Surviving Mars

Surviving Mars

SkiRich's Mods
SkiRich  [developer] Mar 15, 2021 @ 12:17pm
Tito Patch Status
Below will be a list of my mods that I have certified as Tito Patch Compatible. There will be some notes where appropriate and possibly an expectation of new rollout date.
Feel free to reply to this thread with anything you see out of place on my mods due to this patch.

Maybe next time the devs and pdox will include us in a beta, like the good ole days when day one patches had zero issues from mods.

Important Patch Fixes:
I made these patches since the devs havent fixed their code yet.
Everyone should use them until the devs get on it.

https://steamcommunity.com/sharedfiles/filedetails/?id=2428123536
https://steamcommunity.com/sharedfiles/filedetails/?id=2431231186
https://steamcommunity.com/sharedfiles/filedetails/?id=2433157820

Mod Status:

  1. A/C Booster - Fully compatible and working. No changes needed.
  2. Alpha Pins Sort - Fully compatible and working. No changes needed.
  3. All Domes - Fully compatible and working. No changes needed.
  4. Automated Tourism - FIXED for Tito Patch
  5. Automated Tradepad - Fully compatible and working. No changes needed.
  6. Beacon Rotate - Fully compatible and working. No changes needed.
  7. Better Open Farms - Currently testing
  8. Career AI - FIXED for Tito Patch
  9. Colonist Rebalance - Fully compatible and working. No changes needed.
  10. Deposit Auto Refill - Fully compatible and working. No changes needed.
  11. Drone Assignment - Fully compatible and working. No changes needed.
  12. Elevator A.I. - Fully compatible and working. No changes needed.
  13. Extended Orbit Time - FIXED for Tito Patch
  14. Extended Relocation Info - FIXED for Tito Patch
  15. Faster Warehouse - FIXED for Tito Patch
  16. Incubator - Fully compatible and working. No changes needed.
  17. Internal Affairs - Fully compatible and working. No changes needed.
  18. Martian Clock - Fully compatible and working. No changes needed.
  19. Martian Death - Fully compatible and working. No changes needed.
  20. Martian Thermostat - Fully compatible and working. No changes needed.
  21. Martian Ice Melt - Fully compatible and working. No changes needed.
  22. Mod Config Reborn - Fully compatible and working. No changes needed.
  23. Mystery Reminder - Fully compatible and working. No changes needed.
  24. NASA Education System - Fully compatible and working. No changes needed.
  25. NASA Mission Sponsor and all the NASA Rules - Currently testing in new game.
  26. Outsourcing Booster - Fully compatible and working. No changes needed.
  27. Patriot Missile Defense System - Fully compatible and working. No changes needed.
  28. Research Exposure - Fully compatible and working. No changes needed.
  29. Rocket Stock - FIXED for Tito Patch
  30. Sensor Tower Info - Fully compatible and working. No changes needed.
  31. Sherlock - Fully compatible and working. No changes needed.
  32. Shuttle Reservation System - Fully compatible and working. No changes needed.
  33. Subsurface Depth - Fully compatible and working. No changes needed.
  34. Toggle Work Zone - Fully compatible and working. No changes needed.
  35. Traduzione Italiano - I know as much Italian as Fred Flintstone - Googles Pisano - Anyone wishing to help translate Italian let me know.
Last edited by SkiRich; Apr 4, 2021 @ 9:36am
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Showing 1-5 of 5 comments
Mizi Mar 18, 2021 @ 12:27pm 
I'm so glad you are fixing Extended Relocation Info, I had forgotten how slow and tedious colonist micro managment is without it.
SkiRich  [developer] Mar 18, 2021 @ 12:32pm 
Originally posted by Mizi:
I'm so glad you are fixing Extended Relocation Info, I had forgotten how slow and tedious colonist micro managment is without it.
Yeah, I'll get to to everything.
Problem is, if I want to do this right, I need to have a new Tito Patch only game as a test colony. All my old saves will not do the trick.
So I'm literally playing the game once to just have to fix my mods.
Slow.
SkiRich  [developer] Mar 18, 2021 @ 11:30pm 
Extended Relocation is fixed
Belmag Mar 29, 2021 @ 9:41pm 
Thanks for all your help on my disaster univ dome problem. I'd honestly forgotten what a mess thumbs-upping can cause. Your mods are quite helpful, and I'm glad you're doing the devs work for them.

As an idea...is it possible to color flaws and perks (say reddish and greenish) on the colonist roster screen? The game I'm in now, I'm trying out clones, and had the Inner Light mystery. So all clones start with Clone, MartianBorn, and Dreamer, then the regular perks/flaws every kid gets once leaving school...so you can imagine the list gets rather lengthy.
Last edited by Belmag; Mar 29, 2021 @ 9:43pm
SkiRich  [developer] Mar 29, 2021 @ 10:18pm 
Originally posted by Belmag:
Thanks for all your help on my disaster univ dome problem. I'd honestly forgotten what a mess thumbs-upping can cause. Your mods are quite helpful, and I'm glad you're doing the devs work for them.

As an idea...is it possible to color flaws and perks (say reddish and greenish) on the colonist roster screen? The game I'm in now, I'm trying out clones, and had the Inner Light mystery. So all clones start with Clone, MartianBorn, and Dreamer, then the regular perks/flaws every kid gets once leaving school...so you can imagine the list gets rather lengthy.
I'll check it out.
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Showing 1-5 of 5 comments
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