Besiege

Besiege

Toneliko's Sea Mod
Olie Jan 5, 2019 @ 3:48pm
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Showing 1-14 of 14 comments
Diananno Jan 6, 2019 @ 12:26pm 
Originally posted by Doughnut:
Istead of haveing up and down waves have proper realistic ones
thats what waves are
Frisky_Shadow Jan 6, 2019 @ 3:06pm 
Originally posted by Doughnut:
Istead of haveing up and down waves have proper realistic ones
i think what you mean is, a visual of the waves moving up and down.

I 100% agree on this. if its possible that would be lovely
:pleased:

EDIT:
seeing the sea line in build mode would be nice as well
Last edited by Frisky_Shadow; Jan 6, 2019 @ 3:14pm
Orz_PX Jan 7, 2019 @ 10:28pm 
Some of my suggestions (I had a peek at your code, sorry about this in advance) :
1. May be you could try adding a "Sea" component to each block/entity so you don't have to loop everything in one method.
With this you can simply add a bool check to check if the block/entity is in the water or not so to avoid running a huge loop if a huge machine is loaded.
2. I think it's better to calculate buoyancy based on block's/entity's volume than giving a specific value for each block regardless of their size.
Last edited by Orz_PX; Jan 7, 2019 @ 11:11pm
The Weeb Guy Jan 9, 2019 @ 12:32pm 
I would like the ability of the level parts to be able to interact with the water, basically changing the height, direction, and any other fetures from the little control menu, this could make a trigger block increase the wave height or make the sea completely flat, this could be very usefull for people making water based maps.
Bones Jan 9, 2019 @ 7:34pm 
Originally posted by Lord Fluffkins:
Originally posted by Doughnut:
Istead of haveing up and down waves have proper realistic ones
i think what you mean is, a visual of the waves moving up and down.

I 100% agree on this. if its possible that would be lovely
:pleased:

EDIT:
seeing the sea line in build mode would be nice as well
The waves are visible, at least for me. The mod wouldn't render waves on my laptop, but it did on my desktop. Could be a texture issue (maybe your settings are too low?).
if explosions happen below sea level, change the gfx to a splash, maybe even water cannon effect upwards
CyberVirus Jan 14, 2019 @ 2:22pm 
I suggest makeing it so that the wave level can be set to somthing like 100 for monstrous waves.
ᛉAmerikanerᛣ Jan 17, 2019 @ 3:39pm 
projectiles should probably have some sort of splash effect and stop/sink when they hit the water, you could use the water cannon effect to create a burst upwards
Originally posted by Participating Blud:
if explosions happen below sea level, change the gfx to a splash, maybe even water cannon effect upwards


Originally posted by AbsOfSteel:
projectiles should probably have some sort of splash effect and stop/sink when they hit the water, you could use the water cannon effect to create a burst upwards
bro same thing lmao. also try cannons underwater in MV, the water drag there is much higher.
EatThatPie Jan 21, 2019 @ 1:37pm 
splash effects [toggleable]
Last edited by EatThatPie; Jan 21, 2019 @ 1:37pm
Wolf 81 Jan 28, 2019 @ 12:50pm 
Put the waves back in the mod. That really was the best part.
Brown Bakers Jan 28, 2019 @ 2:35pm 
WHY DID YOU DELETE THE WAVES PLEASE PUT THEM BACK PLEASE!!!:steamsad:
Juni Feb 4, 2019 @ 4:13pm 
deceleration based on speed so a plane hitting the water at high speed will smash to bits but a slow boat wont be like trying to move in goo
AFCM Feb 7, 2019 @ 12:44am 
It will be great if some spray come out when the ship crossing the sea.:steamhappy:
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