Cities: Skylines

Cities: Skylines

Rebalanced Industries
monkey_sheng Feb 15, 2019 @ 8:17pm
Possible bug noticed
It seems that this mod causes the farming extractors' production rate to be halved and unique factories' material cost to be doubled every time when the same save game is loaded .

I don't know if the abnormal material cost impacts the simulation or not, since my income seems to be quite consistent even when the material cost is higher than the production value due to repeated loading. I have no idea why every unique factory, custom ones included, gets a doubled material cost regardless of what material they are using. So my guess is that the displayed material cost is just sort of "nominal" and not used in simulation.

For farming extractors, I was able to find it in the scene explorer using Mod Tools, and I can confirm that the halved nominal production rate does impact the real production rate. I not a modder, but I suspect this is caused by the onLevelLoaded() or the onMapLoaded() stuff?

Thanks in advance if anyone can shed some light on this issue :highlvl: