Kenshi
Skeleton Modules
‡TFG  [developer] Dec 29, 2018 @ 5:29pm
What to add, what to remove?
What to add, what to remove?
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Showing 1-7 of 7 comments
‡TFG  [developer] Dec 29, 2018 @ 5:35pm 
Add recruit a skeleton special repair kit but a small problem if he in cage it's imposible, add or not? And how much should the module cost?
Last edited by ‡TFG; Dec 29, 2018 @ 5:39pm
Yuri Oorlov Jan 2, 2019 @ 5:24am 
add it: Cost should be steel level at least as Skeletons are much more able to funstion and wander then organics
‡TFG  [developer] Jan 2, 2019 @ 5:34am 
steel (steel plate)? did not understand write in cats :)
zeny Jan 10, 2019 @ 2:20pm 
can you add the head module thats shown on the skeleton artwork on the loading screen (the middle one)?
‡TFG  [developer] Jan 10, 2019 @ 10:23pm 
add a new head model? I do not think that I have enough experience in 3d modeling
Lgapwookie Feb 18, 2019 @ 7:44pm 
You should add a way to change arms
fl9d Sep 7, 2019 @ 2:40pm 
Hi there

Just saw your Mod and I liked the idea. But I would prefer separate Mods for the Modules, the Recruitable Skeleton and the Tool. This way I won't use the Mod. Can you please split it up in 3 Mods?
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Showing 1-7 of 7 comments
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