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2 - lots of custom content (textures/models, sounds etc.)
3 - too much details for an old engine
I didn't have to disable any of my addons. But I did have to change my Page Pool to low.
Your mileage may vary of course. But with all the add-ons I have for my game (Textures, Overhauls, Models and Maps), having page pool set to high for me always has a higher chance of crashing my game. Medium for the longest time; before I subbed to this series, was my solution. But I had to set mine to low in order to play it.
I was able to beat the campaign twice now. :)
I've notice my ram usage for l4d2.exe jumps all the way up to 3.3gb before crashing. Setting it to low averaged about 1.5gb ram usage. Of course everything looked like crap.
The lower the setting is for page pool, the more agressive the engine is to remove sprites, props, sprays, etc.
Edit: Good ♥♥♥♥♥♥♥ lord "texture optimization" is putting it lightly. You have opaque DXT5 2k textures over 5 mb all over the place.
Unfortunately, no matter what I tried I couldn't get the game to properly overwrite the original campaign with the compressed textures in their own package, not even with load order fiddling or putting it on the workshop, so the process to get this going is rather clumsy.
1. Extract all 8 VPK's for the campaign into one folder in \Left 4 Dead 2\left4dead2\addons, name it whatever. Final output should look like this.[i.imgur.com]
2. Download the compressed textures.
https://mega.
nz/file/c4ZGGTLJ#i0hbPt-i5wQXOKD9E5d7_lxgsytDRGUjzY5mJNayL8k
3. Extract the .zip over your folder with the campaign, and of course overwrite existing files.
4. Very important. Disable/uninstall the workshop version of the campaign, and ensure your new locally extracted version is recognized and enabled. You can be certain you've done this correctly when you see the modified thumbnail[i.imgur.com] and loading screen[i.imgur.com].
5. Play a really good ♥♥♥♥♥♥♥ campaign.
Oh yeah, one last quirk of L4D2 maps that I forgot about: Your extracted campaign needs a sound cache or all of the nice custom music and sounds won't work. Use snd_buildsoundcachefordirectory and either package sounds into their own VPK or add a search path.
Many thanks for this! I managed to make 2 VPK's with all the content and replaced textures.
Hey there, thanks for doing this! Is it possible in any way for you to put together any sort of "optimized version" to the workshop? With credit to the original authors, of course. I see you did try a workshop upload already but I mean a version that already has the textures already overwritten, that doesn't require any extra steps from the user in order to play properly.
We can all agree how it's absurd how you need to do all this extra stuff with modifying your game settings and downloading and changing the campaign's texture and sound files just to play one campaign. And then changing your settings back afterwards.
But if you can find a way to upload an optimized version to the workshop it can save many potential players some headaches by not having to do all these extra steps.