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XXX 31 Mar @ 12:55pm
Stach is so far away
Schwifty K [author] 30 Mar @ 1:30pm
sticks / branches: https://steamcommunity.com/workshop/filedetails/discussion/1693186543/1768133742962437615/
XXX 30 Mar @ 9:29am
There are no places where you can take branches
XXX 30 Mar @ 3:58am
Did not see any sticks? Maybe it was just me.
XXX 28 Mar @ 7:48pm
no sticks at least in 1 location
Source: https://steamcommunity.com/sharedfiles/filedetails/comments/1693186543
The place you decided to build your camp?
Whose fault is that?
But i added MORE STICKS to the new locations of medium flatlands.
https://steamcommunity.com/sharedfiles/filedetails/?id=1710378799&tscn=1586878360
<detail_override_prototypes>
<detail_override_prototype>
<id value="DetailStick"/>
<density value="1.0" />
<min_altitude value="-2.5"/>
<max_altitude value="15"/>
<min_angle value="0"/>
<max_angle value="80"/>
</detail_override_prototype>
</detail_override_prototypes>
.... 🤦♂️
human greed was endless from the beginning lol and so now i thought the real problem was ROCKS. because it requires more rocks to build up the walls but if i put the rocks on fields too many, very annoying to build... sticks don't disturb the buildings at least.
eventually, it's quite tiring process for me to fix the map again and again, and i decided to just play the original version of this map lol
<detail_override_prototypes>
<detail_override_prototype>
<id value="DetailStick"/>
<density value="0.13" />
<min_altitude value="-2" />
<max_altitude value="18"/>
<min_angle value="0" />
<max_angle value="90"/>
<min_humidity value="0.3"/>
<max_humidity value="0.85"/>
</detail_override_prototype>
<detail_override_prototype>
<id value="DetailGrass"/>
<density value="0.3" />
<min_altitude value="-1" />
<max_altitude value="15"/>
<min_angle value="-5" />
<max_angle value="25"/>
<min_humidity value="0"/>
<max_humidity value="0.7"/>
</detail_override_prototype>
</detail_override_prototypes>
<prop_override_prototypes>
<prop_override_prototype>
<id value="SmallRocks"/>
<density value="0.2" />
<min_altitude value="5" />
<max_altitude value="30"/>
<min_angle value="15" />
<max_angle value="70"/>
</prop_override_prototype>
<prop_override_prototype>
<id value="Flint"/>
<density value="0.1" />
<min_altitude value="0" />
<max_altitude value="30"/>
<min_angle value="1" />
<max_angle value="40"/>
</prop_override_prototype>
</prop_override_prototypes>
<deposit_override_prototypes>
<deposit_override_prototype>
<id value="Flint"/>
<min_angle value="1" />
<max_angle value="20"/>
<min_altitude value="3" />
<max_altitude value="55"/>
</deposit_override_prototype>
<deposit_override_prototype>
<id value="Copper"/>
<min_angle value="1" />
<max_angle value="20"/>
<min_altitude value="3" />
<max_altitude value="55"/>
</deposit_override_prototype>
<deposit_override_prototype>
<id value="Tin"/>
<min_angle value="1" />
<max_angle value="20"/>
<min_altitude value="3" />
<max_altitude value="55"/>
</deposit_override_prototype>
<deposit_override_prototype>
<id value="Iron"/>
<min_angle value="0" />
<max_angle value="45"/>
<min_altitude value="2" />
<max_altitude value="65"/>
</deposit_override_prototype>
</deposit_override_prototypes>
those are the values i used in medium Flatlands. Balancing is very hard!