Left 4 Dead 2

Left 4 Dead 2

Journey to Splash Mountain collection
1986Hz (Banned) Jan 17, 2017 @ 8:56pm
Fix for Splash 2 fps drop
maps 1,3,4,5 are playable at 300 fps but the 2nd map (splash2) right as you walk outside the tiki tiki room and open the door it drops to 10 fps

in console getting spammed with


CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!

but using STRIPPER:SOURCE and putting in

delete:
{
"classname" "keyframe_rope"
}

the spam is gone and the fps stays at 300
but so are the ropes
Last edited by 1986Hz; Dec 14, 2019 @ 10:20am
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Showing 1-6 of 6 comments
Cöque Feb 11, 2017 @ 1:36pm 
Something is wrong rendering, i don't know how to fix it, sorry ;(
A Very Fun Mom Mar 21, 2017 @ 10:44pm 
Originally posted by Twitch CanadaJeff:
maps 1,3,4,5 are playable at 300 fps but the 2nd map (splash2) right as you walk outside the tiki tiki room and open the door it drops to 10 fps

in console I am getting spammed with


CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!

Take off ur addons and if u got aplications running in backround it could be the problem aswell :p
u got 300 fps?
what kind of super computer do you own?
mine runs on potatos
XxEeNnXxEeIi Oct 19, 2021 @ 2:19am 
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
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