Surviving Mars

Surviving Mars

Internal Affairs
 This topic has been pinned, so it's probably important
SkiRich  [developer] Dec 21, 2018 @ 12:05am
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Showing 1-10 of 10 comments
MsGoogly May 24, 2019 @ 9:59am 
Can you add the ability for officers to catch renegades in connected domes at decreased efficiency? Also, does the Sanitorium have to be in the same dome as the security station or could it be set up to take renegades from other domes? Lastly, does the security station have to be "on" at night to run internal affairs or is it an automated function?
SkiRich  [developer] May 24, 2019 @ 10:14am 
Originally posted by mrgoogly:
Can you add the ability for officers to catch renegades in connected domes at decreased efficiency? Also, does the Sanitorium have to be in the same dome as the security station or could it be set up to take renegades from other domes? Lastly, does the security station have to be "on" at night to run internal affairs or is it an automated function?

The sanatorium only needs to be reachable, either in the same dome or a connected dome.
Sorry the security station is per dome only, thats how it works in vanilla as well. The mechanics of catching renegades outside the home dome do not exist.
The security station shifts are just like any other workplace. f a shift is off, its not doing anything and no renegades get caught or cured during that time.
The Engineer Pop Oct 9, 2021 @ 4:45am 
It seems that Internal Affairs mod and Crime And Vindication mod conflicts, or Internal Affairs have a bug when it is unsubscribed.

https://steamcommunity.com/sharedfiles/filedetails/?id=2623408345
I originally subscribed Internal Affairs, but when I see Crime And Vindication I unsubscribed this mod and subscribed Crime And Vindication.
Now I made Institute of Forensic Psychiatry Dome in my real-game, but Sanatorium still has Cure Renegade option and it cured one of my Renegade... without any Officer who paroles him.
SkiRich  [developer] Oct 9, 2021 @ 11:07am 
Originally posted by Pectus Solentis:
It seems that Internal Affairs mod and Crime And Vindication mod conflicts, or Internal Affairs have a bug when it is unsubscribed.

https://steamcommunity.com/sharedfiles/filedetails/?id=2623408345
I originally subscribed Internal Affairs, but when I see Crime And Vindication I unsubscribed this mod and subscribed Crime And Vindication.
Now I made Institute of Forensic Psychiatry Dome in my real-game, but Sanatorium still has Cure Renegade option and it cured one of my Renegade... without any Officer who paroles him.
Sounds like you broke your game.
Turning off a mod removes everything from that mod.
The Engineer Pop Oct 9, 2021 @ 12:36pm 
Originally posted by SkiRich:
Originally posted by Pectus Solentis:
It seems that Internal Affairs mod and Crime And Vindication mod conflicts, or Internal Affairs have a bug when it is unsubscribed.

https://steamcommunity.com/sharedfiles/filedetails/?id=2623408345
I originally subscribed Internal Affairs, but when I see Crime And Vindication I unsubscribed this mod and subscribed Crime And Vindication.
Now I made Institute of Forensic Psychiatry Dome in my real-game, but Sanatorium still has Cure Renegade option and it cured one of my Renegade... without any Officer who paroles him.
Sounds like you broke your game.
Turning off a mod removes everything from that mod.
I already unsubscribed it.
Resubscribing and turnning off this mod doesn't help either.
Last edited by The Engineer Pop; Oct 9, 2021 @ 12:39pm
SkiRich  [developer] Oct 9, 2021 @ 2:04pm 
Originally posted by Pectus Solentis:
Originally posted by SkiRich:
Sounds like you broke your game.
Turning off a mod removes everything from that mod.
I already unsubscribed it.
Resubscribing and turnning off this mod doesn't help either.
You have to understand that this game engine is not designed to remove mods from savegames.
When you remove a mod by disabling it, all sorts of bad things happen, that is why you get a big fat warning in the mod manager when you enable or disable mods.
It is also why you get a big warning loading a save with a missing mod.
Running code that is dependent on a mod being installed gets broken when a mod is missing in a save game. Never under any circumstances disable any running mod from a save game.
You can disable mods and play a new game and thats how it works.

A mod author can install a function to turn off their mod in a running game interactively and return functions to the game engine, but the mod must still remain as enabled in the mod manager for that save game.
Some of my mods have that feature. Internal Affairs does not. I can look into adding it in the future.
Until then, understand that if you turn off any of my mods in the mod manager, none of my code is running. What effect that has on your save game will be unknown and is something I cannot repair.
The Engineer Pop Oct 9, 2021 @ 2:47pm 
Originally posted by SkiRich:
Originally posted by Pectus Solentis:
I already unsubscribed it.
Resubscribing and turnning off this mod doesn't help either.
You have to understand that this game engine is not designed to remove mods from savegames.
When you remove a mod by disabling it, all sorts of bad things happen, that is why you get a big fat warning in the mod manager when you enable or disable mods.
It is also why you get a big warning loading a save with a missing mod.
Running code that is dependent on a mod being installed gets broken when a mod is missing in a save game. Never under any circumstances disable any running mod from a save game.
You can disable mods and play a new game and thats how it works.

A mod author can install a function to turn off their mod in a running game interactively and return functions to the game engine, but the mod must still remain as enabled in the mod manager for that save game.
Some of my mods have that feature. Internal Affairs does not. I can look into adding it in the future.
Until then, understand that if you turn off any of my mods in the mod manager, none of my code is running. What effect that has on your save game will be unknown and is something I cannot repair.
Thanks.
Voego Jan 6, 2022 @ 12:48pm 
I have make a new game and mod doesn't work :)
what has gone rong?
SkiRich  [developer] Jan 6, 2022 @ 2:20pm 
Is it enabled?
Voego Jan 7, 2022 @ 3:19am 
Originally posted by SkiRich:
Is it enabled?
I fuond the mod mangager :)
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