Garry's Mod

Garry's Mod

Sninctbur's Artificial Intelligence Improvements
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Sugggestions's
Comment section is getting flooded with them so why not???
< >
Näytetään 76-90 / 130 kommentista
GaussTheWizard  [kehittäjä] 26.8.2018 klo 18.10 
1. That's Sninctbur to you.
2. Next time, you should probably post in the bug reports instead of the suggestion page.
3. If you can't see the menu, you can manually change the convars in the console. Type "find saii" in the console to get a list of all of the things you can also change in the menu.
Viimeisin muokkaaja on GaussTheWizard; 26.8.2018 klo 18.10
How about, if you lock a door in a map, remember the first chapter of half life 2? in the apartment you see cops breaking down a door to assault a civilian. how about that?
B0R3ALIS lähetti viestin:
How about, if you lock a door in a map, remember the first chapter of half life 2? in the apartment you see cops breaking down a door to assault a civilian. how about that?

well, all that knocking doors down where a bunch of animations and scripted sequences munched together in the Hammer World Editor, so..

If thats possible, then I'd also like to suggest Combine soldiers to shoot up a flare when they spot an enemy (or, have a hexed NPC that comes with a flare) but even then, I think the metrocop shooting flares is just a scripted sequence with a func_train as a flare.
Ileryon3000 lähetti viestin:
B0R3ALIS lähetti viestin:
How about, if you lock a door in a map, remember the first chapter of half life 2? in the apartment you see cops breaking down a door to assault a civilian. how about that?

well, all that knocking doors down where a bunch of animations and scripted sequences munched together in the Hammer World Editor, so..

If thats possible, then I'd also like to suggest Combine soldiers to shoot up a flare when they spot an enemy (or, have a hexed NPC that comes with a flare) but even then, I think the metrocop shooting flares is just a scripted sequence with a func_train as a flare.
not THAT hard
just: center metrocop on door
play breach animation
destroy door


pazzhy lähetti viestin:
Ileryon3000 lähetti viestin:

well, all that knocking doors down where a bunch of animations and scripted sequences munched together in the Hammer World Editor, so..

If thats possible, then I'd also like to suggest Combine soldiers to shoot up a flare when they spot an enemy (or, have a hexed NPC that comes with a flare) but even then, I think the metrocop shooting flares is just a scripted sequence with a func_train as a flare.
not THAT hard
just: center metrocop on door
play breach animation
destroy door

Well, how are you going do all that ingame, outside the world editor? how will you match the position from the animation and the door? the timing where he kicks then the door opens?
bring line out of center of the door. hammer already does this.
match center of line to center of metrocop.
play melee animation.
unhinge door.
I see where this is going...
I think one good addition would be NPCs not charging into a line of enemies in a single file line. I find that alot of deaths end up being caused by this (mainly the ragdoll physics killing the majority). It'd make sense if it were a narrow catwalk or a hallway, but a bunch of npcs charging up a wide road such as the ones on gm_bigcity in a single file line doesn't really make sense.
How about you make the Profiency optional? i would really like to disable it, since i don't like the idea of: if i put it on perfect, even the metrocops will have good aim, but if i put it on poor, The Combine elite won't aim like they should
What about unlimited vision like INPC?
C0ZYNAK 14.12.2018 klo 11.31 
npc weapon pickup
Damn 15.12.2018 klo 14.24 
i want a feature where if a npc that can use weapons is unarmed then they pickup a weapon on the ground
edit: i forgot to say that i know they already do this but they barley do it
Viimeisin muokkaaja on Damn; 28.12.2018 klo 15.14
i have an idea for Rebels and also Combine. Well, two ideas. The first idea was that the Rebels would be able to crouch as well, And be able to add the feature of Combine and Rebels being able to move while Crouching
mr_a_moody lähetti viestin:
i have an idea for Rebels and also Combine. Well, two ideas. The first idea was that the Rebels would be able to crouch as well, And be able to add the feature of Combine and Rebels being able to move while Crouching



Rebels can crouch, not sure if rebels can move while crouched, but Combines can. Although the crouching animations might be bugged for the rebels if normal, the Valve developer community website states this:

"Crouch Cover Low: Tells an NPC it can find cover at this position if it crouches low (calculated at 40 units height). Can cause animation issues with npcs other than combine soldiers; they will tend to duck down and than immediately stand up. ai_goal_standoff can fix this."

Viimeisin muokkaaja on ileryon (Entry); 7.1.2019 klo 12.07
Taberone moat.gg lähetti viestin:
What about unlimited vision like INPC?
This please. Not just like how it's currently implemented, where there still needs to be line of sight, but one where the npcs will be aware of each other even if there are props and walls in the way.
< >
Näytetään 76-90 / 130 kommentista
Sivua kohden: 1530 50