Garry's Mod

Garry's Mod

Sninctbur's Artificial Intelligence Improvements
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Sugggestions's
Comment section is getting flooded with them so why not???
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Alexzandrei 4. aug. 2018 kl. 9:20 
a spare pistol theyre not using
ileryon (Entry) 4. aug. 2018 kl. 9:34 
that sounds like an overhaul
Pazzhy 4. aug. 2018 kl. 12:28 
not that hard. npc with gun runs to npc with no gun, plays animation, and then npc with no gun gets a gun.
ileryon (Entry) 4. aug. 2018 kl. 15:45 
any idea how to do that?
GaussTheWizard  [udvikler] 4. aug. 2018 kl. 15:51 
I think his point is that I can't make them do parkour.
Pazzhy 4. aug. 2018 kl. 16:50 
oh yeah obviously not without severe hammer updates and the ability to edit the navmesh realtime
Weenie 4. aug. 2018 kl. 20:35 
can you make it so that if

lets say that a metrocop is shooting a citizen with a pisol the metrocop would use a pistol (Low danger target)

but if it encounters a rebel with a pulse rifle it will switch weapons to an SMG and use that gun (High danger target)

But if it is fighting a player it will go full force ass blasting mode.

and sorry if i comment this twice, i didnt see the discussion.
ileryon (Entry) 4. aug. 2018 kl. 23:07 
Oprindeligt skrevet af Weenie:
can you make it so that if

lets say that a metrocop is shooting a citizen with a pisol the metrocop would use a pistol (Low danger target)

but if it encounters a rebel with a pulse rifle it will switch weapons to an SMG and use that gun (High danger target)

But if it is fighting a player it will go full force ass blasting mode.

and sorry if i comment this twice, i didnt see the discussion.

so youre talking about a secondary weapon? that does so intersting... and difficult? I havent seen any weapon switch animations for NPC's to use. I would love to see this, npc could not only choose their weapons depending on the target's weapon, but also health and distance?
Gambling bird 5. aug. 2018 kl. 0:25 
What about steath but its really good
Obungabeef 6. aug. 2018 kl. 8:03 
i really think you should add enhanced hearing for the NPCS . its so stupid how an NPC who isn't looking at the enemy whos shooting his comrades, doesn't help.
Obungabeef 6. aug. 2018 kl. 8:04 
I really think NPCS should also have enhanced eyesight. If the player can see them, they can see him.
Obungabeef 6. aug. 2018 kl. 8:04 
or her.


Alexzandrei 8. aug. 2018 kl. 2:44 
theyll just jump over props
that are in the nav mesh area or short wall
Alexzandrei 8. aug. 2018 kl. 2:45 
i apologist if you can"t do it
Obungabeef 9. aug. 2018 kl. 9:34 
Pardon me if NPCS already do this, but maybe in combat npcs can spread out and sometimes even sorround the player or Enemy npc. For example, there are 13 zombies and 5 rebels. The rebels will spread out and try to sourround the zombies. either by flanking them, or sorrounding them. then, they'll all slowly move in. killing the zombies one by one.
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