Garry's Mod

Garry's Mod

Sninctbur's Artificial Intelligence Improvements
 此主題已被置頂,因此它可能很重要
ileryon (Entry) 2018 年 6 月 1 日 下午 6:11
Sugggestions's
Comment section is getting flooded with them so why not???
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目前顯示第 46-60 則留言,共 130
Alexzandrei 2018 年 8 月 4 日 上午 9:20 
a spare pistol theyre not using
ileryon (Entry) 2018 年 8 月 4 日 上午 9:34 
that sounds like an overhaul
Pazzhy 2018 年 8 月 4 日 下午 12:28 
not that hard. npc with gun runs to npc with no gun, plays animation, and then npc with no gun gets a gun.
ileryon (Entry) 2018 年 8 月 4 日 下午 3:45 
any idea how to do that?
GaussTheWizard  [開發人員] 2018 年 8 月 4 日 下午 3:51 
I think his point is that I can't make them do parkour.
Pazzhy 2018 年 8 月 4 日 下午 4:50 
oh yeah obviously not without severe hammer updates and the ability to edit the navmesh realtime
Weenie 2018 年 8 月 4 日 下午 8:35 
can you make it so that if

lets say that a metrocop is shooting a citizen with a pisol the metrocop would use a pistol (Low danger target)

but if it encounters a rebel with a pulse rifle it will switch weapons to an SMG and use that gun (High danger target)

But if it is fighting a player it will go full force ass blasting mode.

and sorry if i comment this twice, i didnt see the discussion.
ileryon (Entry) 2018 年 8 月 4 日 下午 11:07 
引用自 Weenie
can you make it so that if

lets say that a metrocop is shooting a citizen with a pisol the metrocop would use a pistol (Low danger target)

but if it encounters a rebel with a pulse rifle it will switch weapons to an SMG and use that gun (High danger target)

But if it is fighting a player it will go full force ass blasting mode.

and sorry if i comment this twice, i didnt see the discussion.

so youre talking about a secondary weapon? that does so intersting... and difficult? I havent seen any weapon switch animations for NPC's to use. I would love to see this, npc could not only choose their weapons depending on the target's weapon, but also health and distance?
Gambling bird 2018 年 8 月 5 日 上午 12:25 
What about steath but its really good
Obungabeef 2018 年 8 月 6 日 上午 8:03 
i really think you should add enhanced hearing for the NPCS . its so stupid how an NPC who isn't looking at the enemy whos shooting his comrades, doesn't help.
Obungabeef 2018 年 8 月 6 日 上午 8:04 
I really think NPCS should also have enhanced eyesight. If the player can see them, they can see him.
Obungabeef 2018 年 8 月 6 日 上午 8:04 
or her.


Alexzandrei 2018 年 8 月 8 日 上午 2:44 
theyll just jump over props
that are in the nav mesh area or short wall
Alexzandrei 2018 年 8 月 8 日 上午 2:45 
i apologist if you can"t do it
Obungabeef 2018 年 8 月 9 日 上午 9:34 
Pardon me if NPCS already do this, but maybe in combat npcs can spread out and sometimes even sorround the player or Enemy npc. For example, there are 13 zombies and 5 rebels. The rebels will spread out and try to sourround the zombies. either by flanking them, or sorrounding them. then, they'll all slowly move in. killing the zombies one by one.
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