Dawn of Man

Dawn of Man

Flatlands
Schwifty K  [developer] Mar 26, 2019 @ 9:41am
How to CHANGE Raider values
If you'd like to play without Raiders search the following file:
\steam\steamapps\workshop\content\858810\1693186543\Flatlands\flatlands.scn.xml

Open it with a html or text editor and search for this (currently at line 110):
<!-- Set raider parameters --> <action type="SetRaider" era="Paleolithic" entity_types="wolf cave_lion" min="1" max="3" period="0.8y" variance="0.5y"/> <action type="SetRaider" era="Mesolithic" hardcore_timer="5y" entity_types="cave_bear" min="1" max="3" period="0.9y" variance="0.5y"/> <action type="SetRaider" era="Neolithic" hardcore_timer="10y" entity_types="woolly_rhinoceros mammoth" min="1" max="1" period="1.2y" variance="0.5y" extra_raider_per_population="30"/> <action type="SetRaider" era="CopperAge" hardcore_timer="15y" entity_types="primitive_human" min="4" max="7" period="1.3y" variance="0.5y" extra_raider_per_population="30"/> <action type="SetRaider" era="BronzeAge" hardcore_timer="20y" entity_types="primitive_human" min="7" max="15" period="1.3y" variance="0.5y" extra_raider_per_population="30"/> <action type="SetRaider" era="IronAge" hardcore_timer="25y" entity_types="primitive_human" min="15" max="20" period="1.3y" variance="0.5y" extra_raider_per_population="30"/>

change min="0" max="0" for all of them.

or replace it with this:
<!-- Set raider parameters --> <action type="SetRaider" era="Paleolithic" entity_types="wolf" min="0" max="0" period="0.8y" variance="0.5y"/> <action type="SetRaider" era="Mesolithic" hardcore_timer="5y" entity_types="wolf" min="0" max="0" period="0.9y" variance="0.5y"/> <action type="SetRaider" era="Neolithic" hardcore_timer="10y" entity_types="wolf" min="0" max="0" period="1.2y" variance="0.5y"/> <action type="SetRaider" era="CopperAge" hardcore_timer="15y" entity_types="wolf" min="0" max="0" period="1.3y" variance="0.5y"/> <action type="SetRaider" era="BronzeAge" hardcore_timer="20y" entity_types="wolf" min="0" max="0" period="1.3y" variance="0.5y"/> <action type="SetRaider" era="IronAge" hardcore_timer="25y" entity_types="wolf" min="0" max="0" period="1.3y" variance="0.5y"/>
If you want to keep your changes, even if I do a scenario update, do the following:

Copy the folder "flatlands" you can find here: \steam\steamapps\workshop\content\858810\1693186543\

Paste the flatlands folder here:
\YOURwindowsusername\Documents\DawnOfMan\Scenarios

create the folder \Scenarios\ if it is missing.

Now you have your local copy of my map for viewing and tinkering.

You can edit thumbnail_flatlands.png to distinguish the two versions in the scenario menue ingame.


Play EASY FLATLANDS with Raiders:

If you now want to continue with your saved game from Flatlands easy version and you absolutely need Raiders, you can copy the Raider parameters from Flatlands [ \steam\steamapps\workshop\content\858810\1693186543\Flatlands\flatlands.scn.xml , currently LINES 133-140 ] to Easy Flatlands [ \steam\steamapps\workshop\content\858810\1693186543\Flatlands\flatlands_easy.scn.xml , currently LINES 138-144 ].

Look for this /copy it from here and paste it into flatlands_easy.scn.xml :
<!-- Set raider parameters --> <action type="SetRaider" era="Paleolithic" entity_types="wolf cave_lion" min="1" max="3" period="0.8y" variance="0.5y"/> <action type="SetRaider" era="Mesolithic" hardcore_timer="5y" entity_types="cave_bear" min="1" max="3" period="0.9y" variance="0.5y"/> <action type="SetRaider" era="Neolithic" hardcore_timer="10y" entity_types="woolly_rhinoceros mammoth" min="1" max="1" period="1.2y" variance="0.5y" extra_raider_per_population="30"/> <action type="SetRaider" era="CopperAge" hardcore_timer="15y" entity_types="primitive_human" min="4" max="7" period="1.3y" variance="0.5y" extra_raider_per_population="30"/> <action type="SetRaider" era="BronzeAge" hardcore_timer="20y" entity_types="primitive_human" min="7" max="15" period="1.3y" variance="0.5y" extra_raider_per_population="30"/> <action type="SetRaider" era="IronAge" hardcore_timer="25y" entity_types="primitive_human" min="15" max="20" period="1.3y" variance="0.5y" extra_raider_per_population="30"/>

Get raided by humans and animals

You can add more entities to the list and define "mins" and "maxes" instead of "min" and "max" like this:
<action type="SetRaider" era="IronAge" hardcore_timer="25y" entity_types="primitive_human bear" mins="1 10" maxes="3 30" period="1.8y" variance="0.2y" extra_raider_per_population="8"/>

( Population / extra_raider_per_population ) + (a number between min (1) and max (3) ) = attacking human raiders.

I think the animals are only calculated with the mins and maxes, but currently not sure.
Last edited by Schwifty K; Sep 26, 2020 @ 1:57am
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Showing 1-15 of 24 comments
Derek Zoolander Mar 26, 2019 @ 3:06pm 
schwifty i dont have the 858810 folder pls i need help
Schwifty K  [developer] Mar 26, 2019 @ 3:17pm 
this is the name of the file: "flatlands.scn.xml"
it is located in your steam folder inside a few subfolders.

go from the folder you installed steam to: \steamapps\workshop\content\858810\1693186543\Flatlands\

Derek Zoolander Mar 27, 2019 @ 8:35am 
k i have it now thx mate
Derek Zoolander Mar 27, 2019 @ 9:43am 
on the parameters section what does decrease_start_population="350" decrease_halfing_population="350" mean what can i do with it
Schwifty K  [developer] Mar 27, 2019 @ 9:55am 
I wrote you a little haiku!

For information
about birth and migration
look at this post here:

https://steamcommunity.com/app/858810/discussions/1/1846946102851930954/
Last edited by Schwifty K; Mar 27, 2019 @ 9:55am
Passenger 57 Mar 28, 2019 @ 12:57am 
Your scenario has a milestone for killing raiders though... so if people remove them from the game they can't complete the milestones.

Maybe replace that milestone with craft 150 composite bows or something.
Schwifty K  [developer] Mar 28, 2019 @ 3:58am 
This guide explains how to further modify my mod to suit your needs. If you don't want raiders and 7 milestones, you should change the milestones. You can find them in the same file as the raider settings.

This should serve as a quick solution until I'm done with the peaceful version of the map (this version still has RAIDERS! and they won't be removed from this version by me either).
karbinns Apr 10, 2019 @ 1:06pm 
when i go through the files as you say i get to flatlands.scn and not flatlands.scn.xml
Schwifty K  [developer] Apr 10, 2019 @ 1:21pm 
maybe you have disabled the feature in windows. file suffix (filename extensions)

can you edit it anyways? than it would not matter. get the editor from atom.io

otherwise: Open Control Panel > Appearance and Personalization. Now, click on Folder Options or File Explorer Option, as it is now called > View tab. In this tab, under Advanced Settings, you will see the option Hide extensions for known file types. Uncheck this option and click on Apply and OK

maybe change it back after you are done.

copied from:
https://www.thewindowsclub.com/show-file-extensions-in-windows
karbinns Apr 11, 2019 @ 1:20pm 
Thanx for your help
All changed now
Darbbo May 5, 2019 @ 5:42am 
I have raiders now!
Schwifty K  [developer] May 5, 2019 @ 6:10am 
Originally posted by Darbbo:
I have raiders now!

So you've paved your way for the raiders in the easy version now? Very well done. It's nice that someone reads, understands and does this.
SMOKING BANANA Jun 23, 2019 @ 8:41pm 
hey I have another question that's somewhat related. How do you change the knowledge requirement for different techs (like how in your mod it's 1.5 times as much knowledge needed) using the xml files?
Schwifty K  [developer] Jun 24, 2019 @ 1:57am 
It's <action type="SetKnowledgeParameters" tech_cost_multiplier="1.5"/>

Schwifty K  [developer] Mar 7, 2020 @ 4:03am 
have you removed the extra_raider_per_population ? It defines for how many people you will get 1 additional raider.

extra_raider_per_population="5" would end up with 2 raiders for 10 people.

Feel free to paste your raider settings here for further discussion :-)
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