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Morokei - basically a better version of the Archmage robes, and since you get them both at the end of the MG quest-line, its kind of redundant. Instead, Morokei is going to give the player a whopping +200 magicka and with the mask's 100% regen should prove powerful yet unique.
Vokun - trading places with Morokei for minus spell cost. robes and mask will give you -20 cost to all spells and add 75% magic regen for that extra kick.
Nahkriin - one of the hardest masks to get and magic regen is just not cool enough. I'll get back to you guys about this one.
MELEE ENCHANMENT CHANGES
Hevnoraak - life's good with +90 hp but why not add 50 points to heavy armor.
Rahgot - translates to "rage" so why not add force explosions? or random stamina boosts.
Konah boots - water-walking good, 10 movements speed, I can't tell the diff. Say goodbye to move speed.
Krosis - movement speed is okay, but 10% dodge would make up for the lack of light armor set perk.
and the same for Raghot but instead of Magicka its Stamina so 50 or 100 stamina and 100 stamina regen i think that fits the mask and is not to overpowered i think