The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Legendary Gauldur Amulet
Sovereign  [developer] Jun 1, 2013 @ 1:03pm
Informal Poll on Power Balance
I'm on the fence between having the stats be +30 points, +30% regeneration or +50 points, +25% regeneration. Your feedback will be helpful in making my final decision.
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Showing 1-12 of 12 comments
Treetop69 Jun 2, 2013 @ 7:00am 
25% regen. scales with level, remove the summon power and replace with 25hp sta and mag


Tankier and more regen earlier
Frey Jun 2, 2013 @ 9:20am 
Have it scaled such as under level 40 +30 above 40 + 50
Camus Moo Jun 2, 2013 @ 2:31pm 
Remove the summon power and just make it +30pts +30% regeneration, and change the fragments. It must be a multiple of three beacuse it makes more sense.
Camus Moo Jun 2, 2013 @ 2:33pm 
And nice mod. The Gualder Amulet is supposedly one of the most powerful non-deadric/aedric/made by a godly being artifacts in existance.
zodiepupper Jun 2, 2013 @ 4:59pm 
i think it should stay as it is
sir_hobbes3 Jun 2, 2013 @ 6:14pm 
Just leave it as it currently is.
Charlemagne Jun 2, 2013 @ 9:10pm 
Regeneration isn't as useful as straight points, because battles don't last long enough for it to be a factor. I say keep it as it is (30/30). 50/25 makes it overpowered IMO (unless that's exactly what you want...)
Absolute_Dakka Jun 3, 2013 @ 6:48pm 
Most battles against trash mobs dont last long enough for regen to matter, but then again, neither would 30 points of a stat in those easy fights.

The idea should be to have the amulet actually be worth wearing in a really tough fight. 50 points is a nice to have, but still isnt gonna make much difference by itself. Add in 50% regen and now you approach the sort of 'best in slot' statistics that the story behins this amulet suggests.
kev5749 Jun 7, 2013 @ 6:00pm 
Originally posted by gabriel327:
Most battles against trash mobs dont last long enough for regen to matter, but then again, neither would 30 points of a stat in those easy fights.

The idea should be to have the amulet actually be worth wearing in a really tough fight. 50 points is a nice to have, but still isnt gonna make much difference by itself. Add in 50% regen and now you approach the sort of 'best in slot' statistics that the story behins this amulet suggests.
Camus Moo Jun 9, 2013 @ 8:12am 
Originally posted by Charlemagne:
Regeneration isn't as useful as straight points, because battles don't last long enough for it to be a factor. I say keep it as it is (30/30). 50/25 makes it overpowered IMO (unless that's exactly what you want...)
Well, the amulet IS overpowered in the lore....
Mei Jun 9, 2013 @ 9:04am 
The 30% h/m/s regen is fine. If you want to increase it further, add a 30h/m/s point addition. Makes it a rounded choice for survivability without being too crazy in one aspect.
make it have +50 points, +25% regeneration
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