Stellaris
Expanded Stellaris Ascension Perks for 2.1
Private Feelings  [desenvolvedor(a)] 10/dez./2018 às 8:46
Ascension Perk List
Ascension Path Perks
Artificial Procreation
Requires Engineered Evolution. +30% Growth Speed, -25% Food Consumption.
-Requires Engineered Evolution.
A God In the Machine
No unity output penalty for Robots and Droids. Synthetics produce +20% Unity. Gain unity whenever a robotic pop is built.
-Requires The Flesh is Weak
Mind Disruption Fields
+50% Army Morale Damage. Rivals receive +30 Unrest, -25% Unity Output, -15% Happiness.
-Requires Mind Over Matter
Ultimate Ascension
-25% Modify Species Project Cost, +25% Robot Build Speed. Latent Psionics are twice as likely to get the psionic trait. Can use all first-tier ascension paths.
-Requires one of: Engineered Evolution, The Flesh is Weak or Mind Over Matter.
Perfect Ascension
+25% Modify Species Project Cost, -25% Robot Build Speed. Latent Psionics are no more twice as likely to get the psionic trait. Can use all ascension paths.
- Requires at least 3 Ascension perks.
- Requires Ultimate Ascension.

Habitat Builder Perks
A Home in the Skies
Unlocks the Expand Habitat planetary edicts which reduce the Happiness of all £pop §YPops§! on the planet by -5% for 1½ years after which the habitat size is increased by 1.
- Requires Voidborn.
Space Construction [Requires the Addon]
Unlocks a second tier of all habitat buildings.
- Requires Voidborn.

Goverment Perks
Bureaucratic Perfection
Government Perk. +100% Edict Length, +20% for each unlocked governmental perk.
Promotion of Excellence
+3 Leader Pool Size. +10 leader Cap, +2 For each Government perk.
Ascendancy of the State
Government Perk. Unlocks an additional Civics slot. +0.5 Monthly Influence +0.3 Influence for each government perk. +500 Influence Cap for each Government Perk.
Factionalism
Government Perk. +50% Faction Influence gain. Increase faction happiness by 1% for each government perk.
Imperial Prerogative [Changed]
Government Perk. Increase Core Sector Limit by 3 + 1 For each Government Perk.

Miscellaneous Perks
Fortifier
Military Station Health +100%, Military Station Damage +75%.
- Requires Spaceport defense platform technology.
Behemoths of War
Battleships +25% Hull Points, +25% range, +15% armor. +25% Corvette, Destroyer, and Cruiser Build Cost. [/b]
- Requires Spaceport 6 technology.
Embrace Multiculturalism
No tradition Cost penalty from Xeno Pops. +50% Xeno Migration Attraction. Foreign Empire opinion +30.
- Must have communication with at least one other empire.
Federation [Requires the Addon]
Enables Federations. +5% Unity for each federation member.
- Not compatible with Diplomacy Traditions.
Small Worlds
Reduce the minimum size of all your planets to 16.
- Must have at least 3 Ascension Perks.

Technological Ascension
Technological Perfection
+50% Research Speed when researching repeatable technologies.
- Requires Technological Ascendancy.
- Require at least 1 repeatable technology.
Secrets of the Universe
Enables 15 new rare technologies for research.
- Requires Technological Ascendancy.
- Requires at least 10 rare technologies.

Builder/Constructor Perks
Expert Constructors
Unlocks three new buildings, producing a large quantity of energy, food and minerals, respectively.
- Requires at least 3 other Ascension Perks.
- Must have all Power Plant, Farm and Mines technologies.
- Incompatible with Expert Shipbuilders.
Expert Shipbuilders
Enables technologies for unlocking tier 6 Missiles, Mass Drivers, Lasers, Armor, Shield and Reactors.
- Requires at least 3 other Ascension Perks.
- Requires One level 5 technology: Lasers, Missiles or Mass Drivers.
- Requires One level 5 technology: Armor, Shield or Reactors.
- Incompatible with Expert Constructors


Combination Perks Tier 1
Interstellar Economy
+20000 Energy Cap, +10% Energy Output.
- Must have second tier Energy Nexus technology.
The Art of War
15% Weapon Damage and Ship Hull Points.
One Purpose
+30% Unity. Replaces "One Vision" for Gestalt Consciousnesses.
Settle the Galaxy
Gain an additional Colonizer whenever one is built. +1 Pop whenever a colony is created. +50% Colony Development Speed.
- Must have at least 3 planets.

Combination Perks Tier 2
The Path of Conquest
Gain Influence and Unity when a planet is conquered (amount depends on planet size). +15% Fire Rate while war-leader in an offensive war [In addon: Gain Influence and Unity when a planet is conquered -25% Cede Planet War Demand Cost].
- Requires Interstellar Dominion.
- Requires The Art of War.
Imperial Ambitions
-50% Tradition Cost Penalty from number of planets. Colonized Planets start with colonial administration building. For 10 years after colonized, planets receive +100% Build Speed, +25% Growth Speed, -25% Build Cost.
- Requires Interstellar Economy.
- Requires Settle the Galaxy.
Claiming the Galaxy
Remove Distance penalty for Colonizing and building Frontier Outposts. -80% (cap) Frontier Outpost Upkeep. +500% Frontier Outpost Hull Points.
- Requires Interstellar Dominion.
- Requires Settle the Galaxy.
Cult of War
Increase unity by 25% and Happiness by 15% while at war. Convert Conquered Pops to your ethics.
- Requires The Art of War.
- Requires One Vision.
The Purpose of Profit
Increase unity by 33% of net energy gain. No more than 1 unity per 2 pops in the empire. [In addon: Increase unity by 20% of net energy gain, power plants produce 1 unity]
- Requires One Vision.
- Requires Interstellar Economy.

Combination Perks Tier 3
Nonviolence
+25% Pop Growth Speed, +25% Building Speed, +25% Border Range, +25% Unity Output, +15% Research Speed, -25% Build Cost, -50% Naval Capacity, +25% Army and Ship Upkeep Cost.
- Requires The Purpose of profit.
- Requires Claiming the Galaxy.
- Incompatible with The Art of War.
The Virtue of Humility
+5 Core Planets, +30% Unity output, +15% Happiness. -60% Unity output and -30% happiness while in an offensive war. [Addon version: +5 Core Planets, +30% Unity output, +15% Happiness. -60% Unity output. +200% Cede Planet war demand cost].
- Requires Cult of War
- Requires Imperial Ambition
- Incompatible with Interstellar Dominion.
Centralization
+25% Energy, Food and Mineral output on Core worlds. -15% Energy, Food and Mineral output on sector worlds.
- Requires The Purpose of Profit
- Requires The Path of Conquest
- Incompatible with Settle the Galaxy.
Embrace Anarchy
+100% Migration Speed, -10% Faction Happiness, -100% Government Ethics attraction. -15% Energy, Unity and Research output on all worlds. + 15% Energy, Unity and Research output on all worlds for each ethics present on it.
- Requires Imperial Ambition.
- Requires The Path of Conquest.
- Incompatible with One Vision.
Financial Revolution
-75% Ship Upkeep, -80% Building Upkeep, -100% Army and Military Station Upkeep. -75% Energy Output, -25% Food and Minerals Output. Disables most modifiers that reduces building or ship upkeep.
- Requires Claiming the Galaxy.
- Requires Cult of War.
- Incompatible with Interstellar Economy.

Ethics Perks
Explorers of the Stars
+50% Survey Speed, +25% Anomality Discovery Chance, -25% Scientist Recruitment Cost, -75% Science Ship Upkeep Cost, +50% Science Ship Speed.
- Must have Materialist ethic.
- Must have at least 1 Ascension Perks.
Slave Raiders
"Unlocks the Slave Raider planetary edict which allows you to raid neighboring empires for slaves. Each slave raid cost 50 Energy and 10 Influence and can only be done once for each planet and year. Raiding for slaves produces a small amount of Threat.
- Must have Xenophobe ethic.
- Must have at least 1 Ascension Perks.
Active Immigration Policy
Gain a Planetary Edict costing 50 influence and 250 energy and with 2½ years cooldown which lets you import a xeno pop from an empire with which you have contact. Gain a choice of 5 different pops of various species (primarily picking those not present in your empire). If you want you can select no one and get the energy refunded.
- Must have Xenophile ethic.
- Must have at least 1 Ascension Perks.
Spaceport Constructor
Newly Constructed Spaceports starts at level 4, and with the Solar Panels, Crew Quarters and Corvette Assembly Yards Modules. Unlocks 4 new modules (Ship Assembly Yards, Logistics Quarters, Reinforced Hull and Long Range Artillery).
- Must have Militarist ethic.
- Must have at least 1 Ascension Perks.
Sound Investment Principles
Gain 1.5% Monthly interest on stored energy credits. Maximum of 1 energy per pop.
- Must have Pacifism ethic.
- Must have at least 1 Ascension Perks.
Absolute Population Control
-100% Slave Unrest, +15% Slave Food and Minerals Production, -30% Relocation Cost.
- Must have Authoritarian ethic.
- Must have at least 1 Ascension Perks.
Towards Utopia
+25% Unity Output and +25% Growth Speed while all pops live under Utopian Living Conditions.
- Must have Egalitarian ethic.
- Must have at least 1 Ascension Perks.

Fanatic Ethics Perks
Zealeous Converters
Unlocks the Convert Population planetary edict which converts 1-4 random Pops to the spiritualist ethos.
- Must have Fanatic Spiritualist ethic.
- Must have at least 2 Ascension Perks.
Fanatic Researchers
Gain additional Unity whenever a new technology is researched. +15% Research Speed.
- Must have Fanatic Materialist ethic.
- Must have at least 2 Ascension Perks.
Eternal Friendship
All members in you federation and all you subjects receive +25% Naval Capacity, +15% Ship Hull Points, +15% Food output, +15% Energy output and +15% Minerals output. Increase these empires Opinion of you by +50. Increase trust growth rate by +25% and trust cap by 25.
- Must have Fanatic Xenophile ethic.
- Must have at least 2 Ascension Perks.
Purification Protocol
Whenever a planet is conquered, all pops on it set for purging is instantly purged (yielding unity for Fanatic Purifiers). Instantaneously generates 4 pops of your founder species on that planet.
- Must have Fanatic Xenophobe ethic.
- Must have at least 2 Ascension Perks.
Warlust
Increase Unity output by +25% and happiness by +15%. For each year without a war, reduce the Happiness of all Pops by -3% and Unity output by -5%. The penalty stack up to 10 times and 2 stacks are removed for each year of war.
- Must have Fanatic Militarist ethic.
- Must have at least 2 Ascension Perks.
The Age of Peace
Increase Energy and Unity output by +1% for each year of peace. The bonus stack up to 50 times and 5 stack is reduced for each year of war.
- Must have Fanatic Pacifist ethic.
- Must have at least 2 Ascension Perks.
Absolute Power
Disables factions. -50% Unrest, +3 monthly influence.
- Must have Fanatic Authoritarian ethic.
- Must have at least 2 Ascension Perks.
- Requires the Addon.
Self-Realization
Enables a new set of special leader traits. Each leader starts with one and have an additional 25% chance to gain when they level up.
- Must have Fanatic Egalitarian ethic.
- Must have at least 2 Ascension Perks.


Hive Mind Perks
The Swarm
+33% Naval Capacity. +20% Ship Building Speed and Growth Speed. -10% Upkeep.
- Requires Hive Mind.
- Requires one other Ascension Perk.
The Endless Swarm
Whenever a corvette is built, gain another one. Whenever a pop is grown, get another one.
- Requires Hive Mind.
- Requires The Swarm.
- Requires three other Ascension Perk.
The Hungering Swarm
+10% Ship hull, +0.5% Ship Hull Regeneration. Gain quadruple amount of Society Research from purging pop. Gain a similar amount of food as well.
- Requires Hive Mind.
- Requires Devouring Swarm Civic.
- Requires three other Ascension Perk.
Planetary Consumption
Gain Planetary Edict costing 100 influence which turns a planet barren (get terraforming candidate and is extra expensive to terraform). Gain up to 250 Energy and Food. Gain up to 1500 minerals for each tile.
- Requires Hive Mind.
- Requires two other Ascension Perk.

Civics Perks
Zealous Purifiers
+10% Army damage, +10% Ship Firing Speed. Gain Quadruple Unity from purging pops. [Addon version: In addition, gain unity when cleansing planets].
- Requires at least 3 other Ascension Perks.
- Requires Fanatic Purifiers Civic.
Master Mechanist
+Whenever a Robotic Pop is built, gain another one.
- Requires at least 3 other Ascension Perks.
- Requires Mechanist Civic.

Industrial Ascension
Deep Core Extraction
Enables the Deep Core Extraction Edict, costing 500 Energy and 50 influence. (20 years cooldown). Reduce planet Happiness and habitability by 10% for 20 years. Have a 50% (-5% for each time used) chance to discover 2 minerals on each planet tile.
- Must have at least one Ascension Perk.
- Must have all mining technologies.
- Incompatible with Biophilia.
Forge Worlds
Can assign a planet as a Forge World for 1500 Energy and 50 influence. Forge Worlds have -20 habitability, -10% happiness, -25% Energy production, +50% Minerals production, +100% Ship Building Speed and -75% to all other resource outputs.
- Must have at least 3 Ascension Perks.
- Must have Deep Core Extraction.

Natural Ascension
Adaptability
+20% Habitability
Biophilia
Every colonized or conquered planet (as well as every currently controlled, can only fire for one planet once) will each year, for 10 years, have a 20% chance to gain a new resource on every tile (if resource already present, new one will be of the same type).
- Must have ne of: Adaptability, Mastery of Nature, World Shaper.
- Incompatible with Deep Core Extraction
Natural Ascendancy
Enables edicts costing 100 influence and 500 energy which removes most negative or neutral planet modifiers. Enables edict which have 75/50/30/15/5/0% (one step down every time used) to gain 2 new resources on every tile. Cost 500 energy, 50 years cooldown (if resource already present, new one will be of the same type).
- Must have Biophilia.
- Must have at least 3 Ascension Perks.

Ecumenopolis
Ecumenopolis
Can designate a planet an Ecumenopolis for 250 influence and an additional 200 energy for each pop. Doing this removes all tile deposits from the planet (and prevents it from gaining new). An Ecumenopolis have +20% Habitability, +50% Spaceship build speed, -10% Happiness, -50% Growth Speed, -50% Robot Build Speed, +100% Food Consumption, +200% Consumer Goods Consumption and +100% Robot Maintenance. An Ecumenopolis have access to specialized, extra good, buildings. Buildings can be upgraded to tier 2 and tier 3 by researching specialized technologies.
- Must have at least 3 Ascension Perks.
- Must have all Power Plant, Farm and Mines technologies.
- Must have Galactic Administration technology.