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Yo Dawg, I heard you like TARDISes http://cdn.memegenerator.net/instances/500x/46171494.jpg
As for the extra rooms in the same area its down to source limits the amount of coladable objects, if you remember a few versions ago you could walk through the banasters and also go under the main roater without crouching
This would only be possible if the TARDIS interior is visible whilst in the air, but that'd be weird seeing a bunch of randomly floating interiors in mid-air, correct me if I am wrong. From the way of landing the TARDIS inside the TARDIS that I posted, you can only enter it, but exiting the TARDIS just makes the interior invisible. Not a glitch, it's just a way of stopping a bunch of random floating interiors appearing
it is possible to get the tardis inside itsefl (at least last time i played it) linked sonic and have the tardis with physlock enabled and press r to get it to vwoop vwoop inside, you cant exit the tardis but you can enter the tardis
It's pretty much what I said xD
yeah but you were talking about visable interiors, the only way that would work is if there was a map made where the interior got put bellow the normal walkable areas of the map
Yes, when time travel gets invented in 2000 years.
That would not (and would never) be possible without time travel actually existing. For example, you travel back in time to 10 minutes ago, that's playing a recording of everything that happened. It'd take up memory, but that's possible. BUT, 10 minutes ago the only way the TARDIS would show up like you time traveled would be if the game predicted that you'd travel back, and perfectly predict your every move.
Seeing as Dr Matt could potentially be adding travel across maps, a Roleplay way of doing it would be to travel from the modern world to a prehistoric island or something and pretend you've gone back millions of years.
Basically, it could be possible as roleplay, but I don't think actual Time Travel is possible