Stellaris

Stellaris

!!District Overhaul
Ascension perk explanations.
Seeming as they have no description to them, what do the perks actually do, for reference?
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Showing 1-15 of 20 comments
NyMpHoBoNsAi Jun 9, 2019 @ 11:51pm 
I too would love to know what some of those perks actually do....
Last edited by NyMpHoBoNsAi; Jun 9, 2019 @ 11:51pm
SketchyGalore Jun 11, 2019 @ 9:05am 
The blank techs are a bit confusing, too. Even looking at the mod files, I can really sort out what something like "Better Amusement I" is supposed to do.
Agreed, they need to be fleshed out with some descriptions.
Tactical Drongo Jun 15, 2019 @ 12:35am 
Planet Ascencion, which can be taken as first ascenion perk gives this:
https://i.imgur.com/Ku8ZjgU.jpg
Looks (considering the recoureces) rather like a mid game perk, maybe one should have to take one or two perks before (and yeah, some perk explanation would've been nice)
Shatari Jun 19, 2019 @ 12:00am 
I've poked around with the three that improve sectors, though their exact names escape me. I think one is Universalism, one is Extreme Industry, and the other is Extreme something or another. The sum of it is that they seem to unlock techs that improve your districts. Each time you research the tech it will add one more job slot to a district or improve its production. For example, the tech that improves your alloy and manufactured goods will add an extra job slot to production districts, but Engineers will also produce extra goods as well. Combine that with the tech that adds an extra job slot to workshops and you'll be rolling in goods.

They don't seem to work on all of the districts, but they're still well worth picking up if you want to play tall.

By the by, better amusement adds more entertainer jobs to districts that give entertainers, and better trade gives more clerk jobs to trade districts (and ocean housing, but not normal housing).
RED-Life Jun 19, 2019 @ 11:33am 
This is dumb, why do none of these have descriptions?
Bedge Jun 20, 2019 @ 3:15am 
Pretty big oversight
troopersmith1 Jun 28, 2019 @ 10:18am 
None of them have descriptions because the mod is not yet 100% complete. Revansschatten was nearly complete when the 2.3 patch rolled out, forcing a redesign of much of the mod. Most of the update work is now complete, and the localization for perks and techs is next on the list. Please be patient until then.
Nyatasha Jul 4, 2019 @ 1:08am 
I've recently found your mod and grown quite fond of it.
Is localisation something that you expect to be done TOGETHER with the patch or afterwards?

Because if it a secondary concern (and something to come later) I might not be opposed to digging into the files to make a list of what I'd be able to scour the effects be and list them, if you do not mind?
troopersmith1 Jul 16, 2019 @ 9:31am 
@Soyaman

Be my guest. I'll talk to Revansschatten about it as well.
Greysion Jul 18, 2019 @ 3:38am 
I feel like it might be a good idea to remove these until they're maybe a little more polished? Having no descriptions is no beuno.
Shatari Jul 18, 2019 @ 10:06am 
They're actually really useful, especially if you're playing with a low number of inhabitable planets or you're building tall. You just have to rely on some context clues to tell which ones are which and what they do.
_b1ack0ut Aug 3, 2019 @ 5:22pm 
Originally posted by Seisho:
Planet Ascencion, which can be taken as first ascenion perk gives this:
https://i.imgur.com/Ku8ZjgU.jpg
Looks (considering the recoureces) rather like a mid game perk, maybe one should have to take one or two perks before (and yeah, some perk explanation would've been nice)

This is not from the ascension perk, that decision is there on your homeworld when the game starts, and not when you take the perk. I havent actually figured out what the perk does yet though
Dawn Aug 7, 2019 @ 10:54am 
Originally posted by _b1ack0ut:
Originally posted by Seisho:
Planet Ascencion, which can be taken as first ascenion perk gives this:
https://i.imgur.com/Ku8ZjgU.jpg
Looks (considering the recoureces) rather like a mid game perk, maybe one should have to take one or two perks before (and yeah, some perk explanation would've been nice)

This is not from the ascension perk, that decision is there on your homeworld when the game starts, and not when you take the perk. I havent actually figured out what the perk does yet though

The evolve planet is a prerequisite for the Planet Ascension Perk, the perk itself that creates a specially districted superplanet (with for example a cloning district)
Last edited by Dawn; Aug 7, 2019 @ 10:57am
Arkenor Aug 22, 2019 @ 5:41am 
There's also a perk called "Planetary Boundarys". I'd love to know what that does.
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