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as well as for raiders and other stuff what does (period="1.0y") and (variance="0.5y") do and is there a better place for me to ask these questions?
thanks so much!
starts the decrease of joining people -> less people join after you reached the limit
decrease_halfing_population
decreases the number of joining poeple even more everytime you reach limit1 + limit2
limit1 + limit2 + limit2 = almost no more people
the same rules for birth.
period and variance is explained above
"
<action type="SetDiseaseParameters" period="2.5y" variance="0.5y" individual_disease_chance="0.5"/>
period in ingame years, variance adds variance.
happens between 2 and 3 ingame years with this example.
"
a better place might be https://steamcommunity.com/app/858810/discussions/
or
https://steamcommunity.com/workshop/discussions/18446744073709551615/
flatlands.scn : currently line 148.
OR
flatlands_easy.scn : currently line 152.
under
But it would be enough to set the last 3 era multipliers to 0 like this:
<action type="SetAnimalPopulation" animal_types="mammoth" min="20" max="35" era_factors ="1 1 1 0 0 0"/>
A smoother curve:
<action type="SetAnimalPopulation" animal_types="mammoth" min="20" max="35" era_factors ="1 0.5 0.25 0 0 0"/>
("0.1y") to have 10 traders per year."
1 / 10 = 0.1