Dawn of Man

Dawn of Man

Flatlands
Schwifty K  [developer] Mar 24, 2019 @ 3:14pm
Start with Food and Ressources
If you'd like to have some more nuts search the following file:
\steam\steamapps\workshop\content\858810\1693186543\Flatlands\flatlands.scn.xml

Open it with a html or text editor and search for this:
<!-- Spawn initial entities -->

paste this line right behind or under it:

<action type="Spawn" entity_type="nuts" amount="20" placement="StartLocationCircular" radius="1"/>

now it should look like this:

<!-- Spawn initial entities -->
<action type="Spawn" entity_type="nuts" amount="20" placement="StartLocationCircular" radius="1"/>


Save the file. Start a new game. This will place 20 nuts near your starters.

Next example:
<!-- Spawn initial entities -->
<action type="Spawn" entity_type="nuts" amount="20" placement="StartLocationCircular" radius="1"/><action type="Spawn" entity_type="dry_skin" amount="20" placement="StartLocationCircular" radius="1"/>

This will place 20 nuts and 20 dry skins near your starters.

You can spawn all those things, not only nuts or dry_skin: http://madrugaworks.com/dawnofman/reference_entities.php

Good Luck, have fun!
Last edited by Schwifty K; Mar 24, 2019 @ 4:07pm
< >
Showing 1-9 of 9 comments
Derek Zoolander Mar 27, 2019 @ 10:56am 
how do you add more resources on spawn
Schwifty K  [developer] Mar 27, 2019 @ 11:59am 
read the guide above your question.

You can spawn all those things, not only nuts or dry_skin: http://madrugaworks.com/dawnofman/reference_entities.php
Coming_Soon Jul 21, 2019 @ 11:47pm 
@Scwifty K Can I add as many lines i want into spawn initial entities???
Last edited by Coming_Soon; Jul 22, 2019 @ 12:02am
Schwifty K  [developer] Jul 22, 2019 @ 2:40am 
yes you can spawn a whole settlement with buildings and people :D
Monwalker Oct 12, 2019 @ 7:58pm 
Hello Schwitty k! I'm Mon' from France.
I install your mod Flatlands and begin to play. It works well :)
I wanted to spawn more things (more people and some stuff) so I search the file: "\steam\steamapps\workshop\content\858810\1693186543\Flatlands\flatlands.scn.xml" but I didn't find it.
I have arepertory Steam on my C: - And I have another repertory on my D/ (because I install my Stem games on D, more place). In this two repertories, I found the repertory "Workshop" and "Content", but not the "858810".
With the function "Research" I research "858810", and then "Flatlands", but no results.
Can you help me please ?
Schwifty K  [developer] Oct 13, 2019 @ 4:44am 
Salut.

The 858810 and the 1693186543 folder should be in your steam library. If you have more than 1 library check them both. This solved the problem here: https://steamcommunity.com/app/233860/discussions/0/3288067088107568668/

Maybe you have more than 2 libraries? you can check that in the steam settings -> Downloads -> Steam Library Folder.

If you subscribed and can play it it should be on your computer. Is it Windows or Mac OS?


Possible Workaround, if you cannot find it anywhere:

Download Link:
https://github.com/SchwiftyK/Dawn-of-Man-Scenarios/archive/master.zip

You could download all my scenarios and copy paste the one you'd lke to modify into your [Windows -> Documents folder]:

C:\Users\%USERNAME%\Documents\DawnOfMan\Scenarios

Create the folder "Scenarios", if you don't have it.

Schwifty K  [developer] Oct 13, 2019 @ 5:03am 
Or Maybe you changed your Folder a certain time ago?

Like this buddy: https://steamcommunity.com/discussions/forum/1/458606877310501802/
Nrø Mar 29, 2020 @ 1:44am 
http://madrugaworks.com/dawnofman/reference_entities.php this links showıng knowledge too , how can ı set knowledges
Schwifty K  [developer] Mar 29, 2020 @ 4:48am 
Hi, every tech_id from the bottom of the list you posted can be used in conditions and actions:
http://madrugaworks.com/dawnofman/scenario_reference.php

See this: https://steamcommunity.com/sharedfiles/filedetails/?id=1677893223

or that: https://steamcommunity.com/sharedfiles/filedetails/?id=1834125562

as examples of how to implement.

I'm not sure what you mean by "set knowledges".

You can undlock / lock technologies.
You can modify the tech points needed to unlock new techs.
You can make certain things happen after a certain age or tech is unlocked by the player.
< >
Showing 1-9 of 9 comments
Per page: 1530 50