Stellaris

Stellaris

Real Space - New Frontiers (Old)
Annatar  [developer] Dec 13, 2018 @ 2:32am
Bug report
Report all errors and problems in this thread. It is advisable to make detailed information and screenshots.
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Showing 31-45 of 151 comments
Annatar  [developer] May 12, 2019 @ 5:18pm 
Originally posted by Logiwonk:
I have a species that colonized a world in my empire (Ammonia world) and I annexed them, now I can't use them to colonize ammonia worlds even though their are listed as Ammonia Preference. This seems like a bug because it's listed as their preferred environment.
The Ammonia world belongs to the toxic uninhabited worlds. You are not using the Planetary Diversity?
troopersmith1 May 18, 2019 @ 9:28am 
It seems that the custom artwork for certain subclasses, such as volcanic, is not showing up. I'm not referring to the issue caused by swapping between planets of the same class, but something different. Any ideas?
Annatar  [developer] May 18, 2019 @ 4:52pm 
Originally posted by troopersmith1:
It seems that the custom artwork for certain subclasses, such as volcanic, is not showing up. I'm not referring to the issue caused by swapping between planets of the same class, but something different. Any ideas?
This should not be, can incompatibility with other mods?
troopersmith1 May 18, 2019 @ 7:46pm 
It is possible. I will go through my mods and try to find out.
logos411 Jun 2, 2019 @ 8:17pm 
Had the planetary image for Exotic World occur on a Monsoon World, in place of its own art
Annatar  [developer] Jun 2, 2019 @ 11:27pm 
Originally posted by logos411:
Had the planetary image for Exotic World occur on a Monsoon World, in place of its own art
This game bug is in the description, update the topic on the paradox forum.
Hopit Jun 18, 2019 @ 3:10am 
My game crashes on launch with this error in the error log
[localization_reader.cpp:254]: Illegal break character (utf32=66) at line 36 and column 388 in localisation/english/newfrontiers_events_l_english.yml
Not sure if it's because of this mod or compatability issue

EDIT: Nvm, wasn't this mod at all, just some music mod breaking everything
Last edited by Hopit; Jun 18, 2019 @ 3:18am
Picrasso Jun 26, 2019 @ 3:14am 
It seems the 'multiple suns' bug persists. When using this mod I often see worlds with multiple sun modifiers, with up to -15% habitability. Very punishing with 2.3 mechanics. Can anything be done about this?
Annatar  [developer] Jun 28, 2019 @ 5:14pm 
Originally posted by Picrasso:
It seems the 'multiple suns' bug persists. When using this mod I often see worlds with multiple sun modifiers, with up to -15% habitability. Very punishing with 2.3 mechanics. Can anything be done about this?
This is very strange, this should not be. Give more information, take a screenshot of the planet and the system
theorimha Jul 3, 2019 @ 12:39pm 
@Annatar there is a bug/conflict where this mod's Ammonia World modifier background appears on Planetary Diversity - Exotic Worlds Ammonia planets and the modifier background "clips ehind it" like on this screenshot https://imgur.com/a/ruDQNAj . This happens every time a PD ammonia world spawns, also this mods Ammonia World modifier does not spawn naturally.
imo your background looks better; is there a way to fix this by overwriting/prioritizing so that your background appears on PD ammonia worlds?
Last edited by theorimha; Jul 3, 2019 @ 12:43pm
Annatar  [developer] Jul 3, 2019 @ 5:55pm 
Originally posted by theorimha:
@Annatar there is a bug/conflict where this mod's Ammonia World modifier background appears on Planetary Diversity - Exotic Worlds Ammonia planets and the modifier background "clips ehind it" like on this screenshot https://imgur.com/a/ruDQNAj . This happens every time a PD ammonia world spawns, also this mods Ammonia World modifier does not spawn naturally.
imo your background looks better; is there a way to fix this by overwriting/prioritizing so that your background appears on PD ammonia worlds?
Currently, RS-NF is incompatible with Planetary Diversity. You simply do not notice many errors.
Millard Fillmore Aug 2, 2019 @ 9:57pm 
I am also having a problem with artwork for planet subclasses. Sometimes, the artwork does not show up at all; other times, artwork from the mod shows up on planets without the appropriate modifier. I have a lot of other mods running, but most of them shouldn't be a problem - the only mod that I think could be a problem in the Dyson Swarm mod.

Screenshot 1 - Monsoon World has generic "Tropical World" texture
Screenshot 2 - Oasis World has generic "Desert World" texture
Screenshot 3 - An Arctic world with only one modifier (from Guilli's Planetary Modifiers) has the "Glacial World" texture

Edit: Is this because of the set_planet_entity bug?
Last edited by Millard Fillmore; Aug 2, 2019 @ 10:00pm
Annatar  [developer] Aug 3, 2019 @ 4:52am 
Originally posted by Millard Fillmore:
I am also having a problem with artwork for planet subclasses. Sometimes, the artwork does not show up at all; other times, artwork from the mod shows up on planets without the appropriate modifier. I have a lot of other mods running, but most of them shouldn't be a problem - the only mod that I think could be a problem in the Dyson Swarm mod.

Screenshot 1 - Monsoon World has generic "Tropical World" texture
Screenshot 2 - Oasis World has generic "Desert World" texture
Screenshot 3 - An Arctic world with only one modifier (from Guilli's Planetary Modifiers) has the "Glacial World" texture

Edit: Is this because of the set_planet_entity bug?
This is a bug of the game, it is in the description of the mod. There is a link to the developer forum. I recommend leaving your comment there. The topic needs to be given more importance in order to pay attention to this error. As many people as possible should reported the problem. Only together can we finally move this cart out of place.
Omni-Man Dec 2, 2019 @ 5:43pm 
catastrophic events crash my game for some reason.
Dreamreamer Dec 4, 2019 @ 8:34pm 
star modifiers are all over the place, in single red dwarf systems its not uncommon for a binary or trinary, red giant, and yellow giant modfiers to appear in the system all at once.
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