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Αναφορά προβλήματος μετάφρασης
Bloodelf = {
randomized = no
archetype = BIOLOGICAL
possible = { civics = { OR = { value = civic_tw_sunwell value = civic_tw_arcane_society } } }
leader_age_min = 100
leader_age_max = 10000
portraits = {
"elven_02"
}
graphical_culture = bloodelf
move_pop_sound_effect = "moving_pop_confirmation"
}
This is the bloodelf_species_classes.txt file. The age extension is not stated in the traits, or anywhere in the game itself. A quick look through the files shows that there are a number of bonuses that are not shown when you create the empire.
One method of showing more of the bonuses when customising your empire would be to make the sindorei trait require the civics, like how prole will only show up on a syncretic species during empire creation, and have the flavor text show the bonuses.
The unique deposits on the other hand could be mentioned in the civic descriptions, at least as a pseudo stat. Like syncretic evolution.
I tried your mod.
So far so good ... the first Bloodelf-related pop-up that pops up in the game is similar to all other descriptions not readable.
Example:
Usual pop-up window
-Title: twbelf.11.name
-description: twbelf.11.desc
then 3 possibilities to respond:
-twbelf.11.a.name
-twbelf.11.b.name
-twbelf.11.c.name
The same goes by all traits.
I dont know, what to do or not to do, because i dont want to screw up the whole Galaxy or my own people.
Maybe you could implement something that it stays by default language no matter which language the game is running on?
Does the 4pt trait just give immortality? If so, it seems quite expensive considering it has 4 negative trait points build in (-15% pop growth would be 3 & -25% leader exp is another 1).
Just an observation but a player is essentially paying 8 pts to have immortal leaders - I realise venerable isn't quite immortal but if you take that trait, rare is the time you'll have a leader die before the year 200
#research boon
belf_physics = {
country_physics_research_produces_mult = 0.15
}
belf_engeneering = {
country_engineering_research_produces_mult = 0.15
}
belf_society = {
country_society_research_produces_mult = 0.15
}
belf_all_research = {
all_technology_research_speed = 0.10
}
belf_specialists = {
planet_jobs_specialist_produces_mult = 0.10
}
#military boons
belf_shields = {
ship_shield_mult = 0.15
}
belf_armor = {
ship_armor_mult = 0.15
}
belf_ship_upkeep = {
ships_upkeep_mult = -0.15
}
belf_ship_evasion = {
ship_evasion_mult = 0.15
}
belf_ship_tracking = {
ship_tracking_mult = 0.15
}
#economy and society boons
belf_production = {
planet_pops_produces_mult = 0.05
}
belf_growth = {
pop_growth_speed = 0.15
}
belf_happy = {
pop_citizen_happiness = 0.05
}
belf_traditions = {
country_unity_produces_mult = 0.05
tradition_cost_empire_size_mult = -0.10
}
belf_ethics = {
pop_government_ethic_attraction = 0.15
}