安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
no console errors
single and multiplayer
in certain low spots on the map, tsunamis won't get you
(e.g): under big tall bridge in freespace 13
not a glitch, but still putting it here, try to make tsunamis and floods extend a little deeper
tsunamis spawn underground in that map... only mega tsunami can reach the surface
-Also ef5 are to overpowered, i tried building huge fortifified bases with max weight welded with everything and still got destroyed, the only prop that can survive a ef5 the longest if fortified is that huge tower from phx props section, but it still can be picked up!
i would like if tornadoes picked up players better.
-it would be nice if earthquakes dont affect floating hoverballs and planes, only the strongest ones should slightly affect them.
-making the ef5 weaker to be intercepted using tivs and the martian tornado should be stronger.
-locust apocalipse shouldnt pass through walls.
-Doppler radar sometimes does not turn on if it is welded.
-Ability spawn whirpoools inside flood or tsunamis.
Other than that everything is perfect!
and tsunamis, the blocks are on top of them, instead of water you see the blocks, and when i combine it with black ice, it doesn't affect gravity, if you dont understand what i'm saying (because i'm not a friend with describing things) watch this video that i took - https://www.youtube.com/watch?v=mKlhTOBdcwc oh and also when i spawn a tsunami in gm_flatgrass the tsunami reappears on top of the map
another glitch is that when you make a small building from minecraft blocks using the minecraft swep tsunamis dont affect some blocks - https://www.youtube.com/watch?v=GHg3HgbvJXg
Oh yeah the "top of the map" thing might have to due with the skybox and how it works with the disasters. However, I don't know because I don't know how this mod was programmed.
how do we generate our own map bounds?