.exe (function-name not available) (+ 0)
3 stellaris.exe (function-name not available) (+ 0)
4 stellaris.exe (function-name not available) (+ 0)
5 stellaris.exe (function-name not available) (+ 0)
6 stellaris.exe (function-name not available) (+ 0)
7 stellaris.exe (function-name not available) (+ 0)
8 stellaris.exe (function-name not available) (+ 0)
9 stellaris.exe PHYSFS_writeULE64 (+ 359441)
10 KERNEL32.DLL BaseThreadInitThunk (+ 20)
11 ntdll.dll RtlUserThreadStart (+ 33)
12 ntdll.dll RtlUserThreadStart (+ 33)
Paragon  [developer] Oct 30, 2019 @ 6:01pm 
Originally posted by A. Square:
Game crashes with this:
plication: Stellaris
Version: 2.5.0
Date/Time: 2019-10-30 11:06:12

Unhandled exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FF6A0CDA1CF

Stack Trace:
1 stellaris.exe (function-name not available) (+ 0)
2 stellaris.exe (function-name not available) (+ 0)
3 stellaris.exe (function-name not available) (+ 0)
4 stellaris.exe (function-name not available) (+ 0)
5 stellaris.exe (function-name not available) (+ 0)
6 stellaris.exe (function-name not available) (+ 0)
7 stellaris.exe (function-name not available) (+ 0)
8 stellaris.exe (function-name not available) (+ 0)
9 stellaris.exe PHYSFS_writeULE64 (+ 359441)
10 KERNEL32.DLL BaseThreadInitThunk (+ 20)
11 ntdll.dll RtlUserThreadStart (+ 33)
12 ntdll.dll RtlUserThreadStart (+ 33)

I have no idea what the hell any of this means but I don't think it has anything to do with my mod. Check your game integrity and disable all other mods to test.
A. Square Oct 30, 2019 @ 7:01pm 
I did, and it only crashes when that mod is enabled
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