Torchlight II

Torchlight II

Torchlight 2 MOBA (v.125)
qip9  [developer] Aug 21, 2013 @ 6:08am
DEVELOPING discusson
The present and the future of the mod.
Last edited by qip9; Aug 21, 2013 @ 6:08am
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Showing 1-15 of 21 comments
qip9  [developer] Aug 21, 2013 @ 6:17am 
DAILY UPDATES - READ MORE IN THE CHANGE NOTES SECTION

Current features:
- visitable demo map
- jungle camps for testing
- 14 demo class all made from the original skills of torchlight with some modification
- pvp forcing
- basic demo class skins (there will be more pruchesable class skins in the game)
- new item system (socketed item skin, with socketable stas for creating your own custom items)

Current developing:
- team based multiplayer
- spells and in game shops
- character balancing
- creating custom textures
- level editing

Future features:
- unique classes with unique skill
- unique maps
- fame progression system (buy unique items skins, extra spells with fame)
- spell scrolls you can buy for every battle
- interactive map events
- and many many more, if you like it please be a tester and contact me.

Last edited by qip9; Sep 4, 2013 @ 1:21am
Pidor Aug 25, 2013 @ 11:33am 
cool
µcephei Aug 25, 2013 @ 3:02pm 
Hey i would like to colaborate, i liked it a lot.
Im no good with programming but i could help with character design & balance, items and map design!
Mothman Aug 27, 2013 @ 6:54pm 
Nobody seems to be using this, so I might as well break the ice with a question for the developers. So, qip9, what is your overall creative vision for your mod? For example, do you plan on making this a more traditional MOBA (Dota,LoL,etc.), or would you rather make it more unconventional (Smite,Awesomenauts,etc.)? Do you plan on innovating much on the current formula? Will the mod focus on strategy and teamplay, or more on skill-shots and fighting, or both? Will you go for complex, in-depth mechanics, or make the mod more streamlined and casual?
Sladik Aug 27, 2013 @ 11:08pm 
I'd be willing to help in any way I could. I want to see this mod go as far as possible.
I have no programming experience, and I've been playing mobas for only around a year now, off and on. But I'd be willing to help with things like character design & balance, items, map design, etc.
While I'm rephrasing previous posts, I'd like to reiterate on Megacomet's comment; how exactly do you plan this moba to evolve?
qip9  [developer] Aug 27, 2013 @ 11:37pm 
i think its too early to speak about finished game yet, i have vision now but im sure it will be change plenty of times till the finish. But i want to keep lot of elements from this good hack n slash game like the random events and the fast paced action. Sa far as i can tell there will be no last hitting in this game, you have your gold without it, etc... this game is more about fun and action rather then really serious high skill cap championship games.
Sladik Aug 28, 2013 @ 12:24am 
Remember, though, that DoTA started out pretty much the same way, and it's well-known as the hardest moba out there. It's still a pretty new mod, so anything can happen.
Zbee Aug 28, 2013 @ 7:31am 
Good job.
Sladik Aug 29, 2013 @ 7:57am 
How about we have a pre-alpha testing session this weekend? Depending on how many people are interested, of course.
I'm free literally all weekend.
qip9  [developer] Aug 29, 2013 @ 8:40am 
we do open tests every day, you should see a moba test room server usually at the afternoons GMT, but if you want you can join us in team speak for testing
Krab Koldun Aug 30, 2013 @ 8:45am 
(Just sorry for my english, I'm from Belarus)
As soon as I came in, I did not understand what to do and thought it was nonsense. Then I understood what to do and, even despite the fact that only alpha. It's really cool. You have a huge potentsional, I hope you do not throw it and will advance very far (maybe to create a cool game)
And I personally think it's better you do your own MOBA is not similar to any other, with its enormous feature :)
(Very much like to help but do not know what)
Jase Aug 30, 2013 @ 6:39pm 
Is there a group for the people who want to beta test?
qip9  [developer] Aug 31, 2013 @ 12:32am 
we have a facebook page for testers
Fungalore Aug 31, 2013 @ 9:45pm 
First and foremost, I must warn you about being able to influence future games. It may be a simple spell, but I warn you man, stick to just providing skins. I think having fame = "new" weapons (just reskins) is the best way to got.
Fungalore Aug 31, 2013 @ 9:45pm 
Also, screw Facebook, just make a private steam group.
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