Kenshi
Military craft (New attacking moves)
SprendiX  [developer] Jan 11, 2019 @ 11:40am
Your suggestions and suggestions
Your offer. It is desirable to objective and not much beyond the game
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Showing 1-15 of 37 comments
Caio Mota Jan 17, 2019 @ 2:22pm 
It would be better if you would remove the cheer ' ' Put your hand on the sword when you are stopped ' '

Because even without the sword, the character gets the arm folded and becomes strange...
SprendiX  [developer] Jan 17, 2019 @ 2:44pm 
Originally posted by Caio Mota:
It would be better if you would remove the cheer ' ' Put your hand on the sword when you are stopped ' '

Because even without the sword, the character gets the arm folded and becomes strange...
I noticed it, but I don't know what it's about yet. I did not change or touch the original animation
Caio Mota Jan 17, 2019 @ 3:44pm 
In your video you can see, the left arm of the characters gets more folded than the Nomal constantly
SprendiX  [developer] Jan 18, 2019 @ 12:36am 
Originally posted by Caio Mota:
In your video you can see, the left arm of the characters gets more folded than the Nomal constantly
Yes I see, but I don't know why yet.
SnugSnug Jan 18, 2019 @ 9:15am 
If you have access to the game : BattleRealms or Battlerealms - Winter of the wolf. There are many nice animations on that game for spear, katana, wakizashi, plank equilvalents etc. Both idle and attack, might find them interesting although they will all look dated now.

Yoesph Jan 18, 2019 @ 2:26pm 
Similar issue as characters arm is folded across their body during idle and some walking animations. Also during combat the non dominant arm seems to be further from the weapon than it should be during some attacks and blocks.
kaiomnamaste Jan 19, 2019 @ 5:06pm 
Confirmed on the same issues with the ar posture here
david2moss3 Jan 20, 2019 @ 7:21am 
Originally posted by SnugSnug:
If you have access to the game : BattleRealms or Battlerealms - Winter of the wolf. There are many nice animations on that game for spear, katana, wakizashi, plank equilvalents etc. Both idle and attack, might find them interesting although they will all look dated now.
This is a great idea.
09Lip Jan 20, 2019 @ 5:47pm 
Left arm is moved up in every animation, even while idle. :(
Caio Mota Jan 21, 2019 @ 10:40am 
I saw that the problem of the arm only happens with the male characters...
ZinogreTW Jan 22, 2019 @ 9:47pm 
The Long Sword attack animations in Monster Hunter might be cool for the Heavy Weapons in the game. the stance they do is also quite similar.

https://www.youtube.com/watch?v=ipF2H78kS10
Last edited by ZinogreTW; Jan 22, 2019 @ 9:49pm
ZinogreTW Jan 23, 2019 @ 5:55am 
btw the new spinning move from the heavy weapons always triggers like my guy is always spamming it.

also it looks a bit weird, clunky and stiff, so i was hoping that you would make it more fluid and reduce the chance of it being triggered as it makes me a living beyblade lol
xd Jan 23, 2019 @ 6:03am 
Maybe add some of the moves from shadow fight 2? Like the *simlple* kicks and some unarmed attacks
SprendiX  [developer] Jan 23, 2019 @ 8:09am 
Originally posted by ZinogreTW:
btw the new spinning move from the heavy weapons always triggers like my guy is always spamming it.

also it looks a bit weird, clunky and stiff, so i was hoping that you would make it more fluid and reduce the chance of it being triggered as it makes me a living beyblade lol
more accurately, what is not working?
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