Overgrowth

Overgrowth

Drika Hotspot
yoryo Nov 8, 2021 @ 12:06am
An ugly bug
When you use the Checkcharacterstate function
check for takes damage stops working after you reload the level
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Showing 1-5 of 5 comments
Fason7  [developer] Nov 12, 2021 @ 2:42pm 
I wasn't able to reproduce this bug. Could you provide more details?
Daro Johnson Dec 15, 2021 @ 12:51pm 
bruh
Michirex Dec 29, 2022 @ 10:28pm 
Originally posted by Fason7:
I wasn't able to reproduce this bug. Could you provide more details?

I had made a code so that when a character takes damage, it would release a lot of blood.

I had it check to see if the character took damage with the Check Character State and if so, it would release blood particles and this would repeat.

When I tried it for the first time it worked.

When I restarted it worked badly but it worked.

At the second restart it almost didn't work anymore and so at the third restart it didn't work anymore.

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Michirex Dec 29, 2022 @ 10:31pm 
Originally posted by Fason7:
I wasn't able to reproduce this bug. Could you provide more details?

Then I made a code that every time the character received a hit, it would add a point to a variable called "Damage" that would be displayed on the screen and... the same thing.

It works fine in the first game, after retray it still works but it doesn't do it correctly, and with a few more retry it stops working.
Fason7  [developer] Dec 29, 2022 @ 11:29pm 
Thanks for your detailed explanation! I created a setup similar to the one you described and was able to reproduce the problem. Looks like this isn't a code issue though - the code itself seems to be bug free. Rather, the problem is with the variable that function is using. It seems to be detecting ragdoll damage and perhaps blood damage, but not all types of damage. You can confirm this yourself by jumping off the edge of the map, purposely breaking your neck, or giving your enemy a sword. Thanks for bringing this to my attention! I can't promise it will be fixed right away, but I will take a look at it in the near future when I have some time, and I'll let Gyrth know as well.
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