Garry's Mod

Garry's Mod

Black Mesa Experimental Weaponry
 This topic has been pinned, so it's probably important
NextKurome76TheSoldier  [developer] Oct 16, 2020 @ 7:37am
List of Weapons & Entities | General usage of Weapons and Entities
A list of all the weapons and entities that did no longer fit in the description.

--Primarylaser--
LeftMouseClick=Shoots a Powerful beam, with long cooldown(100000000DMG)
RightMouseClick=Scope

--Admin Primarylaser--
LeftMouseClick=Shoots rapid fire beams (2000000000DMG)
RightMouseClick=Spread beam shot

--Auxlaser--
LeftMouseHold=Shoots an annoying low damage beam (7DMG per gametick)
RightMouseClick=Scope

--Both Gaster Blasters--
LeftMouseClick=Shoots a Powerful beam in Sans Undertale style (200000000DMG)
RightMouseClick=Scope

--Gaster Blaster Pistol--
LeftMouseClick=Shoots mild Powerful beam in Sans Undertale style (500DMG)
RightMouseClick=Scope

--Gauss/Tau Cannon--
LeftMouseClick=Uncharged Beam Shot (20-35DMG)
RightMouseHold=Charged Beam Shot (45-485DMG)
Reload=Toggle constant drain (16DMG per game tick, penetrates walls)

--Teleporter--
LeftMouseClick=Relocates your position to your crosshair (2147483648DMG on telefrag)
RightMouseClick=Relocates your position to a spawnpoint (2147483648DMG on telefrag)

--Handheld AMS--
LeftMouseHold=Shoots lethal beam that can also remove props (25000DMG per gametick)
RightMouseClick=Scope
Reload=Change dissolve mode (slow, heavy electrical, light electrical, quick)

--Multi Tool--
LeftMouse=Use Various different attacks
RightMouseClick=Change attack mode (laser, bolt, flechette, explode, ignite, tesla & beam)

--Redeemer-- (Unreal Tournament based weapon)
LeftMouseClick=Fire player guided mini nuke missile (2147483648DMG explosion)
RightMouseHold=Scope, + Primary to shoot unguided missile

--XYZ360 Aim Assistant-- (aimbot weapon)
LeftMouseClick=Fire 20 lasers (10000000DMG, penetrates walls)
RightMouseHold=Scope
Reload=Toggle Aimbot

--Displacer Cannon--
LeftMouseClick=Shoot orb that explodes on impact
RightMouseClick=Self teleport to random spawnpoint

--Egon/Gluon Gun--
LeftMouseHold=Shoot beam (14DMG per gametick)
RightMouseHold=Shoot more powerful beam (28~DMG per gametick)

--Aqua Glider--
LeftMouseHold=Pull yourself forward in water
RightMouseHold=Push yourself backward in water

--PLauncher--
LeftMouseClick=Shoot grenade that will eventually explode (10~40DMG)

--Lightning Cannon--
LeftMouseHold=Shoot some lasers (7~30DMG)

--Spanner--
LeftMouseClick=Crowbar like wrench that can fix QE entities (15DMG)

--Ionbeacon--
LeftMouseClick=Place down under sky and wait for it to explode (5000DMG)

--Pathway Marker--
LeftMouseClick=Place down marker to mark paths when traversing through XEN

--Super Shotgun--
LeftMouseClick=Fire one barrel (17DMG per bullet)
RightMouseClick=Fire both barrels (34DMG per bullet)

--Rocket Crowbar--
LeftMouseClick=Normal crowbar (25DMG)
RightMouseClick=Toss rocket that flies in random direction

--Pipe Wrench--
LeftMouseClick=Normal crowbar damage (25DMG)
RightMouseClick= X3 crowbar damage with longer cooldown (75DMG)

--C4--
LeftMouseHold=Place on surface
RightMouseClick=Detonate (100~200DMG)

--Multi-Nade Launcher--
LeftMouseClick=Fire a pipebomb
RightMouseClick=Change nade type(default, smoke, gas, piercing)

--Medikit--
LeftMouseClick=Heal injured NPC/player

--ARFF Remote--
LeftMouseClick=Control RC ARFF (aim at an unowned vehicle to claim it, old ownership is lost)

--Torch--
LeftMouseClick=Turn On (works on horror maps that disable impulse 100)
RightMouseClick=Turn Off

--Super MG--
LeftMouseClick=Fire bullet (27DMG per bullet)
RightMouseClick=Scope (increases accuracy and damage)

--Detonator--
LeftMouseClick=Break everything linked (GB5, blasting charges, props)
RightMouseClick=Link to anything that can break

--Handheld AMS--
LeftMouseHold=Shoots lethal beam that can also remove props (25000DMG per gametick)
RightMouseClick=Scope
Reload=Change dissolve mode (slow, heavy electrical, light electrical, quick)

--Multi Tool--
LeftMouse=Use Various different attacks
RightMouseClick=Change attack mode (laser, bolt, flechette, explode, ignite, tesla & beam)

--Redeemer-- (Unreal Tournament based weapon)
LeftMouseClick=Fire player guided mini nuke missile (2147483648DMG explosion)
RightMouseHold=Scope

--XYZ360 Aim Assistant-- (aimbot weapon)
LeftMouseClick=Fire 20 lasers (10000000DMG, penetrates walls)
RightMouseHold=Scope
Reload=Toggle Aimbot

--Displacer Cannon--
LeftMouseClick=Shoot orb that explodes on impact
RightMouseClick=Self teleport to random spawnpoint

--Proto-Saber--
LeftMouseClick=Swing (9001DMG)

--Returner--
LeftMouseClick=Teleport to a linked return pad (2147483648DMG on telefrag)
RightMouseClick=Link to a return pad

-Thruster Unit--
LeftMouseClick=Accelerate forwards
RightMouseClick=Toggle Hover mode (jump to go up, crouch to go down)

--Woofer Cannon--
LeftMouseClick=Play music (250DMG per gametick)
RightMouseClick=Stop music
Reload=Music selection menu

--Boring Flamer--
LeftMouseClick=Fire (25~75 + target health / 3 DMG per 0.09 sec)

--Tesla Nade--
LeftMouseClick=Toss(25~125DMG)

--Umbrella--
LeftMouseClick=Crowbar like swing (15DMG)

--4XRK RPG--
LeftMouseClick=Fire rocket (15~200DMG)
RightMouseHold=Scope, + Primary while aiming on enemy to fire heat seeking missile

--Reflector--
OnActive=Reflects a laser back at the attacker

--Flare Gun--
LeftMouseClick=Fire flare (15~40DMG, aim at sky to request supply drop)

--Shovel--
LeftMouseClick=Crowbar like swing (15DMG, use on dirt or sand to dig up entities)
Available dig ups are:
Suit Battery
Health Kit
Health Vial
Depleted Uranium
Mine
Buckshot Ammo
Pistol Ammo
357 Ammo
SMG1 Grenade
RPG Missile
Torch
HECU Torch
Tesla Nade
Umbrella
Tripmine
MRE
Popcan
Snack
Snark
Headcrab
Live Grenade

List of Entities, findable under Black Mesa tab
--Depleted Uranium-235--
Ammo for weapons that utilize radiation like the gauss or displacer, usekey to pick it up.

--Displacer Target Maker--
Self explainatory, randomly teleports to a marker when QE_displacer_alternate_destination is set to 1

--Energy Crystal, Energy Crystal small & Energy Crystal pad--
Charge your HEV armor when in close proximity.

--Healing Pool--
Self explainatory, step into the water to slowly refil your health.

--HECU Sentry--
Turret that mainly functions with wiremod, but can manually be activated with usekey, fires at all living beings.

--PCV Charging Unit & Armor charger--
Use like normal suit charger, refills your armor slowly when holding usekey.
Can be restricted with convar to work only with QE HEV suit.

--Health Charger--
Just like the armor charger but this one fills your HP.

--Rappelling Anchor--
Place on top of a building or onto a cliff, to rapple down, usekey on the anchor and simply jump. In mid air, abort with jump.

--Zipline Anchor--
Place the starting point high up and the end point low, and press usekey on the starting point to glide along the rope, can be aborted with jump

--Teleport Pair--
Simply a teleporter that can teleport various elements, use wire to turn if on and off.

--Teleport Defective--
Teleports entities into oblivion.

--Uranium Crystal & Uranium Crystal Small--
Charges your uranium/gaussenergy ammo when in close proximity.

--Holo Emitter--
Displays holographic model when provided with settings through wire, its also editable so you can set its attributes without wiremod

--HEV Suit--
When equipped, boosts your speed and regenerates ammo and health by 1 point in 60 seconds, also you can make longjumps, and use HEV charger units if restricted via convar.
Hold jump and crouch at same time for long jump, unequip the suit with RemoveSuit in console.

--Thermonuclear Warhead--
An simple nuke that wont break your welds.
When spawned, it prints you an randomly generated arm and disarm code in chat.
If armed, it will blow up in 6 minutes with a devastating explosion radius of 21.000Hu (more than half the size of a full scaled map), no matter if in sight or not.

--Laser Emitter--
it is what it is, enable it with the adjacent console, be aware that the console can break, but can also be fixed with any tool prop.

--Laser Reflector--
Self explainatory, use it to bend the laser emitters beam

--Laser Amplifier--
Self explainatory, use it to thicken the beam and double its damage output.

--Decontamination Zapper--
Dissolve lifeforms in a enclosed area with the adjacent console.

--Bounding Mine--
Spawn it on sand or grass, and when someone steps on it, it blows up.

--Primary Laser--
Somewhat same as laser emitter, just more powerful and releases all energy in one pulse.

--Primary Laser Shield--
Aim the primary laser at it to half the radius at which it dissolves and damages stuff.

--Matter Materializer--
Create entities with matter from thin air, change entity to spawn in its properties.

--Vending Machine--
Dispenses soda when you use it, it has 30 cans stored and will restock in 2 minutes when under half, it can also be broken and make it spit out all its cans at once, each soda heals you with 3 hp, change the vending machine skin in its entity properties.

--Snark Launcher--
Fire xenain life forms from a pressurized tube using its console.

--Snark--
Touched entities will take damage, can also explode if it hits too hard, will seek out living things and attack them.

--Keypad Access Card--
Touch a keypad that has card use allowed, when the color matches (which is set in its entity properties) with the keypads set color, the keypad will grant access (doesn't work with Damocules Security Terminal).

--Tactical Map--
Fire mortar shells from sky, using an interface.
Hold right mouse on the screen and move up or down to zoom in or out.

--Anti-Mass Spectrometer--
You know the rules, and so do i~
---Has wire outputs and can be broken, insert the sample to cause a resonance cascade

--Cremator--
Burns stuff you put inside, just like a microwave but with x10 degrees, used to burn up corpses.

--Oxygen Destroyer--
An device that replaces all the air in the map with a dangerous chemical when the timer reaches 0.

--Jump Platform--
Run fast enough on it when its down and jump to gain double jump boost.

--Airlock Doors--
Doors that can be opened, closed and locked, both via +use and wiremod.

--Oxygen Tank--
Can be used to breathe underwater and to survive an oxygen destroyer event.

--Pathway Marker--
A random interval flashing lamp on a earth spike to mark paths, purely decorative

--Blasting Machine--
Those thingies that u see in cartoons to blow up dynamite, when you push the handle down, all linked blasting charges will explode with the specified fuse time in its entity properties and kill credit the activator.

--Blasting Charge--
Touch a blasting machine with it to link it, has enormous blast radius and damage, stand clear.

--Shredder--
That funnel thing with 2 rotating sharp barrels that you find near the end of the residue processing chapter

--Laser--
That thing from gm_ragdoll_slaughter, its simply a death ray.

--Rocket Engine--
The engine in the rocketry lab that makes the tentacles die, make sure to use it in a enclosed chamber...

--Fire Door--
Heavy door to isolate fires from areas, close it with the spawned buttons or control it with wire inputs.

--Lab and Security doors--
Sliding doors that look nicer than some rotating doors, touch them and they will open, has wire I/O.

--Cal.50--
Standard issue multi purpose emplacement to set up on outposts, mount it with the use key and fire it with mouse 1.

--HECU Radio--
Hear random chatter of HECU marines, turn it on with use key, over 40 random chatters.

--Surgery Machine--
Turn it on with the adjacent console to make it spin and swing its dangerous blades around to damage stuff.

--Overhead VOX--
Place it somewhere and it will play announcements, select delay in its entity properties.

--Tow--
Tripod mounted RPG, requires manual reloading with the missile.

--Cryochamber--
Put any living being inside and choose how long they should be frozen

--Intercom--
Link the speakers with the intercom by touching the radio, enable them afterwards and make noise, it will transmit through the speakers.

--RC ARFF--
Small remote controlled car toy that can shoot lasers, press use on it to own and control it. Upon player death, ownership is lost. Damage the vehicle and the driver will be kicked out.
R= use this when you tip over
Use or weapon switch= Exit
Enter= jump
M1= shoot laser(25DMG)
W,S,A,D= move like a vehicle
Shift= go twice as fast

--Floppy disk and laptop (terminal)--
Kinda like the fallout thing, to edit the floppy disk name, press E + R

--Sample GG-3883--
That shiny rok fulla magic, bcuz people were too lazy to use the prop for thier resonance cascade...

--Caged Houndeye--
Works the same as a normal houndeye npc, except that this thing doesnt move nor die.

--Decontamination--
Simple airlock that cycles, removes radiation poisoning done by fuel rods.

--Discharge Tower--
Touch a discharge console with it to link it, turn it then on with said console. Nearby NPCs will get zapped.

--Keypad Access Card--
Can be used to activate the keypad without using a code, requires the keypad to have card usage on and the matching color, edit the card color in its entity properties.

--Return Pad--
Used with Destination Console and Lambda Teleporter, allowing for easier transportation between worlds.

--Industrial Fuse--
Works in conjunction with the fuse holder to form a wire output, overlay shows you if its broken and has to be fixed using a spanner.

--Fuel Rod--
Contains radioactive enriched uranium oxide that damages nearby lifeforms and applies radiation poisoning (use decom or sprinkler to get rid of rad poison), can't be used in a reactor just yet.

--Fuel Rod Array--
More stronger than the single pole rod, almost double the range.

--Hydrogen Peroxide--
Fuel for the thruster unit.

--Survey Scanner--
Decorative spotlight that spins, toggle it with use key.

--Survey Binocular--
Works like combine binoculars in coaster level of Half-Life 2, press use key to enter zoom mode, press again to get out.

--HEV Dispenser--
Spawns useable BME HEV Suits, like the matter materializer.

--Fuel Truck--
Shoot it multiple times or ram it with a vehicle to make it explode and deal massive damage to the surroundings.

--Snack Machine--
Works like the vending machine, but dispenses solid food instead of an liquid and heals double.

--MRE--
Press usekey on it to heal 30 hp, limit is double the max HP.

--Disaster Soundscape--
Plays disaster sounds at every player as if a resonance cascade was triggered using the AMS and the sample.

--Fuel Tanks--
Same as fuel truck, only difference is that it completly breaks.

--Comtower--
Simple decorative tower that can be broken, hit it 8 times with wrench to fix it. Gives wire output when broken.

--Residue Vat--
Concrete vat with radioactive goo inside it.

--Conveyor Belt--
Put stuff on it to make it move.
Can be turned on or off using wire.

--Heavy Sentry--
More powerful version of the HECU sentry.

--Capacitor--
Works like a powerful harmful battery/taser, charge it up on a HEV, health charger or a discharge tower until the wirly sound has stopped, then touch a metal object, surface or a living being with the pongs to rapidly discharge the capacitor and deal damage.

--AGrunt Chamber--
Torture chamber for xen creatures, mainly alien grunts, open, close & turn it on with the adjacent console.

--Triple Laser Module--
Same as Death Ray, but with 3 lasers, and in blue

--Missile--
Same as fuel truck, only difference is that it completly breaks and can be launched using a wire input.

--Clock--
Displays time.

--Short Range Mortar--
Control it with the console that spawns with it to fire shells.

--V-22 Osprey & Apache--
Decorative flying aircrafts that can explode, configure in entity properties.

--ICBM Silo--
Is required to end the resonance cascade without using the admin console, deploy and launch the Resonator Rocket with thier respective consoles

--Crystal Transmitter Assembly--
Is required to end the resonance cascade without using the admin console, when Resonator Rocket is in orbit, enable the transmitter using the blue generator and turn the dials of the console to the red zone until both indicators show green, that will give you the all clear to turn off the resonance cascade from the orbital control station by pushing the red button, process must not be interrupted within the 2 minutes.

--Flatbed Tram--
Works like a map train, stand on it and press usekey to begin taking control of the train, hold forward or backward to accelerate and deccelerate, to be used with PHX gauge tracks, use this to avoid falling off the train; https://steamcommunity.com/sharedfiles/filedetails/?id=2512464000

--Subtransit Tram--
Same as Flatbed Tram, but a tad faster, less likely to derail and has a fancy speed o meter screen.

--Flatbed Tram Wagon--
Trailer for Flatbed Tram, doesn't loose speed like the other trams but doesn't have an engine.

--Damocules Secure Access Card--
Same as the Keypad Access Card but for Damocule Security Terminals only, set a password on the card via its entity properties and touch a DST with it, if the password matches with the DST, it will grant access (password is case sensitive).

--Razorwire--
An entity that hurts any liveform until they touch it.

--Fire Extinguisher Case--
Press usekey on it to equip yourself with an fire extinguisher, press use again to put it back and refil fuel.

--Generator Magnet Part--
Incomplete use, for now works simply like a big magnet for metalic props and players with metalic playermodels.

--Fridge--
Used to cool food, can also be used as a shelter against nukes, bullet damage can still harm you when hiding in the fridge.

--Radio--
Plays some music at random when enabled, also plays EAS when an resonance cascade happens.

--Lathe--
Basically an upgrade station for weapons, deploy a weapon and press the usekey on the lathe twice to upgrade the weapon (similar to SCP-914).
Available upgrade stages are:
Pistol -> 357 Revolver -> Super Revolvoer -> SRevolver Lazer
Umbrella -> Pipe Wrench -> Spanner
PLauncher -> Multi-Nade Launcher
Torch -> HECU Torch
RPG -> 4XRK RPG
Shotgun -> Super Shotgun
AR2 - > XVL1456
S.L.A.M -> Tripmine
Crowbar -> Rocket Crowbar
SMG -> Super MG
Grenade -> Telsa Nade
Crossbow -> Explosive Bolts Bow
Gravity gun - > ZeroCannon

Some SWEPs can be upgraded to have thier firing delay decreased


--APC--
Fires at any npc that comes close, target can be changed by editing its entity properties.
Can be destroyed by explosives or by dumping it in water.

--Geiger Counter--
Beeps rapidly when it finds nearby radioactive sources.

--Supply Crate--
Entity spawned by a flare gun projectile when shot in sky, press +use on it to receive +2 ammo to your currently held weapon.

--Lab Sign 1 & 2--
LCD text displays that can be edited through its entity properties

--Waste Barrel & Container--
Works like fuel rods, but arent used for the reactor, and spread more radiation for a second when damaged.

--Orbital Control Station--
Press E on it and push the big red button when the 2 lights to the right of it show the green status light to end a resonance cascade. Requires an active crystal transmitter assembly and a fully launched rocket.

--Welding Tanks--
Use to open locked doors, press use on the nozzle to pick it up, press use on the valve to turn the gas on and press and hold M1 on any door's frame to weld it open. Dont leave the gas running.
Unlockable door types include:
Cell door
Rotating doors
Lab door
Lab double door
Security door
HC1/2 door
Airlock door

--Hyperlaser--
Works the same as the Auxlaser, but without being able to have its beam redirected, actually its more like the Death Laser.

--Ioncannon--
BFG.

--Ioncannon Big--
Bigger BFG.

--First Aid Charger--
Stand in parallel to the charger and press use on it when health is below 100, will replenish all HP.

List of Wire Entities, findable under Black Mesa Wire tab
--Laser Reciever--
Direct a Aux laser beam into it to send a wire signal.

--Ceiling Sentry--
Turret that fires at all living beings, like the HECU sentry but for the ceiling, requires wire inputs to activate.

--Tesla Tower--
Turret that fires at all living beings, like the HECU sentry, requires wire inputs to activate.

--Smoke Detector--
Detects fires and smoke in its radius which can be set via its entity properties.

--Ceiling Turret--
BMRF security sentry thats mounted on the ceiling, enable it with wire inputs and make it enemy in the entity properties.

--Wide Ranger--
Bigger version of the wire ranger, can be configured through entity properties.

--Breaker--
Simple toggle switch, adv.dupe 2 only, delay and sound can be edited, has skins.

--Breaker INFRA--
Simple toggle switch, adv.dupe 2 only, delay and sound can be edited.

--Button 1 & 2 & 6-
Simple toggle interface, delay and auto reset can be edited and can be broken.

--Button 3-
Fire button, auto reset can be enabled.

--Button 4 & 6-
Elevator button, delay and auto reset can be edited and can be broken.

--Button INFRA-
Simple button, delay and sound can be edited.

--Fuse--
Always sends an output, unless popped via input, can be reinserted with +use.

--Valve--
Hold +use on it to turn it. Max degrees, auto return, turn speed and sound can be edited.

--Keypad--
Enter a code upon first spawn, and that code will be used for further use, provides signal when code is valid or invalid.

--Lambda Teleporter--
Is a teleporter, provide coordinates to the X,Y and Z inputs using a GPS or a Vector and then turn on the teleporter using the StartUp input.

--Destination Console--
Wire interface intended for use in conjunction with the Lambda Teleporter, allowing for manual coordinate insertion, or to directly teleport to return pads.
https://www.youtube.com/watch?v=nokNYvCp4eY

--Fuse Holder--
Works like the normal fuse, but it is replaceable and has to be fixed by wrench

--Black Hole Generator--
Provide an wire input to create an portal like orb that dissolves anything

--Particle Accelerator--
Works like a vacuum tube from portal 2, it can transport anything but wood, provide wire inputs to set the force and magnet direction.

--Jet Thruster--
Provide a wire input to make it accelerate forward.

--Wired Gaster Blaster--
Give it an wire signal and it will fire a beam

--LMG Locker--
Open and close it with an wire input, when open, can be used to equp a player with Super M249.

--Grenade Locker--
Toggle its dispense mode with an wire input to make it dispense grenades, that can be picked up by player with +use

--Timer Cart--
Provide an wire input to make it count up, keep record of your speedruns.

--Silo Fan--
Requires wire inputs to turn on. When on, it will push stuff above and suck stuff below it.

--Sprinkler--
When supplied with an input, it will begin to dispense water and will extinguish nearby fires, can also cure nearby lifeforms of radiation poisoning.

--Alarm--
An colorable emergency light that spins and emits a sound when given an input, sound can be configured in its entity properties.

--Door Vox--
When supplied with an input, it will play an overhead VOX line preset from its properties

--Damocles Switchpanel--
Works like any other wire button from this pack

--Damocles Security Terminal--
Enable the checkbox and enter a password upon first spawn, and that password will be used for damocules keycards, provides an output when password matches with a keycard (case senitive) or leave the checkbox off to make it give an output when the user has a HEV suit upon using +use on it.

--Light 1 2 3 4 & 5--
Emits a source of light similar to lights spawned by the tool, but fancier. Will flicker and eventually turn on when provided with an signal.

--Gasheater--
Works as a lightsource and burns creatures from the borderworld, excluding the gargantua, turn it on by giving it an signal.

--Track Switcher--
Shoot one of the arrow sign flaps to trigger an output

--Residue Flamer--
Supply an input to make the nozzle emit a heated stream of fire and damage anything that touches the flame.

--Vent--
Pushes things away when given an input.

--Fan1/2--
Give it an wire input to make it spin, will damage things caught in the blades.

--Weapon Scanner--
Scans any passing player or NPC for firearms, if it finds any, it will make an noise and give an wire output, prototypes or weapons that aren't in the scanner's database will be ignored, such as keys, keycards, the displacer, hive hand etc.

--Vacuum Bomb Emitter--
Works similar to the QE Zapper, but at a much smaller scale and its only a blast.
Last edited by NextKurome76TheSoldier; Oct 25, 2023 @ 10:23am