Stellaris

Stellaris

2.6.1 Rubricator System Spawning Corrections
Wealthy Aardvark  [developer] Aug 30, 2019 @ 7:48pm
What to do if you didn't have this mod when the system should have spawned
So first, decide from what point you want the Rubricator system to spawn from. You can do that authentically from where the anomaly originally was, or you can cheat the system since it cheated you with this bug and have the starting point be your capital system or whatever. Just know that with the normal conditions, the actual spot it spawns from will be 2-4 jumps away from whatever system you pick.

Secondly, you need to have something you own in that system to have selected when you run the command. This can be an outpost, ship, colony, it shouldn't matter. Just have it selected / its window open when you run this next command so that the console knows what to base this around.

Third, open the command console with the ~ key and and copy and paste this command in and run it:
effect closest_system = { min_steps = 2 max_steps = 4 limit = { has_access_fleet = root.owner NAND = { exists = owner NOT = {is_owned_by = root.owner } } NOT = { any_ship_in_system = { owner = { is_hostile = root.owner } } } } log = "The chosen Rubricator closest system is the [this.GetName] system, owned by [this.owner.GetName]." spawn_system = { min_distance >= 6 max_distance <= 8 initializer = rubricator_system hyperlane = no } while = { limit = { any_system = { has_star_flag = rubricator_system NOT = { has_hyperlane_to = prev } } } random_system = { limit = { has_star_flag = rubricator_system NOT = { has_hyperlane_to = prev } } add_hyperlane = { from = this to = prev } } } }

Fourth, copy and paste this command in and run it:
effect create_point_of_interest = { id = hidden_planet name = "rubricator_coordinates_poi" desc = rubricator_coordinates_desc event_chain = rubricator_chain location = event_target:rubricator_planet }


That should get things going again. Let me know if you have some trouble.
Last edited by Wealthy Aardvark; Jan 18, 2020 @ 4:28am
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Showing 1-7 of 7 comments
Michael Bone Apr 12, 2020 @ 10:15pm 
I did everything like you said, and the relic world was created and the point of interest is there, but the site won't activate, is there a command to fix this?
Wealthy Aardvark  [developer] Apr 13, 2020 @ 8:10am 
That's interesting. By not activating, I assume you mean that the site doesn't exist? Try going into the system view, selecting the planet, and using this.
effect create_archaeological_site = rubricator_digsite

The game doesn't like having more than one of the same dig site in existence. Were you playing multiplayer and somebody already got the event?
Michael Bone Apr 26, 2020 @ 7:44pm 
it's possible, interestingly enough, I found a workaround, so, the site existed, my empire just could never see it. BUT, if I went into observer mode and clicked on the site and went back into my empire, I could study the site and activate the monster etc to get the rubricator. Going to try same method in this new playthrough and see if it works again for a possible reliable work around.
Wealthy Aardvark  [developer] Apr 26, 2020 @ 7:55pm 
Ohhh, I remembered this existed and took a look and I figured out what happened. They changed the actual dig site so it's only visible to the country that has a game-state flag set so nobody can steal it from you. I'll have to modify those instructions up there to account for that.
Wealthy Aardvark  [developer] Apr 26, 2020 @ 8:34pm 
I tried to replicate your circumstances but couldn't. The only thing I can think of is that you never got the "discovered_rubricator_planet" country flag but I'm not sure why ancrel.4012 wouldn't have fired to give it to you. It's been a while, but do you remember if you got a popup when you entered the system? It would have also have made the planet automatically already surveyed for you. Maybe you still have a save file from back then to check?
Last edited by Wealthy Aardvark; Apr 26, 2020 @ 8:35pm
Segd May 28, 2023 @ 8:13am 
Just wanted to say thank you for the guide! I've been using it for almost all my playthroughs for the last few years.
Still works in 3.8 although you need to switch to observe and back while the event is selected for every stage.
Wealthy Aardvark  [developer] May 28, 2023 @ 9:15pm 
Glad to hear this is still useful to somebody. I haven't actually played Stellaris since v2.6 so I assumed this was all out of date.
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