Garry's Mod

Garry's Mod

Sninctbur's Artificial Intelligence Improvements
Major incompatibility with VJ Base.
I know it was mentioned it may cause problems with other NPC AI or custom NPC's but this mod completely breaks VJ NPCs which use weapons. SAII causes them to for some reason shoot above their target without fail, no matter what weapon proficiency or the affect only default npc's setting is at. Here is a visual example of this problem:

SAII on with VJ npcs.

https://steamcommunity.com/sharedfiles/filedetails/?id=2230595240

SAII off with VJ npcs (note the guy is actually hitting his target from the blood)

https://steamcommunity.com/sharedfiles/filedetails/?id=2230595080

Otherwise, the mod works very well and makes the actual normal combine/rebels/etc much more smarter and enjoyable to use in npc fights or whatever, but it would be nice to be able to use both at the same time or even against eachother.
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Showing 1-8 of 8 comments
[RB] BWR Dec 22, 2020 @ 2:51pm 
this happens to me too
American Boot Jun 5, 2021 @ 5:53pm 
I've found by experimentation that to resolve the issue, simply disable 'bullet detection'. That is the only part of the mod which breaks VJ npcs.
the baby Sep 1, 2021 @ 3:07pm 
VJ npcs seem to work fine with this addon
asjdhka Feb 15, 2022 @ 1:26am 
How do I turn off Bullet Detection
ologr4m Apr 22, 2022 @ 6:08am 
U right . The VJ npcs will shoot up of my head and they never can touch me
ologr4m Apr 22, 2022 @ 6:08am 
:headcrab:
pumpkin boogeyman Apr 21, 2023 @ 8:41am 
yeah happened to me was trying to find solution thx!
Decoy Dec 8, 2023 @ 8:36pm 
in spawn menu go to options find SAII options and uncheck bullet detection
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Showing 1-8 of 8 comments
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