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Een vertaalprobleem melden
lets say that a metrocop is shooting a citizen with a pisol the metrocop would use a pistol (Low danger target)
but if it encounters a rebel with a pulse rifle it will switch weapons to an SMG and use that gun (High danger target)
But if it is fighting a player it will go full force ass blasting mode.
and sorry if i comment this twice, i didnt see the discussion.
so youre talking about a secondary weapon? that does so intersting... and difficult? I havent seen any weapon switch animations for NPC's to use. I would love to see this, npc could not only choose their weapons depending on the target's weapon, but also health and distance?
that are in the nav mesh area or short wall