Don't Starve Together

Don't Starve Together

Tropical Experience | SW HAM Biomes : From Beyond
vagnerdarochasantos  [developer] Oct 10, 2018 @ 6:45am
BUG REPORT
Put here all bugs found.
Sometimes on generate a new world the game close, then delete the saveslot and generate a new world to solve.
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Showing 586-600 of 707 comments
erty63000 Dec 17, 2022 @ 8:35am 
Maxwell cannot summon duplicates on the water.
Igor Kool Dec 25, 2022 @ 7:26am 
When playing with controller with Wolfgang and throwing a dumbell, i get this error

[00:13:01]: [string "../mods/workshop-1505270912/scripts/modweab..."]:92: attempt to index field 'classified' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1505270912/scripts/modweab.lua:92 in (method) CanAltAttack (Lua) <92-92>
self =
SetAltAttackRange = function - ../mods/workshop-1505270912/scripts/modweab.lua:91
CanAltAttack = function - ../mods/workshop-1505270912/scripts/modweab.lua:92
can_altattack_fn = function - ../mods/workshop-1505270912/scripts/modweab.lua:91
SetIsAltAttacking = function - ../mods/workshop-1505270912/scripts/modweab.lua:91
inst = 103023 - dumbbell (valid:true)
AttackRange = function - ../mods/workshop-1505270912/scripts/modweab.lua:92
_cannotbepickedup = net_bool (00000001849D9F80)
AltAttackRange = function - ../mods/workshop-1505270912/scripts/modweab.lua:91
SetAltAttackCheck = function - ../mods/workshop-1505270912/scripts/modweab.lua:92
_iswet = net_bool (00000001849DA020)
Riding beefalo in hamlet house or hamlet ruins cause crashing
here's the log:

[00:08:49]: [(KU_3xtARf1a) the evil vegetarian] ReceiveRemoteExecute(c_gonext("pighouse_city")) @(352.75, 630.47)
[00:08:49]: Finding a pighouse_city
[00:08:49]: Found 153807 (1/49)
[00:08:49]: Server Unpaused
[00:08:56]: Could not find anim [dismount] in bank [wilson]
[00:08:56]: Could not find anim [dismount] in bank [wilson]
[00:09:22]: [string "scripts/components/sheltered.lua"]:36: attempt to compare nil with number
LUA ERROR stack traceback:
scripts/components/sheltered.lua:36 in (method) SetSheltered (Lua) <35-60>
self =
mounted = true
inst = 181970 - wendy (valid:true)
sheltered = true
waterproofness = 0.35
announcecooldown = 0
presheltered = true
issheltered = true
level = nil
../mods/workshop-1505270912/modmain.lua:4662 in (method) OnUpdate (Lua) <4651-4683>
self =
mounted = true
inst = 181970 - wendy (valid:true)
sheltered = true
waterproofness = 0.35
announcecooldown = 0
presheltered = true
dt = 0.033333335071802
sheltered = false
level = 1
x = 1703.6242675781
y = 4.2199474137306e-008
z = 1945.2155761719
ents = table: 000000005EDB9790
blowsent = table: 000000005EDB8F20
scripts/update.lua:257 in () ? (Lua) <219-293>
dt = 0.033333335071802
tick = 2401
k = 181970
v = 181970 - wendy (valid:true)
cmp = table: 000000001D6525F0

[00:09:22]: [string "scripts/components/sheltered.lua"]:36: attempt to compare nil with number
LUA ERROR stack traceback:
scripts/components/sheltered.lua:36 in (method) SetSheltered (Lua) <35-60>
../mods/workshop-1505270912/modmain.lua:4662 in (method) OnUpdate (Lua) <4651-4683>
scripts/update.lua:257 in () ? (Lua) <219-293>

[00:09:22]: [workshop-2189004162 (Insight)]: A crash has occured.
[00:09:22]: [workshop-2189004162 (Insight)]: Title: WARNING!
[00:09:22]: [workshop-2189004162 (Insight)]: Text: [string "scripts/components/sheltered.lua"]:36: attempt to compare nil with number
LUA ERROR stack traceback:
scripts/components/sheltered.lua:36 in (method) SetSheltered (Lua) <35-60>
../mods/workshop-1505270912/modmain.lua:4662 in (method) OnUpdate (Lua) <4651-4683>
scripts/update.lua:257 in () ? (Lua) <219-293>

[00:09:22]: [workshop-2189004162 (Insight)]: Additionaltext: This error may have occurred due to a mod you have enabled!
You have the following mods enabled:
"Increase Storage" "Giant size" "No bonearmor cooldown" "Thulecite Club" "Extra Equip Slots (Updated)" "Mauser Rifle & Bayonet" "Tweak Abigail" "Seafaring and Else" "Multiple Harvest Farms" "Greenhouse Supplies" "More Inventory" "宠物跟班群" "Walls+" "Toggleable Miner Hat" "Stats Modifiers" "SaltboxUpgrade" "Personal Chesters" "Packbox" "No Thermal Stone Durability" "No Food Perishing On Crockpot" "No Extinction" "Long Lasting Tent" "Life Giving Amulet tweak" "Less Hungry Critters" "InfiniteFurRoll" "Immortal Caged Bird" "Icebox Perish Settings" "First Aid Kit" "Enhanced Houndius Shootius" "Enhanced Eye mask and Shield of Terror" "Easy Mushroom Farm" "Easy Beefalo riding" "Don't Reset World" "Dig Up Crops" "Damage Multiplier" "Custom Armour Stats" "Craftable Classic Farm" "Better pet" "Better Boat Patch" "Better Abigail" "Beefalo Storage" "Awesome Companions" "Additional Set Pieces (w/ Caves + Lunar Islands)" "Health Regeneration" "Sweet House" "Beefalo Settings" " Boat tweaker" "Fishing Every Season" " Tropical Experience Return of Them" "Force Biomes" "Insight"
[00:09:22]: [workshop-2189004162 (Insight)]: SERVER_OWNER_HAS_OPTED_IN: nil
[00:09:22]: [workshop-2189004162 (Insight)]: Status: [Insight]: Crash reporter disabled [Server].
[00:09:22]: [workshop-2189004162 (Insight)]: State: 0
The Glow Berry on the shop shelf does not show the decal when only Hamlet is turned on. To make matters worse, the deli has a dish called "waffles_plate_generic" that not only does not display the texture on the shelf either, but it also does not display the texture and name in the player's inventory after purchase. The Pherostone, whether in the player's inventory or equipped on the body, cannot translate Ant-Man's lines. (I don't remember if this was equipable in vanilla Hamlet). Not sure if it's my bad luck that I haven't seen a Walrushat on a hat store shelf. When BFB is chasing the player, after the player hides in the house, there is a probability that BFB will continue to chase the player after the player goes out, and another situation is that BFB will continue to destroy the city hall, but the city hall cannot be destroyed by BFB, so BFB will continue in the process of destruction. Normal hammers can also hit pigmen shops and take them away, no need for City_hammer.
In the case of only opening the shipwreck, after killing the Kraken for the first time, there is a chance that the second refreshed Kraken will be generated in a shallow sea area very close to the land, so that the player can stand on the land to kill the Kraken— — Logically speaking, Kraken should only be spawned in the deep ocean area. Dodos have a low chance of spawning in swampy areas, so you know what those things in the swamp mean to dodos. (However, with all regional content turned on, the dodo spawns normally on safe islands in over 20 worlds.)Also with only Shipwreck enabled, Bearger will spawn at the Splendid Gate on the Shipwrecked Island when the player goes online in the fall of the second year
Last edited by カウンタが作動した; Jan 2, 2023 @ 6:51pm
FunDaM3ntal Feb 1, 2023 @ 11:03am 
Maybe it's not a bug, but Tiki Pigmen seems to attack you even if you wear a Tiki mask while Apes don't.
田中 Mar 21, 2023 @ 6:17pm 
The torch toss in the new Wilson rework isn't working, just says to drop the torch and I think the new durability time for Wilson's torch might not be right either.
The Snootster Apr 1, 2023 @ 12:23pm 
The shock effect from jellyfish can interrupt the death animation, preventing the player from dying and turning into a ghost. It does this after the game takes control from the player to play the dying animation, resulting in a softlock where the player cannot control their now 0-health character that cannot be killed nor revived.
Momo Apr 1, 2023 @ 8:26pm 
[01:50:01]: [string "scripts/prefabs/mushroom_farm.lua"]:337: attempt to call method 'SetDoMagicGrowthFn' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/mushroom_farm.lua:337 in (field) fn (Lua) <300-378>
scripts/mainfunctions.lua:336 in () ? (Lua) <325-371>
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:389 in (upvalue) _SpawnPrefab (Lua) <382-391>
../mods/workshop-2812783478/scripts/ms_postinits.lua:59 in () ? (Lua) <58-68>
=(tail call):-1 in () (tail) <-1--1>
../mods/workshop-1505270912/modmain.lua:6016 in () ? (Lua) <5956-6130>
=(tail call):-1 in () (tail) <-1--1>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
scripts/entityscript.lua:1463 in (method) PerformBufferedAction (Lua) <1450-1474>
scripts/stategraphs/SGwilson.lua:5993 in (field) ontimeout (Lua) <5985-5994>
scripts/stategraph.lua:623 in (method) UpdateState (Lua) <609-653>
scripts/stategraph.lua:679 in (method) Update (Lua) <672-698>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:285 in () ? (Lua) <221-295>

Mushroom planter disconnect server seem to have to do with this mod and Skin api mod somehow
Lyserus Apr 3, 2023 @ 8:23pm 
Bug: if you die in ruins, your ghost cannot use pig ruins door to travel back to surface (it will haunt the door then the ghost disappears and you can no longer move at all)
what can I say Apr 11, 2023 @ 11:04pm 
Bug:after entering hamlet's building and exiting tehe world,the screen perspective will be fixed and will no longer follow the character's movements.And the internal dispiay of the building in pigtown is incomplete.
Spy Main Apr 12, 2023 @ 6:28am 
Buggy and bad port, If you linger your mouse over any container it has a chance to say Item instead of fridge or chest and when you pick it up you crash. Super inconvinient when you just try to open fridge and hold down spacebar without realizing the bug happened and game crashes
Hi there, nice mod =3 I am getting an odd error... It was running fine, then on a reset of server...

error calling LoadPrefabFile in mod workshop-1505270912 ( Tropical Experience Return of Them):
[string "../mods/workshop-1505270912/scripts/complem..."]:767: Could not find an asset matching anim/action_lines.zip in any of the search paths.
LUA ERROR stack traceback:
=[C] in function 'assert'
../mods/workshop-1505270912/scripts/complementos.lua(767,1) in function 'resolvefilepath'
scripts/mainfunctions.lua(121,1) in function 'resolve_fn'
scripts/mainfunctions.lua(109,1) in function 'RegisterPrefabsImpl'
scripts/mainfunctions.lua(140,1) in function 'RegisterSinglePrefab'
scripts/mainfunctions.lua(172,1)
=(tail call) ?
=[C] in function 'xpcall'
scripts/mods.lua(181,1)
scripts/mods.lua(658,1) in function 'RegisterPrefabs'
scripts/gamelogic.lua(316,1) in function 'LoadAssets'
...
scripts/saveindex.lua(285,1) in function 'Load'
scripts/gamelogic.lua(1320,1) in function 'callback'
scripts/playerprofile.lua(1629,1) in function 'Set'
scripts/playerprofile.lua(1471,1)
=[C] in function 'GetPersistentString'
scripts/playerprofile.lua(1469,1)
=(tail call) ?
scripts/gamelogic.lua(1319,1) in main chunk
=[C] in function 'require'
scripts/mainfunctions.lua(1379,1)
Last edited by ꧁ღⳆ⧹EvelithⳆ⧹ღ꧂; Apr 30, 2023 @ 6:01pm
Alkis Apr 30, 2023 @ 8:15pm 
[00:15:33]: [string "scripts/components/lunarthrall_plantspawner..."]:335: attempt to call method 'FindRandomPointOnLand' (a nil value)
LUA ERROR stack traceback:
scripts/components/lunarthrall_plantspawner.lua:335 in (method) FindWildPatch (Lua) <330-359>
self =
plantherds = table: 000000000A6F94B0
spawntasks = table: 000000000A6F8E20
currentrift = 102379 - lunarrift_portal (valid:true)
waves_to_release = 3
_spawntask = PERIODIC 100029: 960.000000
targetedplants = table: 000000000A6F9A50
inst = 100029 - world (valid:true)
tries = table: 0000000043D85FE0
plants = table: 0000000043D86170
scripts/components/lunarthrall_plantspawner.lua:70 in (field) fn (Lua) <40-143>
plants = table: 0000000043D85F40
herd = nil
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
self =
running = table: 0000000010941040
waitingfortick = table: 0000000010940690
hibernating = table: 00000000109402D0
tasks = table: 0000000010940500
waking = table: 0000000043CD9FE0
attime = table: 0000000010940410
tick = 18348
k = PERIODIC 100029: 4.000000
v = true
already_dead = false
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
tick = 18348
scripts/update.lua:240 in () ? (Lua) <224-298>
dt = 0.033333335071802
tick = 18348
i = 18348

[00:15:33]: [string "scripts/components/lunarthrall_plantspawner..."]:335: attempt to call method 'FindRandomPointOnLand' (a nil value)
LUA ERROR stack traceback:
scripts/components/lunarthrall_plantspawner.lua:335 in (method) FindWildPatch (Lua) <330-359>
scripts/components/lunarthrall_plantspawner.lua:70 in (field) fn (Lua) <40-143>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
蛋挞 May 5, 2023 @ 11:28pm 
When I purchase an arch to expand a player's house, the server may not respond and get stuck, so there is no error report generated. Everyone cannot move and can only restart the server
Paddy May 10, 2023 @ 9:14am 
Everytime i use maxwell codex this error apeared:

00:05:05]: [string "../mods/workshop-1505270912/scripts/compone..."]:98: bad argument #2 to 'SetPosition' (number expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (method) SetPosition (C) <-1--1>
../mods/workshop-1505270912/scripts/components/reticule.lua:98 in (method) PingReticuleAt (Lua) <89-102>
self =
blipalpha = 1
validcolour = table: 0000000050F5F7C0
mouseenabled = true
_oncameraupdate = function - ../mods/workshop-1505270912/scripts/components/reticule.lua:25
ease = true
invalidcolour = table: 0000000050F5FC20
twinstickmode = 1
pingprefab = reticuleaoeping_1d2_12
reticule = 112184 - reticuleaoe_1d2_12 (valid:true)
currentcolour = table: 0000000050F5F7C0
smoothing = 6.66
twinstickrange = 8
targetpos = (-21.58, 0.00, -356.71)
reticuleprefab = reticuleaoe_1d2_12
followhandler = table: 000000004ED2A1A0
targetfn = function - ../mods/workshop-1505270912/scripts/prefabs/waxwelljournal.lua:219
fadealpha = 1
inst = 110169 - waxwelljournal (valid:true)
pos = -21.61, -356.71 on nil
ping = 112186 - reticuleaoeping_1d2_12 (valid:true)
scripts/components/playercontroller.lua:3641 in (method) OnLeftClick (Lua) <3587-3717>
self =
OnRemoteStartHop = function - ../mods/workshop-1505270912/modmain.lua:6347
predictionsent = false
predictwalking = false
draggingonground = false
deploy_mode = true
controller_targeting_modifier_down = false
controller_targeting_lock_target = false
remote_predicting = false
map = Map (00000000532586D0)
reticule = table: 000000004ED221D0
is_hopping = false
zoomout_same_as_scrolldown = true
actionholding = false
actionholdtime = 153.43334133551
ondetachclassified = function - scripts/components/playercontroller.lua:179
isclientcontrollerattached = false
controller_target_age = 1.#INF
remote_authority = true
handler = table: 00000000DC447600
inst = 110226 - waxwell (valid:true)
remote_vector = (-22.56, 3.00, -360.13)
classified = 109901 - player_classified (valid:true)
RMBaction = Shadow Duelist nil With Inv: 110169 - waxwelljournal (valid:true)
HasItemSlots = function - scripts/components/playercontroller.lua:34
lastrottime = 150.16667449847
recent_bufferedaction = table: 00000000DEC87720
locomotor = table: 00000000DEC85B50
zoomin_same_as_scrollup = true
remote_controls = table: 00000000DEC873B0
ismastersim = false
heldactioncooldown = 0
dragwalking = false
mousetimeout = 10
directwalking = false
time_direct_walking = 0.13333334028721
controller_targeting_targets = table: 00000000DEC87B80
down = true
act = Shadow Duelist nil With Inv: 110169 - waxwelljournal (valid:true)
spellbook = 110169 - waxwelljournal (valid:true)
spell_id = 2
canrepeatcast = true
scripts/components/playercontroller.lua:534 in (method) OnControl (Lua) <495-576>
self =
OnRemoteStartHop = function - ../mods/workshop-1505270912/modmain.lua:6347
predictionsent = false
predictwalking = false
draggingonground = false
deploy_mode = true
controller_targeting_modifier_down = false
controller_targeting_lock_target = false
remote_predicting = false
map = Map (00000000532586D0)
reticule = table: 000000004ED221D0
is_hopping = false
zoomout_same_as_scrolldown = true
actionholding = false
actionholdtime = 153.43334133551
ondetachclassified = function - scripts/components/playercontroller.lua:179
isclientcontrollerattached = false
controller_target_age = 1.#INF
remote_authority = true
handler = table: 00000000DC447600
inst = 110226 - waxwell (valid:true)
remote_vector = (-22.56, 3.00, -360.13)
classified = 109901 - player_classified (valid:true)
RMBaction = Shadow Duelist nil With Inv: 110169 - waxwelljournal (valid:true)
HasItemSlots = function - scr
[00:05:05]: [string "../mods/workshop-1505270912/scripts/compone..."]:98: bad argument #2 to 'SetPosition' (number expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (method) SetPosition (C) <-1--1>
../mods/workshop-1505270912/scripts/components/reticule.lua:98 in (method) PingReticuleAt (Lua) <89-102>
scripts/components/playercontroller.lua:3641 in (method) OnLeftClick (Lua) <3587-3717>
scripts/components/playercontroller.lua:534 in (method) OnControl (Lua) <495-576>
scripts/components/playercontroller.lua:303 in (field) fn (Lua) <303-303>
scripts/events.lua:46 in (method) HandleEvent (Lua) <42-49>
scripts/input.lua:167 in (method) OnControl (Lua) <162-169>
scripts/input.lua:422 in () ? (Lua) <421-423>

[00:05:21]: LOADING_STATE_LOADING
[00:05:56]: Force aborting...
[00:05:56]: [Steam] Game Connection terminated (2112614017|10999)
Last edited by Paddy; May 10, 2023 @ 9:16am
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