Garry's Mod

Garry's Mod

Sninctbur's Artificial Intelligence Improvements
 This topic has been pinned, so it's probably important
ileryon Jun 1, 2018 @ 6:11pm
Sugggestions's
Comment section is getting flooded with them so why not???
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Showing 76-90 of 130 comments
GaussTheWizard  [developer] Aug 26, 2018 @ 6:10pm 
1. That's Sninctbur to you.
2. Next time, you should probably post in the bug reports instead of the suggestion page.
3. If you can't see the menu, you can manually change the convars in the console. Type "find saii" in the console to get a list of all of the things you can also change in the menu.
Last edited by GaussTheWizard; Aug 26, 2018 @ 6:10pm
How about, if you lock a door in a map, remember the first chapter of half life 2? in the apartment you see cops breaking down a door to assault a civilian. how about that?
ileryon Sep 17, 2018 @ 7:16pm 
Originally posted by B0R3ALIS:
How about, if you lock a door in a map, remember the first chapter of half life 2? in the apartment you see cops breaking down a door to assault a civilian. how about that?

well, all that knocking doors down where a bunch of animations and scripted sequences munched together in the Hammer World Editor, so..

If thats possible, then I'd also like to suggest Combine soldiers to shoot up a flare when they spot an enemy (or, have a hexed NPC that comes with a flare) but even then, I think the metrocop shooting flares is just a scripted sequence with a func_train as a flare.
Pazzhy Sep 17, 2018 @ 7:20pm 
Originally posted by Ileryon3000:
Originally posted by B0R3ALIS:
How about, if you lock a door in a map, remember the first chapter of half life 2? in the apartment you see cops breaking down a door to assault a civilian. how about that?

well, all that knocking doors down where a bunch of animations and scripted sequences munched together in the Hammer World Editor, so..

If thats possible, then I'd also like to suggest Combine soldiers to shoot up a flare when they spot an enemy (or, have a hexed NPC that comes with a flare) but even then, I think the metrocop shooting flares is just a scripted sequence with a func_train as a flare.
not THAT hard
just: center metrocop on door
play breach animation
destroy door
ileryon Sep 17, 2018 @ 7:42pm 


Originally posted by pazzhy:
Originally posted by Ileryon3000:

well, all that knocking doors down where a bunch of animations and scripted sequences munched together in the Hammer World Editor, so..

If thats possible, then I'd also like to suggest Combine soldiers to shoot up a flare when they spot an enemy (or, have a hexed NPC that comes with a flare) but even then, I think the metrocop shooting flares is just a scripted sequence with a func_train as a flare.
not THAT hard
just: center metrocop on door
play breach animation
destroy door

Well, how are you going do all that ingame, outside the world editor? how will you match the position from the animation and the door? the timing where he kicks then the door opens?
Pazzhy Sep 17, 2018 @ 7:58pm 
bring line out of center of the door. hammer already does this.
match center of line to center of metrocop.
play melee animation.
unhinge door.
ileryon Sep 17, 2018 @ 8:03pm 
I see where this is going...
Timelord Sheep Sep 18, 2018 @ 7:01pm 
I think one good addition would be NPCs not charging into a line of enemies in a single file line. I find that alot of deaths end up being caused by this (mainly the ragdoll physics killing the majority). It'd make sense if it were a narrow catwalk or a hallway, but a bunch of npcs charging up a wide road such as the ones on gm_bigcity in a single file line doesn't really make sense.
How about you make the Profiency optional? i would really like to disable it, since i don't like the idea of: if i put it on perfect, even the metrocops will have good aim, but if i put it on poor, The Combine elite won't aim like they should
Taberone Oct 7, 2018 @ 5:12pm 
What about unlimited vision like INPC?
C0ZYNAK Dec 14, 2018 @ 11:31am 
npc weapon pickup
Damn Dec 15, 2018 @ 2:24pm 
i want a feature where if a npc that can use weapons is unarmed then they pickup a weapon on the ground
edit: i forgot to say that i know they already do this but they barley do it
Last edited by Damn; Dec 28, 2018 @ 3:14pm
Obungabeef Jan 6, 2019 @ 2:26pm 
i have an idea for Rebels and also Combine. Well, two ideas. The first idea was that the Rebels would be able to crouch as well, And be able to add the feature of Combine and Rebels being able to move while Crouching
ileryon Jan 7, 2019 @ 12:02pm 
Originally posted by mr_a_moody:
i have an idea for Rebels and also Combine. Well, two ideas. The first idea was that the Rebels would be able to crouch as well, And be able to add the feature of Combine and Rebels being able to move while Crouching



Rebels can crouch, not sure if rebels can move while crouched, but Combines can. Although the crouching animations might be bugged for the rebels if normal, the Valve developer community website states this:

"Crouch Cover Low: Tells an NPC it can find cover at this position if it crouches low (calculated at 40 units height). Can cause animation issues with npcs other than combine soldiers; they will tend to duck down and than immediately stand up. ai_goal_standoff can fix this."

Last edited by ileryon; Jan 7, 2019 @ 12:07pm
Laces115 Jan 7, 2019 @ 6:23pm 
Originally posted by Taberone moat.gg:
What about unlimited vision like INPC?
This please. Not just like how it's currently implemented, where there still needs to be line of sight, but one where the npcs will be aware of each other even if there are props and walls in the way.
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