Garry's Mod

Garry's Mod

Black Mesa SNPCs
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brunk Jun 29, 2014 @ 1:14am
More HECU Features (please stop necroing)
In the future when you have made seperate addons (IF you do), you should add to the marines:
-More HECU hurt sounds ("S***, S***, MEDIC! S***!", "AGGGH, MY AAAAAARMM!", etc)
-HECU sidearm (HECU marines can exhaust their main ammo supply, so they pull out a pistol)
-Medic (A marine with a red cross on his helm that would heal wounded marines.)
-Medic sounds (I read on the BMS wiki that they have different sounds than the normal marine)

If there are some of these things you can't do, then reply.
Last edited by brunk; Sep 8, 2017 @ 10:36pm
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brunk Jun 29, 2014 @ 1:17am 
Oh yeah, you already spoken to me about the HECU hurt sounds. Nvm the hurt sounds.
Last edited by brunk; Jun 29, 2014 @ 1:18am
Freezer Jun 29, 2014 @ 3:15am 
the third is doubful but i hope that he respond and sidearm/,have you ever experience the game or have you reach the level "We Got Hostile" which is where the HECU first appeared ?Sidearm or misregard about the Military SNPC(sort of WIP) ?
Last edited by Freezer; Jun 30, 2014 @ 10:07am
brunk Jun 29, 2014 @ 3:21am 
the third is doubful but i hope that he respond
Yeah, i'll edit it to make it make more sense.
DrVrej  [developer] Jun 30, 2014 @ 9:22am 
Well some of the things I might not do but I have been doing many changes for the HECU Marines for the next update. So far here is the list:

  • Added much better AI, for example they no longer try to shoot their enemy through props
  • Added new hurt sounds
  • They now throw grenades (with animations!)
  • Fixed the bug where they reload very rarely

    Also I MIGHT try to make this before the update:
  • Add a custom weapon for them
  • I will try to add a medic

    Also the sidearm that you are talking about is impossible because the HECU Marines don't even have a pistol animation and I have never seen them take out a pistol in the game.
Last edited by DrVrej; Jun 30, 2014 @ 9:47am
brunk Jun 30, 2014 @ 11:20am 
Alright, but if you want to see an image of a commander shooting with a glock: http://wiki.blackmesasource.com/File:Mp5_release11_002.jpg
DrVrej  [developer] Jun 30, 2014 @ 5:16pm 
Yes, I was never able to find the HECU commander model, which why I never even added it.
brunk Jun 30, 2014 @ 5:19pm 
Originally posted by DrVrej:
Yes, I was never able to find the HECU commander model, which why I never even added it.
I think his hat is a prop or something because it falls off when you kill him.
DrVrej  [developer] Jun 30, 2014 @ 5:27pm 
Originally posted by Thaddian:
Originally posted by DrVrej:
Yes, I was never able to find the HECU commander model, which why I never even added it.
I think his hat is a prop or something because it falls off when you kill him.
Yes but the commander uses a different model, I was never able to find the models in the game other then the hat. If you have a model let me know.
make heavy hecu
smilyboss Jul 2, 2014 @ 9:15am 
yeah i recon they need waaay more sounds.
brunk Jul 2, 2014 @ 9:55am 
Originally posted by Ghostfacetheredboss:
make heavy hecu
What Heavy HECU?
Shkeli Jul 2, 2014 @ 7:27pm 
This isn't really a feature as much as it is a fix, but could you maybe clean up the combat coding; like after three or so fired shots, the Grunt returns to it's idle stance for a brief moment then it fires again. Rinse and repeat. This is annoying because not only does this make the SNPC's look cheap, but it also causes them to miss their target.
ken t.lim Jul 6, 2014 @ 3:22am 
Medics have younger sound right?
brunk Jul 6, 2014 @ 1:56pm 
Originally posted by ken(TH):
Medics have younger sound right?
I think so.
brunk Jul 10, 2014 @ 9:46pm 
Originally posted by Ghostfacetheredboss:
make heavy hecu
Wait, do you mean the HECU with the minigun?
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