Garry's Mod

Garry's Mod

nZombies Unlimited [v1.0]
Pyri May 10, 2019 @ 6:49pm
Suggestions?
I would like to make some suggestions (if possible)

•Different Zombie Models
•Add test enemies(Zombies, Mini Zombie Bosses) in Sandbox (to test if enemies works well during dev in Sandbox)
•Cheats?

Maybe other suggestions from others? I don't know. Anyway, these are just suggestions of mine. Anyway, Zet0r, keep doing a good job on the project man!
Last edited by Pyri; May 10, 2020 @ 6:33am
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Showing 1-15 of 39 comments
Zet0r  [developer] May 10, 2019 @ 7:12pm 
Different zombie models will be a thing. Not sure if I'm gonna be adding any myself though, but it's gonna be a setting like the HUD.

Test zombie was actually something I wanted to make, but it'd be more for navigation testing. Zombies don't exist in sandbox, so it'd be a smaller, simpler bot that just moves towards you and can't attack or anything.
Pyri May 10, 2019 @ 7:46pm 
Originally posted by Zet0r:
Different zombie models will be a thing. Not sure if I'm gonna be adding any myself though, but it's gonna be a setting like the HUD.

Test zombie was actually something I wanted to make, but it'd be more for navigation testing. Zombies don't exist in sandbox, so it'd be a smaller, simpler bot that just moves towards you and can't attack or anything.
Ah, that is good to hear. Again. Keep up the good work.:steamhappy:
Pyri May 10, 2019 @ 10:38pm 
Would there even be a option to choose Riser or Instant zombie spawns?
Last edited by Pyri; May 10, 2019 @ 10:38pm
Zet0r  [developer] May 11, 2019 @ 5:16am 
Originally posted by Pyri:
Would there even be a option to choose Riser or Instant zombie spawns?
There could be, but I don't see much use. Maybe later down the line.
Discount May 11, 2019 @ 2:20pm 
@Zet0r

If you plan on adding special rounds or just in general, special zombies, then which ones are you planing to add / port?
Zet0r  [developer] May 11, 2019 @ 3:56pm 
Originally posted by A Stupid Face...:
@Zet0r

If you plan on adding special rounds or just in general, special zombies, then which ones are you planing to add / port?
Yes, and just Hellhounds for now.
Discount May 12, 2019 @ 1:42am 
Oh, Okay.
Discount May 12, 2019 @ 3:14am 
I've got another suggestion (unless it has already been implemented).

We should be able to import custom round starting / ending themes and a game over themes.
Discount May 12, 2019 @ 3:26am 
Also, @Zet0r, will you be able to port stuff from other zombie modes like B04 and WW2's modes?
Elecdreavus May 12, 2019 @ 7:52am 
Will there be the option to make Custom Perk Icons/ machines to reskin the old ones? If not could you try to implement it?
Zet0r  [developer] May 12, 2019 @ 8:38am 
Originally posted by PizzaLucario123:
Will there be the option to make Custom Perk Icons/ machines to reskin the old ones? If not could you try to implement it?
Icons, yes, models, I don't know. Might be a bit more complicated than just the icons. Do you really think there would be anyone who made alternative perk models? I kinda doubt anyone would do that without being for a custom new perk alltogether.
AtomicLemon May 12, 2019 @ 10:07am 
Originally posted by Zet0r:
Different zombie models will be a thing. Not sure if I'm gonna be adding any myself though, but it's gonna be a setting like the HUD.

Test zombie was actually something I wanted to make, but it'd be more for navigation testing. Zombies don't exist in sandbox, so it'd be a smaller, simpler bot that just moves towards you and can't attack or anything.
Why not add ester eggs into the gamemode like the classic one and the new ones
Zet0r  [developer] May 12, 2019 @ 5:15pm 
Originally posted by zipcomics:
Why not add ester eggs into the gamemode like the classic one and the new ones
What do you mean "why not add"? They are planned to be added.
0P4 X45 May 13, 2019 @ 5:02am 
Adding the Teddy Bears musics. (Lullaby Of A Deadman, Beauty Of Annihilation, The One, 115, Abracadavre, Carrion, We All Fall Down etc ...)
ArrayOfHopeLive May 13, 2019 @ 8:47am 
here is a suggestion:

when you make a config, can you remove the "required addons" showing a list of add-ons that i have DISABLED please? i have a lot of add-ons, but have disabled all of them except the ones needed to play nZombies.

the reason i don't like this, and maybe many other people might not as well, is simply since those add-ons are disabled, it means they are "not required" for the current config i was working on. so i had to scroll through quite a lot of them in order to find the actual add-ons i was using.

not to mention it also seemed to carry over DISABLED weapon add-ons, so when i was placing my wall buys, i would see weapon-add-ons that i clearly have disabled. i am not sure if this was intensional or not, but it does make creating configs just a bit of a hassle with it showing all of your subbed add-ons disabled or not.
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