Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

Good Intentions
DaveOfDeath Sep 8, 2018 @ 10:12am
Bugs / Suggestions / Spoiler comments
Had a few glitches with sequence triggering in the hospital, while trying to preserve cover. A few Interactables with no interaction... (Silver ID is enteractable, but until gassing the office, clicking on it does nothing.). The spray/interaction/refill/potted plant in the eye-ologists office was also a bit wonky.
Last edited by DaveOfDeath; Oct 28, 2018 @ 6:56pm
< >
Showing 1-15 of 65 comments
DaveOfDeath Sep 8, 2018 @ 10:13am 
Appears that the top floors goals reflect the team spreading out, yet I stayed together...
Willy Wanker Sep 8, 2018 @ 5:29pm 
Most of the interactions don't seem to work in floor zero, and I can't seem to progress because of it.
Sagil Sep 9, 2018 @ 2:05am 
After leaving the magic shop in the initial area, you end up zoomed in on your character, without being able to zoom out (save & reload fixes this). Happens every time.
Sagil Sep 9, 2018 @ 2:29am 
The dialog with the old men at the entrance to the hospital just happened twice - basically restarting as he turns to leave (including double karma gain).
Last edited by Sagil; Sep 9, 2018 @ 2:59am
xNiGHT  [developer] Sep 9, 2018 @ 11:57am 
Originally posted by DaveOfDeath:
Had a few glitches with sequence triggering in the hospital, while trying to preserve cover. A few I teractables with no interaction... (Silver ID is enteractable, but u til gassing the office, clicking on it does nothing.). The spray/interaction/refill/potted plant in the eye-ologists office was also a bit wonky.
Originally posted by BiggerJ:
Most of the interactions don't seem to work in floor zero, and I can't seem to progress because of it.

Most of the 'Inspect' props in the lower floor doesn't have interactions. It is there just to enable their description to appear.
They are a little misleading, but I couldn't find another way to make them distinct :/
Last edited by xNiGHT; Sep 9, 2018 @ 11:57am
xNiGHT  [developer] Sep 9, 2018 @ 12:21pm 
Originally posted by Sagil:
After leaving the magic shop in the initial area, you end up zoomed in on your character, without being able to zoom out (save & reload fixes this). Happens every time.
Just tested it, works fine with me! weird ..
xNiGHT  [developer] Sep 9, 2018 @ 12:39pm 
Originally posted by Sagil:
The dialog with the old men at the entrance to the hospital just happened twice - basically restarting as he turns to leave (including double karma gain).
Fix it.
Originally posted by DaveOfDeath:
Appears that the top floors goals reflect the team spreading out, yet I stayed together...
Fixed it.
Should I republish the mod now, or wait a bit .. I've read there could be some bugs with republishing?
DaveOfDeath Sep 9, 2018 @ 3:34pm 
You can republish, if you'd like... or hold off for a few days, and get a bit more feedback on the mod.

Either way, you can't really go wrong. As long as you alter your preview picture.
DaveOfDeath Sep 10, 2018 @ 8:10am 
Originally posted by BiggerJ:
Most of the interactions don't seem to work in floor zero, and I can't seem to progress because of it.

They're used as descriptors... Ignore them.

In the second room, get closer to the far door... Then things will progress again.
Willy Wanker Sep 10, 2018 @ 12:36pm 
Originally posted by DaveOfDeath:
Originally posted by BiggerJ:
Most of the interactions don't seem to work in floor zero, and I can't seem to progress because of it.

They're used as descriptors... Ignore them.

In the second room, get closer to the far door... Then things will progress again.

That's exactly what I did, then the mage ripped the door off and then nothing.
DaveOfDeath Sep 10, 2018 @ 3:23pm 
She didn't go inside and rescure the guy
xNiGHT  [developer] Sep 11, 2018 @ 2:21am 
Originally posted by BiggerJ:
Originally posted by DaveOfDeath:

They're used as descriptors... Ignore them.

In the second room, get closer to the far door... Then things will progress again.

That's exactly what I did, then the mage ripped the door off and then nothing.
Regardless that she didn't ever stop like that during testing, I think loading that last save may help. Sorry that you will have to go through that area again :\
gibangous Sep 11, 2018 @ 2:04pm 
I'm liking the start of this mod, looking forward to seeing the rest, but I'm stuck. The first salesperson I go to (Sarah) will carry on conversation properly, but when I click on the store link, the screen goes dark, but no store or options show up.
xNiGHT  [developer] Sep 12, 2018 @ 5:40am 
Originally posted by gibangous:
I'm liking the start of this mod, looking forward to seeing the rest, but I'm stuck. The first salesperson I go to (Sarah) will carry on conversation properly, but when I click on the store link, the screen goes dark, but no store or options show up.
I just replayed the mission to test that, but it is working fine here!

Did you try talking to her multiple times, or loading the most recent save before that?
gibangous Sep 12, 2018 @ 8:52pm 
Originally posted by xNiGHT:
Originally posted by gibangous:
I'm liking the start of this mod, looking forward to seeing the rest, but I'm stuck. The first salesperson I go to (Sarah) will carry on conversation properly, but when I click on the store link, the screen goes dark, but no store or options show up.
I just replayed the mission to test that, but it is working fine here!

Did you try talking to her multiple times, or loading the most recent save before that?
Yes, I did try re-loading. As far as repeatedly talking to her, I can only do it once per re-load, since all I can do is alt-tab out and close the game window, since the screen stays darkened while the city sounds still play.

I also tried to walk into the apartment next to her, and then back out, to see if I could shake whatever it was loose, but it still happens. She says "Sure!" and then doesn't do anything, so I click the box with "..." in it, and then it goes to that dark screen, as if it's about to load the store page, but then just sits there. I'm wondering if it has something to do with the imported character. It's one I created in the CalFree mod.

EDIT: I tried a character from the base game, and that did it. There must be some conflict from the CalFree character save that's a problem then.
Last edited by gibangous; Sep 12, 2018 @ 9:07pm
< >
Showing 1-15 of 65 comments
Per page: 1530 50