Garry's Mod

Garry's Mod

Black Mesa Experimental Weaponry
great addon, but it kind of feels incomplete...
this is a really great addon, but for me, some weapons like the Tau cannon and the gluon gun feel really incomplete. First, the tau beams should be able to reflect off of a surface if hit at a 30 degree angle or less. Second, if the tau cannon remains fully charged for ten seconds, it will overcharge and automatically fire, dealing a massive amount of damage to the wielder. third, the tau cannon's secondary fire should stop consuming ammo when it reaches full charge. fourth, the gluon gun should have a secondary firemode where it does more damage per game tick, but consumes ammo at a much faster rate. fifth, there should be an option to toggle its behavior between its HL1 behavior (this video shows how it behaves in HL1 --> [https://www.youtube.com/watch?v=kVJEMbSSNF8] and its Black Mesa behavior. (as a side note, for some reason the tau beams don't show for me... is there any way i can fix that?)
Last edited by Comedy Time; Jun 7, 2020 @ 3:18pm
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Showing 1-3 of 3 comments
NextKurome76TheSoldier  [developer] Sep 26, 2020 @ 11:49am 
the tau was an horrible weapon to throw together as most of it runns clientside, also i somewhat lack the knowledge to make it reflect off walls, the beam was already hard enough. As for the ammo consume part, its on purpose so it cant infinitely spin up and gain power, the ammo drain ensures that eventually the user has to fire his charge

the egon M2 thing should be possible though
NextKurome76TheSoldier  [developer] Oct 1, 2020 @ 7:47am 
do i look like someone that can do blender and add c_hands?
NextKurome76TheSoldier  [developer] Dec 26, 2020 @ 5:08am 
btw, the gauss can now reflect from walls, kinda
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