Call of Duty: Black Ops III

Call of Duty: Black Ops III

Zombie Status Hud v0.39
 This topic has been pinned, so it's probably important
Pepsi  [developer] May 10, 2019 @ 10:14am
Suggestions
Got an idea? Lets hear it.
If your idea makes it into the mod, you'll be mentioned, don't be shy.
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Showing 1-6 of 6 comments
heyitsmax May 12, 2019 @ 12:44pm 
is it possible to show how many zombies you have to kill before a power-up?
Pepsi  [developer] May 12, 2019 @ 5:22pm 
Originally posted by MaxBuddyBC:
is it possible to show how many zombies you have to kill before a power-up?
Sadly, there is not. Since it's operated by how much points you gain with additonal randomness. The best I can do has already been done, being the color of the next drop changes into red the more rate you have to drop it. If it's green, then it means the very next zombie that can drop a powerup will drop a powerup. But very good idea.
heyitsmax May 13, 2019 @ 5:22am 
ok
Pepsi  [developer] May 13, 2019 @ 10:10am 
Originally posted by MaxBuddyBC:
ok
I tried adding it early this morning, it was very hard to get an accurate answer. Becuase sometimes zombies give 50 points or 130 or 60. And damaging zombies is +10 which offsets the number, along with any change in currency (buying perks/ammo etc). In all, it just made for one inaccurate number.
HardlyRandom Mar 27, 2023 @ 1:40pm 
Is there any way to track how many times an activated trap kills a zombie? I know that in the base game these don't count towards player kills/ points, but I was wondering if there was any way to make a stat that keeps track of the # of zombies killed by the traps themselves

Wanted to say though that I really like the mod!
Last edited by HardlyRandom; Mar 27, 2023 @ 1:40pm
Pepsi  [developer] May 27, 2023 @ 10:46am 
I like this idea. Let me see what I can do. Not sure if it's a one liner or a complete trap redesign, but I don't want to redesign the traps, as I'd like the mod to not touch anything, but just give you the stats. I'm hoping it's not gonna require the redesign. There's a good chance that some traps or entire maps cannot be recorded without altering game mechanics.
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Showing 1-6 of 6 comments
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