Europa Universalis IV

Europa Universalis IV

Scandinavian Flavour Mod
 This topic has been pinned, so it's probably important
Sotof  [developer] May 8, 2015 @ 7:37am
Mod Q&A
If you have a question regarding anything to do with the mod, then you can post it here. If you want. You can post it in the comment section as well. I may also take your question and put it in this thread with the answer, if it is common/pertinent enough.

Have fun. :)
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Showing 1-15 of 19 comments
Sotof  [developer] May 8, 2015 @ 7:54am 
Commonly asked questions

A = Answer
EA = Extended Answer

Is this mod compatible with the save game converter from CK2?
A: No.
EA: It probably won't work with a converted save game. Since the converter itself makes a mod it can be impossible to make the two compatible if you mess with the same things as the converter. As a result this mod will never have any work put into it to make it compatible with a CK2 save game conversion. Scandinavian Flavour is first and foremost for regular EU4.

When will this mod be updated?
A: Most likely at each major patch release.
EA: I don't always have time to update for each patch and thus I tend to focus on the big patches since they bring the most changes and are the most likely to wreck the mod. The amount of effort needed to update the mod also varies, I might have been working on a new feature when a hotfix drops, in that case I may focus on getting the feature to work first before I update the mod.

How do I become Norse?!
A: An event will fire shortly after the reformation has begun.
EA: It is currently disabled, but I'll have it fixed for the next release.

Originally posted by Sketch (SpaceViking1):
Will you be using the new parliament system for a allthing?
A: Yes.
EA: I fully intend to make use of the parliament system, and probably play as much as I can with it to integrate it fully with the existing faction system.
Last edited by Sotof; May 8, 2015 @ 3:18pm
Sotof  [developer] May 8, 2015 @ 7:57am 
Reserved for posterity.
Sotof  [developer] May 8, 2015 @ 7:57am 
Reserved for posterity.
TexStarshine May 8, 2015 @ 2:45pm 
I asked this in the features suggestions section, but it's probably better to ask here.

Will you be using the new parliament system for a allthing? I have to admit it sounds really useful/interesting. It might work better than your current allthing faction system.
Sotof  [developer] May 8, 2015 @ 3:18pm 
Originally posted by Sketch (SpaceViking1):
I asked this in the features suggestions section, but it's probably better to ask here.

Will you be using the new parliament system for a allthing? I have to admit it sounds really useful/interesting. It might work better than your current allthing faction system.
Yes. :)
Gotta die fast May 11, 2015 @ 1:04pm 
So, I realized that this MOD can not be used at the current version of the game. Is this mod going to be updated later?
Sotof  [developer] May 12, 2015 @ 11:34am 
Originally posted by Sir Nils Olav:
So, I realized that this MOD can not be used at the current version of the game. Is this mod going to be updated later?
Yes, I am working on an update. However I am most likely going to releasing it shortly after Common Sense so I don't have to do a major update two times in a row.
Last edited by Sotof; May 12, 2015 @ 11:34am
TexStarshine May 22, 2015 @ 9:28am 
What is your favorite mod for EU IV, aside from the most awesome one, which is yours.

What update do you think added the most improvements?
Sotof  [developer] May 22, 2015 @ 11:27am 
I'll answer the questions, but please keep this discussion focused on the mod. :)

Originally posted by Sketch (SpaceViking1):
What is your favorite mod for EU IV, aside from the most awesome one, which is yours.
I don't think mine is the best. Personally I think the Tenth Idea is probably the best mod out there. It's small, good and improves the game without too many changes.

Originally posted by Sketch (SpaceViking1):
What update do you think added the most improvements?
Art of War.
TexStarshine May 22, 2015 @ 12:59pm 
Huh, that's interesting! Thank you for sharing!

More questions? Hmm... what is the best feature of your mod?
Sotof  [developer] May 22, 2015 @ 3:06pm 
Originally posted by Sketch (SpaceViking1):
Huh, that's interesting! Thank you for sharing!

More questions? Hmm... what is the best feature of your mod?
The flag. Without doubt. :)
TexStarshine May 23, 2015 @ 7:34am 
without any doubts!
TexStarshine May 28, 2015 @ 9:57pm 
Hmm, more serious question. What sort of flavor might you add for Scandinavia's military history? There's plenty of stuff about fortresses and stuff, but have you considered making events for units or commanders that distinguished themself throughout its history?
Sotof  [developer] Jun 8, 2015 @ 10:19am 
Originally posted by Sketch (SpaceViking1):
Hmm, more serious question. What sort of flavor might you add for Scandinavia's military history? There's plenty of stuff about fortresses and stuff, but have you considered making events for units or commanders that distinguished themself throughout its history?
I'm not that big a fan of adding too much historical content. I like using history to give context to some of the stuff I add, but my greatest joy from EU4 comes from playing a non-historical world and in that vein some history can sometimes feel out of place.

You will notice, however, that you can become the "Lion of the North" if you fight on the side of Protestantism in the 30 Years War. ;)
In the alternate start date, The Scandinavian empire starts out ony with Gotland. Reading the description, it seems like Scandinavia would have ALOT more land. Am I just confused or is their a glitch/bug happening in my game.
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