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Something is wrong with the hidden zones, but this may be a bug in TTS...
I described it in detail in the comments, maybe you can have a look at it?
Cheers!
I found a little error in your script for the epilog round!
When i start the epilog-round, the different hidden-zones for the players which appear from the ground are a little bit to high, because they dont fit the bottom of the board. So other players can see the tokens in the hidden zone.
I changed the script from:
o.setPositionSmooth({center.x,1.7,center.z})
to:
o.setPositionSmooth({center.x,1.5,center.z})
Other players are now not able to see the tokens in the hidden zone. Mybe that helps!
Cheers!
Hidden zones are broken across TTS (not just a Mysterium mod problem) - hopefully they will fix this soon!
When I choose to use Stories as the Third Pillar I'm unable to start a game when I'm the only player: after choosing the characters the game deals out the table cards but does not set up the ghost's playing board - the copies of the cards on the tables are in three piles on the ghost's hidden zone rather than having picked out one per player and stuck them to the ghost's board.
Gives this error:
Click choose character on your character bag!
Error in script P.A.D.D
(1187,30-156): attempt to index a null value
As I said it may be because I dont have other players choosing the characters, but it does work correctly when Object is the Third Pillar.
Great looking mod otherwise
So it sounds like the script can't find one of the decks in the ghost player area. A couple things could be wrong: the decks aren't loaded yet or your computer processing speed isn't fast enough (unlikely if you clicked the "Wait until Everything Loads" button after everything has loaded).
What are all the settings you selected?
Also, how many decks are showing in the ghost's area when the error is reported?
But the whole ghost zone is bugged and doesn't load (it's just the rectangles but they're gray and stuff that was supposed to load on there do not appear to be there, maybe under the table, as some of it appears when i flip the table)
Hi Pleppie, please see my second reply to this thread with the Interim Solution. I'll add it to the description as well for easier reading.
Having an issue with player management. It seems one player is out of rhe game completely, and the game wants the intended ghost player to choose a character.
It looks like adding an extra player fixes the issue, but thought it was worth the mention.
Not 100% sure what the issue is, but just going to clarify a couple things:
Let me know if any of the above help. Otherwise, might need a bit more explanation :)
Hi! I just subscribed to this tonight and played a game with the family. Thanks for your hard work! Just wanted to report that I still saw this same bug and was able to fix it in the same manner. I assume i have the latest version since I just subscribed tonight for the first time. Cheers
When I was messing around with the game yesterday (before today's 2 updates) it worked fine, so I am guessing the new updates broke something in the script regarding players choosing their characters.
Just wanted to add that I had the same issue tonight after the update with 6 players on easy with no extras. There was a hotfix for Tabletop that was released during our session but it did not fix the problem (we relaunched).