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2. Next time, you should probably post in the bug reports instead of the suggestion page.
3. If you can't see the menu, you can manually change the convars in the console. Type "find saii" in the console to get a list of all of the things you can also change in the menu.
well, all that knocking doors down where a bunch of animations and scripted sequences munched together in the Hammer World Editor, so..
If thats possible, then I'd also like to suggest Combine soldiers to shoot up a flare when they spot an enemy (or, have a hexed NPC that comes with a flare) but even then, I think the metrocop shooting flares is just a scripted sequence with a func_train as a flare.
just: center metrocop on door
play breach animation
destroy door
Well, how are you going do all that ingame, outside the world editor? how will you match the position from the animation and the door? the timing where he kicks then the door opens?
match center of line to center of metrocop.
play melee animation.
unhinge door.
edit: i forgot to say that i know they already do this but they barley do it
Rebels can crouch, not sure if rebels can move while crouched, but Combines can. Although the crouching animations might be bugged for the rebels if normal, the Valve developer community website states this:
"Crouch Cover Low: Tells an NPC it can find cover at this position if it crouches low (calculated at 40 units height). Can cause animation issues with npcs other than combine soldiers; they will tend to duck down and than immediately stand up. ai_goal_standoff can fix this."