Overgrowth

Overgrowth

Enix's Breakable Objects
 This topic has been pinned, so it's probably important
Куй Кухлик  [developer] Jul 29, 2018 @ 3:48pm
Bug Reporting Station
Title
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Showing 1-7 of 7 comments
Lazlo!!! Jul 31, 2018 @ 7:29am 
I tried creating a bridge out of long posts and planks however when I fell on it only the last plank in the line broke, and when I try to jump and break other planks it just duplicates the broken plank pieces at the end piece that broke.
Куй Кухлик  [developer] Jul 31, 2018 @ 10:01am 
@Takahashi Please read the description. From what I can tell, you didn't change the parameters on those objects which creates bugs and is noted in the descripion.
Lazlo!!! Jul 31, 2018 @ 10:08am 
Sorry, didn't understand what the description meant when it was talking about the name of the objects.
Куй Кухлик  [developer] Jul 31, 2018 @ 10:35am 
@Takahashi Alright, sorry, I updated the description so hopefuly it's more clear now :) I also updated the mod with new hotspot parameters (check out the description) which will make the mod more flexible.
Last edited by Куй Кухлик; Jul 31, 2018 @ 12:11pm
Lazlo!!! Jul 31, 2018 @ 11:03am 
Uh sorry, I'm still having some problems. I'm not sure what I'm supposed to do with the paramaters to get it to work though.
Last edited by Lazlo!!!; Jul 31, 2018 @ 11:03am
Куй Кухлик  [developer] Jul 31, 2018 @ 12:17pm 
There should be an object that has a name which maches the name described in the hotspot. Select the static object that is going to be replaced, press 'U', if you spawned it from this mod's tab in the editor mode, it should already have the name parameter. So you need to change that parameter for every new object you create and assign it to a different hotspot.
It should look like this:
Static Object 1's parameters:
Name yournamehere1

Hotspot 1, assigned to Static Object 1:
Name of the object to disappear yournamehere1

Static Object 2's parameters:
Name yournamehere2

Hotspot 2, assigned to Static Object 2:
Name of the object to disappear yournamehere2

And so on
There's an error where it doesn't work with mods such as Jump Kick Balance and Dynamic Animation And Combat Overrides, according to the errors this is because the file Data/Scripts/aschar.as is having file collisions with this mod.
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