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Current features:
- visitable demo map
- jungle camps for testing
- 14 demo class all made from the original skills of torchlight with some modification
- pvp forcing
- basic demo class skins (there will be more pruchesable class skins in the game)
- new item system (socketed item skin, with socketable stas for creating your own custom items)
Current developing:
- team based multiplayer
- spells and in game shops
- character balancing
- creating custom textures
- level editing
Future features:
- unique classes with unique skill
- unique maps
- fame progression system (buy unique items skins, extra spells with fame)
- spell scrolls you can buy for every battle
- interactive map events
- and many many more, if you like it please be a tester and contact me.
Im no good with programming but i could help with character design & balance, items and map design!
I have no programming experience, and I've been playing mobas for only around a year now, off and on. But I'd be willing to help with things like character design & balance, items, map design, etc.
While I'm rephrasing previous posts, I'd like to reiterate on Megacomet's comment; how exactly do you plan this moba to evolve?
I'm free literally all weekend.
As soon as I came in, I did not understand what to do and thought it was nonsense. Then I understood what to do and, even despite the fact that only alpha. It's really cool. You have a huge potentsional, I hope you do not throw it and will advance very far (maybe to create a cool game)
And I personally think it's better you do your own MOBA is not similar to any other, with its enormous feature :)
(Very much like to help but do not know what)