Garry's Mod
Sninctbur's Artificial Intelligence Improvements
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Sugggestions's
Comment section is getting flooded with them so why not???
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Mostrando 46-60 de 130 comentarios
Alexzandrei 4 AGO 2018 a las 9:20 
a spare pistol theyre not using
ileryon (Entry) 4 AGO 2018 a las 9:34 
that sounds like an overhaul
Pazzhy 4 AGO 2018 a las 12:28 
not that hard. npc with gun runs to npc with no gun, plays animation, and then npc with no gun gets a gun.
ileryon (Entry) 4 AGO 2018 a las 15:45 
any idea how to do that?
GaussTheWizard  [desarrollador] 4 AGO 2018 a las 15:51 
I think his point is that I can't make them do parkour.
Pazzhy 4 AGO 2018 a las 16:50 
oh yeah obviously not without severe hammer updates and the ability to edit the navmesh realtime
Weenie 4 AGO 2018 a las 20:35 
can you make it so that if

lets say that a metrocop is shooting a citizen with a pisol the metrocop would use a pistol (Low danger target)

but if it encounters a rebel with a pulse rifle it will switch weapons to an SMG and use that gun (High danger target)

But if it is fighting a player it will go full force ass blasting mode.

and sorry if i comment this twice, i didnt see the discussion.
ileryon (Entry) 4 AGO 2018 a las 23:07 
Publicado originalmente por Weenie:
can you make it so that if

lets say that a metrocop is shooting a citizen with a pisol the metrocop would use a pistol (Low danger target)

but if it encounters a rebel with a pulse rifle it will switch weapons to an SMG and use that gun (High danger target)

But if it is fighting a player it will go full force ass blasting mode.

and sorry if i comment this twice, i didnt see the discussion.

so youre talking about a secondary weapon? that does so intersting... and difficult? I havent seen any weapon switch animations for NPC's to use. I would love to see this, npc could not only choose their weapons depending on the target's weapon, but also health and distance?
Gambling bird 5 AGO 2018 a las 0:25 
What about steath but its really good
Obungabeef 6 AGO 2018 a las 8:03 
i really think you should add enhanced hearing for the NPCS . its so stupid how an NPC who isn't looking at the enemy whos shooting his comrades, doesn't help.
Obungabeef 6 AGO 2018 a las 8:04 
I really think NPCS should also have enhanced eyesight. If the player can see them, they can see him.
Obungabeef 6 AGO 2018 a las 8:04 
or her.


Alexzandrei 8 AGO 2018 a las 2:44 
theyll just jump over props
that are in the nav mesh area or short wall
Alexzandrei 8 AGO 2018 a las 2:45 
i apologist if you can"t do it
Obungabeef 9 AGO 2018 a las 9:34 
Pardon me if NPCS already do this, but maybe in combat npcs can spread out and sometimes even sorround the player or Enemy npc. For example, there are 13 zombies and 5 rebels. The rebels will spread out and try to sourround the zombies. either by flanking them, or sorrounding them. then, they'll all slowly move in. killing the zombies one by one.
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