Garry's Mod

Garry's Mod

gDisasters Base Pack
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Business Cat  [開發人員] 2018 年 7 月 6 日 下午 9:07
Bug Reports Thread
I want to know what's broken. Simply saying "x doesn't work" does me no good. I need to know what you spawned, what map you're on, whether or not you're on multiplayer or singleplayer, and I need the console error copied and pasted in your report.


I am aware of this particular bug, so don't keep spamming me with it:
[gDisasters Base Pack] lua/entities/gd_d7_tsunami.lua:78: attempt to call method 'Remove' (a nil value)
1. SpawnFunction - lua/entities/gd_d7_tsunami.lua:78
2. Spawn_SENT - gamemodes/sandbox/gamemode/commands.lua:662
3. unknown - gamemodes/sandbox/gamemode/commands.lua:727
4. unknown - lua/includes/modules/concommand.lua:54

[gDisasters Base Pack] lua/entities/gd_d2_flashflood.lua:53: attempt to call method 'Remove' (a nil value)
1. SpawnFunction - lua/entities/gd_d2_flashflood.lua:53
2. Spawn_SENT - gamemodes/sandbox/gamemode/commands.lua:662
3. unknown - gamemodes/sandbox/gamemode/commands.lua:727
4. unknown - lua/includes/modules/concommand.lua:54

The reason this happens is because I haven't added a feature to prevent players from spawning tsunamis or floods on maps that do not have map bounds defined. Floods and tsunamis only work on maps with map bounds described. They are manually created. I have to go into each map that should have bounds and grab coordinates from certain points in the map to make it compatible.

You can check for maps with bounds by typing "gdisasters_ncompat_maps" in your console.
最後修改者:Business Cat; 2018 年 7 月 6 日 下午 9:22
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目前顯示第 46-60 則留言,共 162
Tini 2018 年 7 月 13 日 下午 12:20 
In all maps, singleplayer and multiplayer, tornadoes rarely pick up water, gustnadoes nevor do so and dust devils always do.
no console errors

最後修改者:Tini; 2018 年 7 月 13 日 下午 12:55
Tini 2018 年 7 月 13 日 下午 12:58 
Maps: most with bounds
single and multiplayer
in certain low spots on the map, tsunamis won't get you
(e.g): under big tall bridge in freespace 13
not a glitch, but still putting it here, try to make tsunamis and floods extend a little deeper
Enceladus 32 2018 年 7 月 13 日 下午 1:22 
引用自 Tri
引用自 enceladusofsaturn
I have (and I assume other people have as well) a minor problem with the tornadoes (EF0-EF5). This happens on all maps, singleplayer. The cloud that the tornado comes from has a lot of missing textures in it. I am subscribed to all the resource packs, using no mods or mounted games. No error message appears in the console. I really enjoy this mod and will continue to use it whether or not this is fixed, but I thought you'd like to know.
Sorry to say but you need Half-Life 2 episode 1 & 2.
Ah, it's no big problem. Thanks for your help.
kujo qtaro 2018 年 7 月 13 日 下午 4:32 
引用自 enceladusofsaturn
Ah, it's no big problem. Thanks for your help.
No problem. Happy to help!
`Herr Kvarkar` 2018 年 7 月 15 日 上午 9:41 
a player who was user attempted to spawn a dozen disasters and caused the server to crash
apoptosis 2018 年 7 月 15 日 下午 8:25 
-Map: gm_fork
tsunamis spawn underground in that map... only mega tsunami can reach the surface
-Also ef5 are to overpowered, i tried building huge fortifified bases with max weight welded with everything and still got destroyed, the only prop that can survive a ef5 the longest if fortified is that huge tower from phx props section, but it still can be picked up!
i would like if tornadoes picked up players better.
-it would be nice if earthquakes dont affect floating hoverballs and planes, only the strongest ones should slightly affect them.
-making the ef5 weaker to be intercepted using tivs and the martian tornado should be stronger.
-locust apocalipse shouldnt pass through walls.
-Doppler radar sometimes does not turn on if it is welded.
-Ability spawn whirpoools inside flood or tsunamis.
Other than that everything is perfect!
romanko.kubik 2018 年 7 月 18 日 上午 4:35 
when i make a minecraft building using the minecraft swep, the blocks don't get affected by floods
and tsunamis, the blocks are on top of them, instead of water you see the blocks, and when i combine it with black ice, it doesn't affect gravity, if you dont understand what i'm saying (because i'm not a friend with describing things) watch this video that i took - https://www.youtube.com/watch?v=mKlhTOBdcwc oh and also when i spawn a tsunami in gm_flatgrass the tsunami reappears on top of the map

another glitch is that when you make a small building from minecraft blocks using the minecraft swep tsunamis dont affect some blocks - https://www.youtube.com/watch?v=GHg3HgbvJXg
最後修改者:romanko.kubik; 2018 年 7 月 18 日 上午 4:39
kujo qtaro 2018 年 7 月 18 日 上午 5:36 
The problems are probably in the minecraft mod and how the blocks are programmed rather that gDisasters.

Oh yeah the "top of the map" thing might have to due with the skybox and how it works with the disasters. However, I don't know because I don't know how this mod was programmed.
faboo978 2018 年 7 月 19 日 下午 1:49 
For some reason (that I am not smart enough to know :P) the flash flood water won't show up. It's effects are still there but the water is not visible.
kujo qtaro 2018 年 7 月 20 日 下午 12:42 
引用自 faboo978
For some reason (that I am not smart enough to know :P) the flash flood water won't show up. It's effects are still there but the water is not visible.
Screenshot please.
ItIsSpazz 2018 年 7 月 20 日 下午 2:33 
In gm_bigcity, Flash floods and tsunamis work kinda. They are below the map almost, and flash floods don't even reach the ground.
goomba 2018 年 7 月 20 日 下午 3:38 
引用自 Sagiritarius #TF2SP
When saving the level, some types of earthquakes save themselves with the level, resulting in earthquake right after loading such save. This might have something to do with earthquakes not deleting themselves after they're done shaking stuff.
It appears that all you need to do is to turn off the base gDisasters addon, load the save, save it, disconnect, turn the base addon back, and load the new save. Sorry for spam.
Takashi Strauss 2018 年 7 月 23 日 上午 9:14 
for some reason i can't see the flash flood.
kujo qtaro 2018 年 7 月 23 日 下午 7:40 
More info please
ellis3246 2018 年 7 月 24 日 下午 9:24 
not exactly a bug or glitch but

how do we generate our own map bounds?
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