The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Sjel Blad Castle
Mystra4 Sep 11, 2013 @ 5:23pm
List of Castle Bugs
I must say, this castle is astounding! Truly fit for a Dragonborn, and in a pretty appropriate place too! That being said, I expected your first submission to contain a lot of mistakes - and I found plenty. It's a WONDERFUL first mod, but these things should be fixed as soon as you can fix them, to avoid getting some bad looks from castle visitors.

Some of the things I found that will need fixing, grouped by the room where they were found:

-------
(NOTE) The problems I put in this original post have all been fixed (yay!)

So now the thread is being used to keep a running tally of those nasty bugs in the corners of the castle.
Last edited by Mystra4; Jan 23, 2014 @ 9:44am
< >
Showing 136-150 of 447 comments
DridtH Jan 14, 2014 @ 9:06am 
oh unlimited bookshelves is on and the bookcases in the santcaury no longer work properly books everywhere on the floor. awe just kick'em around in hopes of fixing themselves lol
AgentFlan Jan 14, 2014 @ 3:47pm 
Armory Glitches Anyone?
Okay i had the Castle mod working perfectly fine, until i started a new charcter, while keeping old save, And now the following has happened in the Armory.

Mannequins act as though they are npc's and act like they are conversing.
Solved by waiting one hour.

The Mannequins keep the first item that they had on after you leave the area and come back.

The Mannequins sometimes end up in a variety of positions/poses.
Includes, stair climbing, waiting pose, running pose, walking pose, etc...

So far there doesn't seem to be an issue with the rest of the castle to me, expect that even with the fisrt save the skeleton horse mount cannot be bought, or at least acts like you bought it w/out buying it.

Please keep the comments to this disscussion "board" to issues with the mod so as the mod developer(s) can deal with them.

P.S. try to describe the issue with as most description as you can.
Last edited by flan1122; Jan 11 @ 2:49pm
Showing 1-3 of 3 comments

Keifer84 5 hours ago
yeah i just started a new toon and and the mannequins change poses but i dont mind that. i cant put any swords/shields on the plaques, havent tried all of them but have tried most of them. i cant buy the skeleton horse either but doesnt take money for it so no bigger got plenty of mounts.
#1

flan1122 2 hours ago
I think the mod will work like it is suppose to as long as you only have one save using it, if more then complications arise.
HarbingerOfDoom Jan 14, 2014 @ 8:23pm 
Originally posted by sbrownx:
I honestly don't know what is causing this, as I did nothing to modify that map. Rest assure I will keep looking and find a solution.

Originally posted by HarbingerOfDoom:
someone else and i have found another bug. the world map bugs out and does not show solestheim but overlays those locations on the main skyrim map. you can see it here:
http://steamcommunity.com/sharedfiles/filedetails/?id=215666219

awesome. i hope you can figure out whats causing it... if you need any specifics or just have some general questions shoot me a message. id be more than happy to help
xxsuperbuickxx Jan 14, 2014 @ 11:19pm 
for some reason the creature companions wont activate for me... would an unsubscribe and then re-subscribe work? everything else seems to work fine. wonderful mod, best player home to get i think. void storage is the best thing since sliced bread!!!!! and sometimes i get crash when using teleport system... doesnt happen often. also, there was no dragon in my vault, which isnt a big problem. all i care about is the little dragon companions, i want one of those on my team...
SBX  [developer] Jan 15, 2014 @ 7:30am 
I really don't know why the creature companions don't work or act up for some players. Yes, a reinstall may help with the Lair and possibly the other issues you are experiencing.

Originally posted by xxsuperbuickxx:
for some reason the creature companions wont activate for me... would an unsubscribe and then re-subscribe work? everything else seems to work fine. wonderful mod, best player home to get i think. void storage is the best thing since sliced bread!!!!! and sometimes i get crash when using teleport system... doesnt happen often. also, there was no dragon in my vault, which isnt a big problem. all i care about is the little dragon companions, i want one of those on my team...
SBX  [developer] Jan 15, 2014 @ 7:44am 
I'll see if the problems is on my end, but the mannequins act up in pretty any mod and in the original game. They are living NPCs retextured with the wooden appearance that are simply script to stand still. Most of the mannequins weird behavior can be averted by allowing a room with mannequins to load properly.

Originally posted by flan1122:
Armory Glitches Anyone?
Okay i had the Castle mod working perfectly fine, until i started a new charcter, while keeping old save, And now the following has happened in the Armory.

Mannequins act as though they are npc's and act like they are conversing.
Solved by waiting one hour.

The Mannequins keep the first item that they had on after you leave the area and come back.

The Mannequins sometimes end up in a variety of positions/poses.
Includes, stair climbing, waiting pose, running pose, walking pose, etc...

So far there doesn't seem to be an issue with the rest of the castle to me, expect that even with the fisrt save the skeleton horse mount cannot be bought, or at least acts like you bought it w/out buying it.

Please keep the comments to this disscussion "board" to issues with the mod so as the mod developer(s) can deal with them.

P.S. try to describe the issue with as most description as you can.
Last edited by flan1122; Jan 11 @ 2:49pm
Showing 1-3 of 3 comments

Keifer84 5 hours ago
yeah i just started a new toon and and the mannequins change poses but i dont mind that. i cant put any swords/shields on the plaques, havent tried all of them but have tried most of them. i cant buy the skeleton horse either but doesnt take money for it so no bigger got plenty of mounts.
#1

flan1122 2 hours ago
I think the mod will work like it is suppose to as long as you only have one save using it, if more then complications arise.
Lord Akimoto Jan 16, 2014 @ 2:39am 
I found a bug trying to get into the vault. Pull the lever, drawbridge goes down, go to step onto said drawbridge, and it goes back up along with the gates that bar the entry ways. this leaves me stuck on the top of the bridge, with only lava below me.

Haven't run into anything else, but will post if there is
Loot Goblin Jan 16, 2014 @ 3:23am 
I don't know if this has been reported yet or not, I didn't see it in the comments list though.

Servant NPC tasks sometimes use the wrong text... specifically, mine will say "hunting team has returned, armorer created average stuff" for the armorer (hunting team isn't even in yet, I think). The scrivener (scribe guy) will say "mining team has returned, the scribe was whatever successful".

The weapon/armor box that they put stuff into is a huge pain in the ass to get in and out of, there's an invisible wall around it that prevents grabbing stuff from outside the box, and is incredibly difficult to jump over.

When you send the mining team out for Solstheim materials, he almost always brings back normal stuff... I've only once ever seen a single piece of stalhrim, and never any heartstones. I do hope that hearstones are included in that, as 1) they look awesome and are fun for decoration, 2) they are mined on solstheim, and 3) one of my mods uses them as a crafting material for not just staffs.

-------------------------------------------------------

Even though this is a bug thread, here's a suggestion: is it possible to use Hearthfire's planting system for alchemical ingredients? That was easily one of the coolest game mechanic to come out of any of the DLC's, and actually made leveling alchemy fun/less of a PITA since you could grow the ingredients you want in decent quantities.

Can you move the enchanting training books away from the table itself? I usually try to save those for when I'm at 90 enchanting, but I often accidentally open one of the books when I'm just trying to use the table due to the targetting radius...

Last one: Can you make the auto-sorting menu a toggle? I don't actually use it (I much prefer to just have all my smithing stuff in one container) and that feature would be AWESOME if I did use the auto sorting, but since I don't it's added several extra clicks every time I want to access my stuff. It's a little thing, but it does get sort of annoying when I'm doing a lot of crafting =/
SBX  [developer] Jan 16, 2014 @ 7:31am 
Head into the Customization Chamber and choose "manual" for the gates/bridge activation if they are giving you trouble.

Originally posted by LordAkimoto:
I found a bug trying to get into the vault. Pull the lever, drawbridge goes down, go to step onto said drawbridge, and it goes back up along with the gates that bar the entry ways. this leaves me stuck on the top of the bridge, with only lava below me.

Haven't run into anything else, but will post if there is
Sam Doehart Jan 18, 2014 @ 11:27pm 
Okay, I first want to say that this is a GREAT mod! I love the castle and all the awesome things you've put in it. It's by fare one of the best player made houses in the game, and I've been through some great ones.

That said, a couple minor bugs I've found. One, I can't open my map while in the castle, or my game crashes. Not sure if that's just cause of a conflict with another mod I have or what, but it might be good to take a look at that. Also, the gate to the Vault (which is my favorite room in the whole building), gets out of sync, so that the bridge lowers when the gate closes and raises when the gate opens, instead of the other way around as it should be. Third thing was that a lot od the creature fommowers just start trying to kill each other as soon as I enter the room. I'm not sure if there's a way to fix that short of putting fences around them, but it might be something to look into. Last thing I noticed is that there isn't a bed in the bedroom. Not sure if I have to buy it, but I think it's just gone missing (though I may have just missed it in all the collomns).

Aside from those small issues, it's a GREAT mod, and fixing those small things will make it pretty much perfect!
SBX  [developer] Jan 19, 2014 @ 7:56am 
Concerning the creatures in the Lair, they are faction-allied to one another and the player. I have no clue why they are fighting and I assume mod conflicts are the culprit; I am looking into it.

As for the gates/bridge in the Vault and the bed in the Living Quarters, the solution can be found in the Customization Chamber. Once inside you will find the option for manual and/or automatic activation for the gates/bridge. For the bed, you have to pick a color for the bed to appear.


Originally posted by bloodwolf254:
Okay, I first want to say that this is a GREAT mod! I love the castle and all the awesome things you've put in it. It's by fare one of the best player made houses in the game, and I've been through some great ones.

That said, a couple minor bugs I've found. One, I can't open my map while in the castle, or my game crashes. Not sure if that's just cause of a conflict with another mod I have or what, but it might be good to take a look at that. Also, the gate to the Vault (which is my favorite room in the whole building), gets out of sync, so that the bridge lowers when the gate closes and raises when the gate opens, instead of the other way around as it should be. Third thing was that a lot od the creature fommowers just start trying to kill each other as soon as I enter the room. I'm not sure if there's a way to fix that short of putting fences around them, but it might be something to look into. Last thing I noticed is that there isn't a bed in the bedroom. Not sure if I have to buy it, but I think it's just gone missing (though I may have just missed it in all the collomns).

Aside from those small issues, it's a GREAT mod, and fixing those small things will make it pretty much perfect!
Sam Doehart Jan 19, 2014 @ 12:44pm 
Yeah, I do have a few mods that affect the behavior of different creatures in the game, so that's probably what it was.
Sam Doehart Jan 19, 2014 @ 5:27pm 
Oh, found something else. The dragon priest masks don't appear when I put them onto the busts, and when I remove them, the busts turn invisible.
sean_keegan Jan 20, 2014 @ 9:17pm 
Don't know if it is just me but when i went in the lair most of the monsters down there are having a mini war. None of them die but they do attack each other but not me. Kind of funny to watch.
SBX  [developer] Jan 21, 2014 @ 8:38am 
They should not be fighting because they are all allied to one another. Do you have any mods installed that modifiy followers, companions, and/or creatures?

Originally posted by sean_keegan:
Don't know if it is just me but when i went in the lair most of the monsters down there are having a mini war. None of them die but they do attack each other but not me. Kind of funny to watch.
< >
Showing 136-150 of 447 comments
Per page: 1530 50