Rusted Warfare - RTS

Rusted Warfare - RTS

Zombie Survival | v2.1.2 Rebirth
Essential Strategy  [developer] Jul 18, 2019 @ 10:14am
ZS Balance
You can put all your suggestions about units and balance of this mod, all opinions will be taken into account for the latest updates!
< >
Showing 1-15 of 17 comments
gerb Dec 22, 2019 @ 11:03am 
Make water spawn faster from the water pumps, me and my friends keep dying because buckets wont spawn and sometimes not even the thing that makes the buckets spawns
Lukencio™ Jan 13, 2020 @ 6:47am 
Los zombies estan muy op y vienen en grandes cantidades apenas en la oleada 3
reducir el daño, la velocidad, o la cantidad que vienen por oleada
gosha Jan 17, 2020 @ 10:45pm 
How to build desalination plant!?
Essential Strategy  [developer] May 5, 2020 @ 9:05am 
Originally posted by freeman:
Make water spawn faster from the water pumps, me and my friends keep dying because buckets wont spawn and sometimes not even the thing that makes the buckets spawns
The resource system in version 1.8 is better and hasn't those problems.
Essential Strategy  [developer] May 5, 2020 @ 9:06am 
Originally posted by Lukencio™:
Los zombies estan muy op y vienen en grandes cantidades apenas en la oleada 3
reducir el daño, la velocidad, o la cantidad que vienen por oleada
La dificultad ha sido mejorada en la última versión del mod y del mapa.
Essential Strategy  [developer] May 5, 2020 @ 9:06am 
Originally posted by HaeShE4ka:
How to build desalination plant!?
Builders can build them easily from the beginning on each match.
The Mad One Jan 18, 2021 @ 4:27pm 
an option to choose the victory conditions if possible, I would like to have the option to have it as a military victory instead
Essential Strategy  [developer] Jan 18, 2021 @ 4:41pm 
ZS has a new version, I can't upload it to the workshop. But new version has new game modes, and victory modes has been removed since it's a rework.
Hudson_Lavalier Jan 15, 2022 @ 10:08pm 
The resources run out way too quick. Almost wish they didn't. The wave map is impossible to get past like round 40 because by then most close resources are gone. Please make a change where they last 3x longer or don't dissapear maybe? Maybe add another resource to balance it out. Love the mod but it becomes unplayable sometimes.
Last edited by Hudson_Lavalier; Jan 15, 2022 @ 10:09pm
Essential Strategy  [developer] Jan 16, 2022 @ 8:29am 
Originally posted by Hudson_Lavalier:
The resources run out way too quick. Almost wish they didn't. The wave map is impossible to get past like round 40 because by then most close resources are gone. Please make a change where they last 3x longer or don't dissapear maybe? Maybe add another resource to balance it out. Love the mod but it becomes unplayable sometimes.
Resources must be limited, that's why exploring the map at early game is highly recommended. Anyway the survival map has more resources, not near the main base, but has more, you'd just change your strategy and adapt. Setting new bases to gather resources is pretty important, as well as knowing the zombie movement. Micromanagement is important as well, you must move your units while zombies come, never leave them quiet, take advantage of unit ranges. One last tip: build walls, Protectors and Renegades have walls, and zombies don't know how to break them properly.
Hudson_Lavalier Jan 25, 2022 @ 7:49pm 
Originally posted by Essential Strategy:
Originally posted by Hudson_Lavalier:
The resources run out way too quick. Almost wish they didn't. The wave map is impossible to get past like round 40 because by then most close resources are gone. Please make a change where they last 3x longer or don't dissapear maybe? Maybe add another resource to balance it out. Love the mod but it becomes unplayable sometimes.
Resources must be limited, that's why exploring the map at early game is highly recommended. Anyway the survival map has more resources, not near the main base, but has more, you'd just change your strategy and adapt. Setting new bases to gather resources is pretty important, as well as knowing the zombie movement. Micromanagement is important as well, you must move your units while zombies come, never leave them quiet, take advantage of unit ranges. One last tip: build walls, Protectors and Renegades have walls, and zombies don't know how to break them properly.

Thanks for the response and explanation. I suppose I am not playing it to it's full potential. I never played the protectors or renegades for more than a round, always liked the other guys. I will keep that in mind next play though. Much Appreciated
minniefinnie Aug 29, 2023 @ 6:21am 
protectors are by far the weakest faction they get their asses beat pretty easy imo
Luigi5098 Oct 21, 2023 @ 12:46am 
PCC is bad
Rubifox Aug 5, 2024 @ 10:28pm 
Los barcos estan muy op son baratos de hacer y pueden tanquear mucho sugiero que les bajen la vida o que las tropas dentro del bote puedan resibir un porcentaje menor al daño original e usado los barcos y son destruccion andante cuando tienen lansallamas ensima
PizzaPig2010 Sep 9, 2024 @ 9:17am 
the survival mode zombies seem to have an issue with the protectors walls and water, with the walls they seem to just run into them without attacking them, and with water if you set up a tiny base on an island the zombies will try and path find there and just get stuck running at water
plus the zombies dont seem to have anti aircraft of any sort, at least ive never seen the survival mode ones build any, meaning that a fleet of drones can just easily win.
and idk if i just havnt gone far enough in survival mode, but they dont seem to be using any units other than normal zombies fast zombies and explosive zombies.
Last edited by PizzaPig2010; Sep 9, 2024 @ 9:18am
< >
Showing 1-15 of 17 comments
Per page: 1530 50