Garry's Mod

Garry's Mod

Sninctbur's Artificial Intelligence Improvements
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Sugggestions's
Comment section is getting flooded with them so why not???
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Visar 76-90 av 130 kommentarer
GaussTheWizard  [utvecklare] 26 aug, 2018 @ 18:10 
1. That's Sninctbur to you.
2. Next time, you should probably post in the bug reports instead of the suggestion page.
3. If you can't see the menu, you can manually change the convars in the console. Type "find saii" in the console to get a list of all of the things you can also change in the menu.
Senast ändrad av GaussTheWizard; 26 aug, 2018 @ 18:10
How about, if you lock a door in a map, remember the first chapter of half life 2? in the apartment you see cops breaking down a door to assault a civilian. how about that?
ileryon (Entry) 17 sep, 2018 @ 19:16 
Ursprungligen skrivet av B0R3ALIS:
How about, if you lock a door in a map, remember the first chapter of half life 2? in the apartment you see cops breaking down a door to assault a civilian. how about that?

well, all that knocking doors down where a bunch of animations and scripted sequences munched together in the Hammer World Editor, so..

If thats possible, then I'd also like to suggest Combine soldiers to shoot up a flare when they spot an enemy (or, have a hexed NPC that comes with a flare) but even then, I think the metrocop shooting flares is just a scripted sequence with a func_train as a flare.
Pazzhy 17 sep, 2018 @ 19:20 
Ursprungligen skrivet av Ileryon3000:
Ursprungligen skrivet av B0R3ALIS:
How about, if you lock a door in a map, remember the first chapter of half life 2? in the apartment you see cops breaking down a door to assault a civilian. how about that?

well, all that knocking doors down where a bunch of animations and scripted sequences munched together in the Hammer World Editor, so..

If thats possible, then I'd also like to suggest Combine soldiers to shoot up a flare when they spot an enemy (or, have a hexed NPC that comes with a flare) but even then, I think the metrocop shooting flares is just a scripted sequence with a func_train as a flare.
not THAT hard
just: center metrocop on door
play breach animation
destroy door
ileryon (Entry) 17 sep, 2018 @ 19:42 


Ursprungligen skrivet av pazzhy:
Ursprungligen skrivet av Ileryon3000:

well, all that knocking doors down where a bunch of animations and scripted sequences munched together in the Hammer World Editor, so..

If thats possible, then I'd also like to suggest Combine soldiers to shoot up a flare when they spot an enemy (or, have a hexed NPC that comes with a flare) but even then, I think the metrocop shooting flares is just a scripted sequence with a func_train as a flare.
not THAT hard
just: center metrocop on door
play breach animation
destroy door

Well, how are you going do all that ingame, outside the world editor? how will you match the position from the animation and the door? the timing where he kicks then the door opens?
Pazzhy 17 sep, 2018 @ 19:58 
bring line out of center of the door. hammer already does this.
match center of line to center of metrocop.
play melee animation.
unhinge door.
ileryon (Entry) 17 sep, 2018 @ 20:03 
I see where this is going...
Timelord Sheep 18 sep, 2018 @ 19:01 
I think one good addition would be NPCs not charging into a line of enemies in a single file line. I find that alot of deaths end up being caused by this (mainly the ragdoll physics killing the majority). It'd make sense if it were a narrow catwalk or a hallway, but a bunch of npcs charging up a wide road such as the ones on gm_bigcity in a single file line doesn't really make sense.
How about you make the Profiency optional? i would really like to disable it, since i don't like the idea of: if i put it on perfect, even the metrocops will have good aim, but if i put it on poor, The Combine elite won't aim like they should
Taberone 7 okt, 2018 @ 17:12 
What about unlimited vision like INPC?
C0ZYNAK 14 dec, 2018 @ 11:31 
npc weapon pickup
Damn 15 dec, 2018 @ 14:24 
i want a feature where if a npc that can use weapons is unarmed then they pickup a weapon on the ground
edit: i forgot to say that i know they already do this but they barley do it
Senast ändrad av Damn; 28 dec, 2018 @ 15:14
Obungabeef 6 jan, 2019 @ 14:26 
i have an idea for Rebels and also Combine. Well, two ideas. The first idea was that the Rebels would be able to crouch as well, And be able to add the feature of Combine and Rebels being able to move while Crouching
Ursprungligen skrivet av mr_a_moody:
i have an idea for Rebels and also Combine. Well, two ideas. The first idea was that the Rebels would be able to crouch as well, And be able to add the feature of Combine and Rebels being able to move while Crouching



Rebels can crouch, not sure if rebels can move while crouched, but Combines can. Although the crouching animations might be bugged for the rebels if normal, the Valve developer community website states this:

"Crouch Cover Low: Tells an NPC it can find cover at this position if it crouches low (calculated at 40 units height). Can cause animation issues with npcs other than combine soldiers; they will tend to duck down and than immediately stand up. ai_goal_standoff can fix this."

Senast ändrad av ileryon (Entry); 7 jan, 2019 @ 12:07
Laces115 7 jan, 2019 @ 18:23 
Ursprungligen skrivet av Taberone moat.gg:
What about unlimited vision like INPC?
This please. Not just like how it's currently implemented, where there still needs to be line of sight, but one where the npcs will be aware of each other even if there are props and walls in the way.
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