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But, playing on Vet, I'm noticing he's incredibly powerful. To me, the main problem is the charge bar, which I can charge up sometimes with a mere 3-4 strikes, which then makes almost every other strike a critical hit. The crit damage is very high, and marrying that with the passive skill that heals me whenever I land a crit means that I've become practically indestructible and I'm only a Lvl 13. Bosses, elites, mobs, they all fall with relative ease.
A quick note, I am playing with the Synergies mod as well. Reading the comment above, it seems that could be a part of the problem. But I've just found the charge bar charges way too quickly (I have no item that increases this, or delays the decay of it, equipped) and in general he seems quite powerful. Hope this helps!
I'm playing Normal, Vanilla (Extended mod) and I'm level 7 ... sometimes the charge bar charges instantly after killing an elite unit and especially if I get it charged before one? Yeah, I've killed some in three hits easy. Not to mention the +Elemental Damage abilities seem a bit exsessive. +300 fire damage per hit by level 3? Unless it's glitched (because using it on enemies do nothing, but then my basic attacks are insanely powerful) ... however if they're meant to be power houses on Normal, then there's no issue (since I still need to step back from time to time to heal).
The damage from elemental skills adds directly to the weapon by the way.
Few things about the Ronin, the charge bar full heal +50% dmg reduction and +50% dodge is almost playing with god mode on when you have fast weapons. Factor in unlimited mana from the mana on hit ability and it's pretty unstoppable (ie. no challenge) Also, the scaling on the Kensei passives are a bit nuts as well, especially the scaling +5 stregnth node.
The ninja starter skill on the flipside feels VERY weak. It's tough getting through the starter zone on synergies(elite) with this class. Needs some attention.
Look forward to more updates!
As for the Kensei/GM/Ronin stat skills, we considered changing them. Then my box filled up on multiple web pages with very unhappy long term players. So, instead we set them to be a slower purchase by creating a new skill graph for them. You can only purchase the skill every 6 levels currently, and it is something we are willing to increase further.
kensei 50% Crit 50% Attackspeed
ronin 50% DMGReduction 50% Dodge
for hitting 10 times or a group of mobs once is really powerful
Kensei as example 4-5 little mobs 2 hits into the GRP full Boni and you crush em even without the buffs and the skill "I must live" of the Kensei scales to hard in my opinion because about 5% of your health per enemy hit is crazy (on LVL 1 skill)
I Must Live should be a lvl 28 skill, if it is unlocked lower it is because of another mod, or it is a bug. The skill should only be lasting 6 seconds also. If it is lasting longer with 1 point, that is also a bug.
However, I am increasing the CD, and decreasing the duration of the buff.
Take into consideration these classes are best balanced for Vet and Elite.